The First Descendant Update 1.14 for Patch 1.0.6 Released This August 2
Here’s something weird for today, it seems Nexon has released two patches for The First Descendant this August 2. Those on consoles will see two file downloads or if you’ve loaded the game late, then you’ll see the two patches merged together. The First Descendant update 1.14 (PS5 version 1.014 — yes, it happened on PS5 as well), brings in performance improvements, Battle Pass, mission fixes and more.
The First Descendant Update 1.14 Patch Notes for August 2:
Patch Details
Content Improvements
– An indicator will be displayed when a slot item that already expanded the relevant slots to the limit is included as bundle content, making it easier to check.
– Also, the price of the slot item will be deducted from the overall bundle price before the purchase, if the number of the slots already reached the limit.
Optimization Improvements
– [PS5] Improved some CPU load issues.
Bug Fixes
1) Battle Pass
– Fixed an issue where the acquisition of Supply coin as a reward for Season/Weekly Challenge was not possible.
– If you completed the Season/Weekly Challenge before the patch, you will receive the Supply Coins upon logging in after the update.
2) Mission
– Fixed an issue where fewer monsters were being spawned during the “Fortress Outskirts” mission in White-night Gulch.
– Fixed an issue where outposts would start without cooldown.
– Fixed an issue where monsters were respawning abnormally at certain outposts.
※Please note that taking advantage of system errors or specific actions to gain higher benefits than intended will be considered abnormal gameplay behavior.
3) Descendants
– Fixed an issue where Jaber’s Turret removal was intermittently not possible
– Fixed an issue where the taunt effect of “Jayber’s’ Medical Turret” enhancement would intermittently not work.
– Fixed an issue where “Valby” and “Ultimate Valby”’s “Clean Up” skills would not end.
– Fixed an issue where the relevent effect would not appear around Viessa’s legs when using her skill “Frost Road”.
– Fixed an issue where “Kyle” was not able to use his skill “Superconductivity Thrusters” if his max HP exceeded a certain value when his level was between 22 ~ 25.
– Fixed an issue where “Kyle”’s damage from “Superconductivity Thrusters” would increase abnormally when using modules that apply status effects.
– Fixed an issue where “Yujin” had to equip a lower-level reactor to achieve higher healing output when the power of his skill was low, rather than using a higher-level reactor.
4) Equipment
– Fixed an issue where motion would continue if a player maintained the zoom state while the “Single Reload for Peace” effect of the “Peace Maker” was active.
5) Module
– Fixed an issue where the “Grappling Hook” could intermittently be used beyond its range when the “Mid-Air Maneuvering” module was equipped.
6) Miscellaneous
– [Russian] Fixed a UI display error of Pyromanic Sub Quest.
– [German][French][Italian][Polish][Portugese][Russian][Spanish] Fixed an error on “Yujin”’s “Solidarity Healing” skill tool tip.
– Fixed an issue where the newly added Amorphous Material Pattern ‘MutantAA’ tooltip was incorrectly displayed as “Freyna” Amorphous Material in some languages.
Don’t forget, we are going to get the first real update (not a hotfix) for the game very, very soon. This should bring in Season 1: Invasion towing with it a slew of content as per the roadmap.
[Source: TFD Nexon]
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