Tekken 7 Update 3.33 August 18 Brings Balance Changes and Lobby Skip

Tekken 7 Patch 4.11

Bandai Namco Entertainment has released the Tekken 7 update 3.33 August 18 patch that includes character gameplay changes, and an option to skip player lobbies. Head on below for the full patch notes.

Tekken 7 Update 3.33 August 18 patch notes:

TEKKEN 7: The updated data Ver.3.33 is now released. Added features to PLAYER MATCH. Additionally, Battle balance adjustment for certain characters were made. Due to this, recorded battles in MY REPLAY&TIPS from previous versions cannot be used after this update.

  • PS4®/Xbox One/STEAM® Update data Ver.3.33

(Revised August 18th, 2020)

The following features have been adjusted in the version 3.33 update.

  • Balance adjustments for certain characters PS4® Xbox One  STEAM

Please see details below. Also, balance adjustments made in previous updates can be viewed here.

 

Character Command Adjustment Notes
Katarina While crouching Attack would sometimes miss at close range, so hit box was increased.
Lei (By enemy’s feet) during Play Dead Attack would sometimes miss at close range, so hit box was increased.
Zafina Attack would sometimes miss at close range, so hit box was increased.
Fahkumram Opponents’ low attacks would sometimes miss, so hurtbox for both knees has been extended downward.
Fahkumram Opponents’ low attacks would sometimes miss, so animation was adjusted.
Fahkumram Sidestep Opponents’ mid attacks would sometimes miss、so hurtbox for both hands has been extended downward.
Fahkumram Sidestep
  • Opponents’ mid attacks would sometimes miss、so hurtbox for both hands has been extended downward.
  • Sideways movement was greater than that of other characters, so animation was adjusted.
Fahkumram
  • Change the damage from 27 to 20.
  • Decreased the distance between the character and the opponent when the move is guarded.
Fahkumram When performed at close range, opponents’ low attacks would often miss, so adjusted collision.
Fahkumram
  • Change the damage from 19 to 15.
  • Decreased the range of the attack.
Fahkumram Decreased the distance between the character and the opponent when the move is guarded.
Fahkumram When performed at close range, opponents’ low attacks would often miss, so adjusted collision.
Fahkumram When performed at close range, opponents’ low attacks would often miss, so adjusted collision.
Fahkumram When performed at close range, opponents’ low attacks would often miss, so adjusted collision.

 

*Recorded battles in MY REPLAY&TIPS from previous versions cannot be used after this update due to the change of battle balance.

  • Added feature for PLAYER MATCH PS4® Xbox One  STEAM

Added the skip feature to skip your turn in SESSION ROOM.

Added an indicator showing that a stage was randomly selected to VS screen, when RANDOM is selected at the stage selection.

Not a bad update. If there’s anything not included above that got changed, hit us up in the comments to let us know.

Source: Bandai Namco

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