The Division 2 Update 1.44 Released for TU16 Season 10 This September 13 (Update)

The Division 2 Update 1.44

The Division 2 update 1.44 is now out on all platforms during the game’s maintenance window, and this is for Season 10: Price of Power or also known as Title Update 16 (TU16)! Agents can expect new Manhunt, new gear and weapons and more! Read on for what’s new in The Division 2 September 13 patch notes.

The Division 2 Update 1.44 Patch Notes | The Division 2 Season 10 Patch Notes | The Division 2 TU16 Patch Notes | The Division 2 September 13 Patch Notes:

Update: Ubisoft has released the official patch notes!

[TCTD2] News - Season 10: Price of Power 01

MANHUNT

A lot has happened during Season 9, and there’s something bigger brewing in Season 10: Price of Power.

We need to track down the latest target, General Peter Anderson. He’s power hungry and looking to secure his position in the True Sons as Antwon Ridgeway’s successor. This puts him in a position to build an alliance strong enough to take down The Division.

Anderson is looking to mend the relationship between the Black Tusk and the True Sons, so it is up to us to locate and eliminate the threat that Anderson poses.

[TCTD2] News - Season 10: Price of Power 02

This season will also reveal more about the connection between Captain Fredrick Lewis and Manny Ortega. Furthermore, we’ll be diving deeper into the origins of the True Sons. If you haven’t caught up with the in-game audio collectibles scattered around the open world: the True Sons originated from former Joint Task Force (JTF) members.

CALENDAR

For those of you who participated in the manhunt during Season 9: Hidden Alliance, you’re most likely familiar with the new Manhunt Mechanics that were introduced. However, if this is your first season in The Division 2: Warlords of New York, or if you missed out on the last season: Manhunt targets are now taking over main missions in the campaign!

Whilst we don’t want to divulge too many spoilers, we can let you in on a little inside intel we gathered: your Prime Target mission objective is not set in D.C.

[TCTD2] News - Season 10: Price of Power 03

COUNTDOWN

Countdown is our new endgame mode for The Division 2 released with Season 9. Agents are deployed into a power plant to prevent a lockdown. Whilst racing against the clock, agents must secure the site and stabilize the power plant. Whilst preparing for extraction, agents are suddenly pursued by heavily armed and technologically advanced hostiles.

NEW DIFFICULTIES

We also heard your feedback regarding the difficulty levels in Countdown and with Season 10 we have now introduced three different difficulties for agents to choose what challenge they’re ready to take on:

   
Normal Can be completed solo
Hard   Designed for groups of 8 casual players
Challenging
Current difficulty available at release
Designed for a group of 8 matchmade players.
This can be completed by a team of 2 – 4 hardcore players
Heroic Best suited for 4 – 8 hardcore players

 

NEW COUNTERMEASURES

COUNTERMEASURE DESCRIPTION DEACTIVATION BENEFIT
Skill Suppression Once the enemy is dead, an EMP will be deployed (Disruption Effect) that can affect Agents and their skills in 15 meters radius Enemies no longer deploy an EMP after they die. Reduces 25% of a preliminary Skill Cooldown time if agents kill the enemy within a 15 meters radius
Explosive Resistance Enemies gain +100% Explosive Resistance Enemies no longer have extra Explosive Resistance. Agents gain +25% Explosive Damage
Reload Speed Agents’ total Speed Weapon Reload decreased to 75% Agents no longer have total Speed Weapon Reload decreased to 75%. Agents gain +25% Speed Weapon Reload
Agents gain +25% Speed Weapon Reload
Armor Protection Enemies receive +25% of incoming Armor Repairs Enemies no longer get extra Armor Repairs. Agents gain +25% for incoming Armor Repairs
Hostile Skill Damage Resistance Enemies gain +50% Skill Damage Resistance Enemies no longer have extra Skill Damage Resistance. Enemies Skill Damage Resistance is reduced by 25%
Agents Hazard Resistance Agents Hazard Resistance is reduced by 25% Agents Hazard Resistance is no longer reduced by 25%. Enemies Hazard Resistance is reduced by 25%
Headshot Resistance Enemies Headshot Resistance is increased by 25% Enemies Headshot Resistance is no longer increased. Agents gain +25% Headshot Damage
Critical Resistance Enemies reduce incoming Critical Chance by 25% Enemies no longer reduce incoming Critical Chance by 25%. Agents gain +25% Critical Chance
 

LEGENDARY DIFFICULTY STRONGHOLDS

With Season 10 you also get to challenge yourself and your builds against Legendary Difficulties which will become available for Strongholds Tidal Basin and Manning National Zoo.

