The Callisto Protocol Maker Striking Distance Lays Off 32 Personnel

striking distance layoffs

With The Callisto Protocol not recouping its reported $162 million development and marketing costs, it seems this has spilled over to the dev team, as layoffs have hit Striking Distance Studios.

Striking Distance parent company Krafton has confirmed the layoffs and released the following statement:

Striking Distance Studios and KRAFTON have implemented strategic changes that realign the studio’s priorities to better position its current and future projects for success. Unfortunately, these changes have impacted 32 employees. Honoring the invaluable contributions of each departing team member with material support in the form of outplacement services and meaningful severance packages is our top priority during this difficult moment.

Let’s hope that this doesn’t deter the studio’s vision, as while The Callisto Protocol was a flawed experience, it did show promise, and most of its problems can be remedied in a potential sequel.

If you haven’t played it yet, go read our review here where our own Paulmichael Contreras said, “The Callisto Protocol is a good first shot at terrifying you in space. While not as scary as Dead Space, and lacking the same kind of satisfying combat, there is still fun to be had amidst the sometimes enragingly-unfair fights and odd story pacing.”

We also had the chance to interview Striking Distance boss Glen Schofield about the game’s final DLC and development.

Source: IGN

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