Star Wars Battlefront Gameplay Will Have “Nothing To Do” With Previous Work, Says DICE

Battlefield developer DICE says its upcoming Star Wars shooter will stay true to its own unique vision, avoiding any copy-and-pasting from the studio’s previous work in the first-person shooter genre.

“We’re not taking into account what we’ve done before, because I think that would be disrespectful to the fans, and to what we’re trying to achieve here,” Executive Producer Patrick Bach told OXM in an interview.

“A lot of the things you saw in the game have nothing to do with anything we’ve done before. Some features of course resemble [our other shooters], because we want to make the best possible shooter, but in general we’ve tried to do something completely unique.”

Aside from many of the multiplayer details we were previously fed, Bach used the traditional aiming down sights mechanic, adopted by many Battlefield titles and other first-person shooters over the years, as an example of this.

“There are no ironsights in Star Wars, on the ordinary blasters,” he said, suggesting that players will instead focus on firing from the hip, just like real Stormtroopers in the original trilogy. “You have scopes on some rifles, but there are no ironsights.”

Our first look at Battlefront’s first-person and third-person views arrived last month with this behind-the-scened video.

Earlier this week, it was confirmed that Star Wars Battlefront will ship with 12 multiplayer maps based on four different locations and that vehicles like the AT-ST will be playable.

Thanks, Gamesradar

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