This will be a tough challenge. Is it also a great opportunity to help other agents perfect their setup, running with your friends or as a team building exercise.

[TCTD2] News - Season 10: Price of Power 05

GEAR, WEAPONS & TALENTS

With Season 10 we’re releasing a range of new weapons and gear! This includes one Gear and one Brand Set, two new Exotic Weapons plus one Exotic Gear Piece, 2 new Named Weapons and Named Gear Pieces as well as new Weapons & Gear talents.

Not only that, but we are re-balancing existing gear such as the Ongoing Directive and Strike’s Battlegear Gear Sets.

NEW EXOTIC WEAPONS

   
Doctor Home
Exotic variation of the M1A QCB Rifle
Talent Doctor Home
Shooting an enemy with Doctor Home applies a mark. When killed, marked target drops a 15% Armor repair kit.
The kit doesn’t give bonus armor. Only the weapon owner can see the Armor repair kit.
Once the player picks the armor kit, all party members receive the heal.
Busy Little Bee
Exotic pistol inspired by Lightning Rod
Talent Busy Little Bee
Each shot to a different target will give 1 stack – up to 10 max, with each stack giving 20% Weapon Damage increase.

Stacks will activate once the weapon is switched and will last for 10 seconds. Changing weapon again during the said 10 seconds will cancel the buff.

NEW GEAR

   
Umbra Inititiave
Gear Set
2 Pieces equipped give +15% Critical Chance.
3 Pieces equipped give +30% Reload Speed.
4 Pieces equipped give access to two unique talents based on player positioning From the Shadows and Into the Light.

Talent From the Shadows
While in cover, gain 10 Stacks per second up to 50. Each stack will give 1% Critical damage increase and 0.3% RPM. Buff does not apply while shooting from cover. While out of cover you lose 2 stacks per second at normal speed and 1 stack per second if sprinting.

Talent Into the light
While out of cover and in combat, gain 10 Stacks per second up to 50.
Each stack will give 0.8% Armor regen when it is consumed.
Stacks consume, 10 stacks per second, only in cover.

Brazos de Arcabuz
Brand Set
1 Piece equipped gives +10% Skill Haste.
2 Pieces equipped give 1 Skill Tier.
3 Pieces equipped give 20% Magazine Size.

Hermano Talent Perfect Overclock
Allies within 15 m of your deployed skills, gain +30% reload speed and reduce their active cooldowns by 0.6 seconds each second.

Picaro’s Holster
Blue Core Attribute (can be changed to Red or Yellow), a Perfect Attribute of +15% Weapon Damage and 1 random Attribute.

Bloody Knuckles
Exotic Gloves
Talent Over the Top

Throwing a grenade or striking an enemy with a melee attack activates the Seeing Red buff. Seeing Red grants +25% weapon damage and +100% melee damage. Seeing Red lasts 20 seconds and has a 60 second cooldown.

While in cooldown, striking an enemy with a melee attack or hitting an enemy with the effect of a grenade will complete the cooldown instantly.

NEW NAMED WEAPON

   
Lefty – ACS-12 shotgun

Stage Left – SOCOM MIA

Talent Perfect Sledgehammer

Dealing damage with a grenade applies a mark on target. Targets with marks take 40% more damage to armor and -10% movement speed.

BALANCING EXISTING GEAR

   
Striker’s Battlegear Changed damage modifier from multiplicative to additive.

4+ pieces equipped
– Striker’s Gamble
Weapon hits increase total weapon damage by 0.65%, stacking up to 100 times1 stack lost per second between 0 to 50 stacks2 stacks lost per second between 51 and 100 stacks.

