Street Fighter 6 Akuma Character Guide Features the Demon’s Special Moves

by Alex Co May 10, 2024 2:51 pm in News
Street Fighter 6 Akuma

While Akuma won’t enter the virtual ring in Street Fighter 6 until May 22, Capcom has pushed out a character guide where we see the upcoming fighter’s abilities in action.

Street Fighter 6 Akuma Character Guide

Check out the trailer and read on for the info.

Same as in past Street Fighter games, Akuma deals a lot of damage but at the expense of a lower vitality (life).

Special Moves:

Gou Hadouken – The speed of the projectile is determined by whether you use the light, medium or heavy button. Hold down the attack button to amplify the projectile’s power, and increase the number of hits.

Zanku Hadoken – Launch a projectile down and forward from a forward jump. The strength of the button input will determine the angle of the projectile’s path. Take heed, however, as the projectile will dissipate should you sustain a blow.

Gou Shoryuken – Leap into the air and perform a powerful uppercut. A Gou Shoryuken is invincible to an opponent’s jumping attacks, making it a great anti-air tool.

Tatsumaki Zanku-kyaku – Unleash a series of roundhouse kicks while moving foward. Useful in combos as well as for sending opponents flying away.

Aerial Tatsumaki Zanku-kyaku – A Tatsumaki Zanku-kyaku performed during a jump. Useufl to change jump trajectory or to finish up combos.

Adamant Flame – A quick thrust engulfed in flames. Useful for exploiting an opponent’s opening or in combos.

Demon Raid – A quick leap towards the opponent that allows you to transition into variouis techniques. Clever use of these techniques will help strengthen your offense.

Ashura Senku – A technique that grans the user swift movement while cloaking them in illusions. Input forward or back together with the other buttons to move in that direction.

Super Arts:

Messatsu Gohado – Fires a high-speed, concentrated ball of the Satsui no Hado forward. Has high attack power for a projectile-based Super Art.

Tenma Gozanku – Fire a powerful ki blast form the air to the ground below. Useful for finishing combos from jump attacks that can be canceled.

Empyrean’s End – Turns the Satsui no Hado into a powerful flame before piercing the opponent. Opponents are open to follow-up attacks if they reach the end of the stage after being launched.

Sip of Calamity – Knocks down an opponent with overwhelming strength before unleashing a single, devastating blow. It can be canceled into from a special move, making it particularly useful in combos.

Critical Art:

Shun Goku Satsu – A secret technique that overwhelms an opponent with myriad of attacks made in a single second. Cannot be avoided if performed at close range, while the opponent is standing on the ground. (Only becomes available at 25% health or lower.

As you can see, Akuma is still one badass; the perfect epitome of a glass cannon. Stay tuned for the title update dropping on May 22. Once we know more about it, we’ll be sure to let our readers know.

In other SF6 news, Capcom announced that the game has now crossed over 3.3 million units sales since its release last year.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.