• [Brazilian Portuguese] Remastered and increased the audio quality for in-game voice lines
  • Adjusted aim sensitivity from 1-10 to 1-100, with a lower minimum sensitivity
  • Companion characters now throw bricks at enemies during combat more consistently
  • Rifle weapons now use hit-scan instead of projectile physics to determine whether they hit an enemy
  • Increased the pump shotgun’s base fire rate
  • Melee and Fire may now be bound to the same button in Customize Controls (Options > Controls > Customize Controls)
  • Speedrun Mode timer now pauses during black screen fades
  • Melee attacks using a two-handed melee weapon now kill stunned enemies
  • Meleeing while sprinting now staggers Infected enemies for longer
  • Player character can move sooner after finishing a melee swing
  • Companion characters rescue the player character from enemy grapples more consistently
  • Shotguns and rifles begin rechambering sooner after being unholstered
  • Melee attacks that send enemies to their knees now combo into finishers, whether or not the player has a melee weapon
  • Increased time that human enemies are staggered after being punched
  • Enemies no longer beg for their lives when they can’t be easily reached by the player
  • Adjusted timing of various checkpoints throughout the game
  • Numerous visual improvements and adjustments throughout the game
  • Multiple fixes to subtitles, UI text, and Screen Reader lines
  • [Grounded Difficulty] Reduced the accuracy of the turret truck
  • [Permadeath Mode] The deer hunt is no longer considered a combat encounter

Bug Fixes

  • Drawing the bow no longer reduces the player’s accuracy with other weapons
  • Fixed an issue where the player may spin around their target when using sprinting melee attacks
  • Fixed an issue where a melee swing may be canceled mid-swing when holding a shotgun
  • Loading save files no longer affects the number of bonus feature unlock points currently available
  • Fixed an issue where some weapons’ reloads may be interrupted before all bullets were loaded
  • Corrected accuracy of the El Diablo pistol when using its scope
  • Fixed an issue where nail bombs may be retrieved after detonating
  • Director’s Commentary now plays during the final credits
  • Rechambering a weapon now registers as complete sooner, so the player won’t have to repeat the animation if interrupted
  • Baseball bats now do the same damage against Clickers as other two-handed melee weapons
  • Player no longer automatically succeeds when machete-wielding enemies do an evasive counterattack
  • Fixed an issue where Infected may use a human enemy’s grab attack when grabbing the player from behind
  • Fixed an issue where companion characters may die in combat at unintended times
  • Removed some cover positions that allowed enemies to shoot the player character without revealing themselves
  • Infected no longer enter the ‘beg for life’ state
  • Fixed an issue where some items and ingredients were not added to the player’s inventory when collected
  • Fixed issues with some in-game cutscenes where the player may get interrupted if attacked
  • [The Prologue] Tommy will lead the player more consistently
  • [The Prologue] Fixed an issue where player character may die during the car crash cutscene
  • [Tommy’s Dam] Fixed an issue where the player character may get stuck behind a door during the fight at the hydroelectric dam
  • [The Firefly Lab] Shooting a doctor will no longer make them invincible to flamethrowers
  • [New Game+] All extra ammo and ingredient types now appear as intended when playing in Full Loadout mode on Grounded difficulty.

Left Behind Standalone

  • The arcade minigame will not request multiple attacks that deal no damage in a row
  • Moved a corpse’s arm to the correct location
  • Improved Ellie’s accuracy to match her accuracy during the main story

Accessibility

  • Improved Navigation Assistance goal placement across various locations
  • Fixed button prompts that showed the incorrect button in certain circumstances
  • Fixed some collectible items not highlighting correctly when using High Contrast Mode
  • Fixed various issues where the incorrect cue would play when using audio cues
  • Fixed issue in Chapter and Encounter Select menus where the Screen Reader did not read sub-chapter names

Additional Content

  • New HBO® in-game t-shirt cosmetics for Ellie