Chest
– Press the Advantage
Increases max stacks for Striker’s Gamble from 100 to 2003 stacks lost per second between 101 and 200 stacks.

Backpack
– Risk Management
Increases total weapon damage gained per stack of Striker’s Gamble from 0.65% to 1%.

Ongoing Directive Shooting a status affected enemy will apply a mark.

Killing a marked enemy grants a full clip of Hollow-Point Ammo for your active weapon, and half a clip of the agent’s active weapon to the rest of the party.

  • Hollow-Point Ammo amplifies weapon damage by 20% and applies bleed on hit.
  • Mark lasts for 10 seconds.

QUALITY OF LIFE CHANGES

COUNTDOWN

  • The loot quantity and quality drops from the second wave of Hunters will be increased to motivate players to finish the session.
  • To prevent the players from being kicked out of the group by the Group Leader before and during the extraction, the feature will be disabled for Countdown Game Mode.

EXPERTISE

  • The Expertise cap will also increase from 20 to 21.

USER INTERFACE

  • Added server time in the main menu.
  • Added a quantity preview for material caches that allows to see what’s inside before opening it.
  • Added an option to hide loot beams in the Gameplay Setting.
  • Moved materials for Uzina and Heartbreaker Gear Sets to the correct category.
  • Added an option to sell from Stash at each vendor players can sell stuff to.
  • Adjusted SHD Watch: players can add/assign multiple points at once.

CHARACTER CUSTOMIZATION

  • Added character customization allowing players to change body type, skin tone and face shape after starting the character progression.

EXOTIC DROPS CHANCE

  • Exotics can drop in the open world from random NPCs and any activities.
  • Starting from World Tier 5 and above, Exotic items will now have a small chance to drop from any NPC in the entire game, starting from Challenging difficulty. 
    • The chance increases with higher difficulties.

MATERIALS AND RESOURCES

  • Cap raised for three main resources, namely food, water and components up to 500 units
  • Cap raised for all crafting, optimization materials and DZ credits.
  • Starting from World Tier 5 and above, Exotic components will now have a chance to drop from Control Points Chests starting from Alert level 3 and DZ chests.
  • Removed an interval of randomization for material caches to allow the maximum of each material to be obtained when opening the cashes.

OTHER

  • Added two Season 9 Exotics Dread Eddict and Bluescreen to Haven and BoO display walls.
  • Added an option to hide Signature Weapon in the weapon options in the Signature Weapons inventory screen.
  • Drastically reduced the logoff timer for hardcore characters from 30 to 2 seconds in order to reduce instances of players finding their hardcore characters dead after a crash or disconnect.

[TCTD2] News - Season 10: Price of Power 11

APPAREL EVENTS

With Season 10 we are hosting two apparel events where you can collect new outfits, masks, completion rewards and vanity backpacks.

When the events are active, you can earn Apparel Cache keys in game by levelling up your watch levels and unlock the different items through caches. The best part is there are no duplicates in these event caches!

SHD Paragon

This apparel event is scheduled to be released on September 27th and features 6 outfits to collect alongside completion rewards such as vanity backpacks and masks.

A sneak peek below at one of the outfits shows the Sharpshooter outfit which is inspired by specializations we have in game. Certainly one for the tactical gear lovers out there.

[TCTD2] News - Season 10: Price of Power 08

Dark Path

November 1st is when we drop our Dark Path Apparel Event and this one has another set of 5 outfits to collect. With two events this season you can get your hands on more vanity backpacks and masks to change your look in Season 10.

These outfits are fit for getting spooky (or creepy) on the streets of NY or D.C. as evident by the Baby Face outfit pictured below.

[TCTD2] News - Season 10: Price of Power 09

SEASON PASS

The optional Season Pass is available for 1000 Premium Credits ($10 or your regional equivalent) in the in-game store, granting additional cosmetics and opportunities for season gear as you progress.


Ubisoft hasn’t released the official patch notes yet, but here’s a a look at some of the confirmed new stuff included via Ubisoft Massive’s stream for Season 10.

