1047 Games has released the Splitgate update 1.21 patch today, and this one is for Update 6.2.0 which brings a significant number of changes and fixes to the game. Check out the full Splitgate March 31 update patch notes below.
Splitgate Update 1.21 Patch Notes | Splitgate Update 6.2.0 Patch Notes | Splitgate March 31 Update Patch Notes:
ARENAS
– Karman Station added back into regular playlist rotation after many months away (finally!)
– Karman Station performance and lighting optimizations on console
GENERAL/PERFORMANCE
– Removed exploit of “portal ripping”
– Server & network optimizations
– CPU optimizations
– Optimized weapon pickup zone distance
– Removed jetpack animations for far away players to improve overall performance
– Additional improvements that are super technical but help performance
PC
– Fixed hitching when viewing shaders for the first time on PC
CONSOLE
– Improved issue where there were frame drops when GPU bottlenecked
– Capped FPS properly for smoother performance
– Fixed low latency frame syncing
– Decreased client net send move rate
– Now updating world scoreboards less frequently
– Decreased replay recording rate
– Improved character and pickup zone optimizations
MAP CREATOR
– Fixed pillars and flags (different sizes with different colors)
– Instant kill volume
– Blocking volume
– Added ability to Save Map As while inside of a game
– Now showing object counts – global and individual – users total budget and current number used
– Added ability to delete while in build menu
– Added local thumbnails for created maps
– Shortened time required to delete an object
– Added option to disable auto save
– Added display coordinates of object user interacts with
– Portals now cast shadows when users have Shadow setting on High or Ultra
ART & ANIMATIONS
– Added wind effect to show when you are moving at lethal speed (AKA one-hit melee kill)
– Changed EMP explosion effect and added an animation to portal walls when hit
– Improved enemy character meshes to improve performance
– Fixed issue where enemy characters were animating through walls even though they couldn’t be seen
– Ally characters no longer animating while outside of camera view
– Projectiles now get destroyed properly in killcam post-scrub
– Network optimized sprays
– No longer rendering portal launchers through walls
– Jetpack flame meshes optimized
– Characters no longer animating outside of spectators camera view
– Ragdolls stop being ragdolls after death
– Other ragdoll optimizations, because, like they’re dead so we don’t care about them as much as the ones still shooting at you
– Fixed animation issue with Maximus Jetpack
– Additional optimizations that are super technical but = improved performance
That’s it for this latest patch for Splitgate. Stay tuned here at MP1st for future updates on the game and more!
Source: Reddit