Every year, Call of Duty fans ask the same question; “Will the next game have quick-scoping?”
The controversial technique that allows some users to wield sniper rifles at close range as effectively as other users with shotguns or sub-machine guns has been a hot topic in the community for nearly a decade. Some call it a core part of Call of Duty while others say it ruins the experience completely. So, will it be in Advanced Warfare?
In an interview with 3 News, Sledgehammer Games co-founder Michael Condrey admits that the definition of “quick-scoping” can be a bit of an ambiguous one, so he can’t exactly answer ‘yes’ or ‘no’ to the popular question. Still, he ensured readers that the studio has taken measures to ensure that the sniper class is balanced equally among the game’s other class set-ups and that it won’t take advantage of any exploits.
“Let me put it this way, sniper classes are not going to be overpowered relative to their peers,” he said. “The ability to master a sniper rifle and be great at it will be equal to the ability to master any other class.
“We’ve done some things to make sure snipers are not able to take advantage of their properties – for example, there are attachments based on weapon classes that are specific. The ability to quick-draw with an assault rifle is important, but you don’t want to have the ability to quick-draw with a sniper rifle because that lends itself to being a faster, quick-scope model.
“We spent a lot of time trying to focus on it so I think sniper class players will find that it’s a really rewarding experience, but it won’t be over-powered relative to their peers.”
To be fair, it’s an honest answer, even if a bit of a non-answer. But, at this point, I think we all know sniping in Call of Duty isn’t going to change a whole lot. If class balance really pans out the way the studio hopes to deliver, we’ll hopefully have a fun and fair multiplayer experience to look forward to this November 3.