Title Update 16

The official patch notes are announced for after the maintenance, so this overview is subject to change

Content

  • New Manhunt
    • Season 10: Price of Power
  • Countdown
    • 3 New Difficulties
    • 8 New Countermeasures
  • 1 New Gear Set
    • Umbra Initiative
  • 1 New Brand Set
    • Brazos de Arcabuz
  • 2 New Named Items
    • Lefty – ACS-12 shotgun
    • Stage Left – SOCOM MIA
  • 3 New Exotics
    • Doctor Home – Rifle
    • Bloody Knuckles – Gloves
    • Busy Little Bee – Pistol
  • Additional Legendary Difficulty
    • Tidal Basin
    • Manning National Zoo
  • Quality of Life Changes
    • Barbershop Upgrade
    • Hide Loot Beams
    • Hide Signature Weapon
    • New Exotic Drops
  • Balancing Changes

Season 10: Price of Power is launching on September 13, sending Agents on a new Manhunt. The target is General Peter Anderson, a True Sons leader trying to broker a peace with the Black Tusk in order to martial their combined forces against The Division. Well, we can’t have that, now, can we? As you and your fellow Agents take out targets on the trail of General Anderson, you’ll earn rewards through the new Season Pass and get the chance to score new cosmetic items during apparel events.

As an important detail, the jacket General Anderson is wearing is the one he took from General Antwon Ridgeway – the former leader of the True Sons.

Apparel Event

SHD Paragon focuses more on military outfits.

=> Sharpshooter Outfit

Dark Path is more oriented to the Halloween end of things with more creepy masks.

=> Babyface Outfit

Countdown

New Difficulties

With TU16, Countdown got 4 new selectable difficulties:

Normal – can be completed solo
Hard – designed for groups of 8 casual players
Challenging – current difficulty available at release, designed for a group of 8 matchmade players. Can be completed by a team of 2–4 hardcore players
Heroic – best for 4–8 hardcore players

This comes directly from the TU15 PTS feedback, where players asked to complete Countdown solo or wanted a harder version. So, they added these new difficulties to make it more accessible and more challenging. You can play each mode with up to 8 players, but you can also try to complete the heroic version solo.

More Rewards

  • It became obvious that players just joined a session to kill the first four hunters and then left.
  • That made the session for the remaining players a lot harder.
  • That is why they’ve increased the currency reward when you complete the extraction
  • The drops of the first four hunters were decreased, while the drops of the second four was increased. So, while the overall amount is the same, you get more during the extraction phase.

More Countermeasures

With TU16, they add more countermeasures, you can check them out in the PTS Patch Notes.

=> Patch Notes

Kick Prevention

This change will also go live with TU16:

To prevent the players from being kicked out of the group by the Group Leader before and during the extraction, the feature is now disabled.

They’ve heard the concerns during the PTS phases, but they want to collect more feedback about it first, before they make more adjustments.

Countdown Trailer

Countdown also has its own trailer now:

=> Trailer


New Legendary difficulty

The Strongholds Tidal Basin and Manning National Zoo also get legendary difficulty.


PTS Changes

  • They went through a lot of comments and it was very insightful.
  • The Picaros Holster generated a lot of feedback and there will be further changes with TU 16.1 (https://trello.com/c/7JVSju0H/15-gear-picaros-holster)
    • In phase 1 the 20% weapon damage was added on top of the other bonuses and that was just too powerful.
    • But trying things out is the core reason for PTS and sometimes they go one way in phase 1 and a completely other way the second phase to find a middle ground.

New Exotic Drops

TU16 adds new exotic drops to the game and they’ve published a drop rate table on the Known Issues board:

=> Exotic Drop Chances

They know that the drop-rates appear low, especially when they are in the 0.0…% ranges, but by adding drop chances on every NPC in the game, you have the chance to get an Exotic drop from a random red NPC in the open world. This way you don’t get a flood of new Exotics, but it creates these random success moments in normal gameplay.

Once the official patch notes are out, we’ll be sure to update the post.

Update: Official patch notes are available and we’ve updated the post.

Source: Ubisoft

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