The Texas Chainsaw Massacre Update 1.12 Delivers Long List of Fixes This Feb. 6

The Texas Chain Saw Massacre Update 1.000.013

Gun Interactive has rolled out The Texas Chainsaw Massacre update 1.12 on last-gen, current-gen platforms and PC, and while this doesn’t bring in any new content, it does house a long list of gameplay-related fixes. Read on for the complete Texas Chainsaw Massacre patch 1.12 changes in full.

The Texas Chainsaw Massacre Update 1.12 Patch Notes for Feb. 6:

Fixed: Various Issues where Victims are Stuck in Incapacitation Animation

  • We’ve fixed an issue where Victims who were hit by a Family member while going down a ladder would get stuck in the incapacitation animation
  • We have also fixed an issue where Victims who were incapacitated by Leatherface’s thrust in a gap would also get stuck in the incapacitation animation
    • Victims were able to still move around while being stuck in the animation
    • For incapacitated female Victims this occurred too, their teammates could only see them in the spot where they got incapacitated making their movements invisible to other players

Fixed: Texture Issues on Nancy’s House

  • There was an issue where textures would appear black or unnatural in the Front Garden flower beds
  • This has been fixed

Fixed: Missing Notification for Basement Fuse Door Closing

  • We have fixed a problem where if a Family member closed the Basement Fuse Door or if it automatically closed, the Basement Fuse Door would not show that it was closing to both Family and Victim players
  • Now, a notification is shown when the Basement Fuse Door closes

Fixed: Jack in the Box perk Activating Too Soon

  • The Jack in the Box perk would activate when Victim players where in the animation state for exiting a hiding spot
  • This meant that most of the perks duration was occurring during the animation
  • This has been fixed to so the Jack in the Box perk activates after the exit animation

Fixed: Incorrect Values for Leveled Up Perks and Abilities

  • We have fixed a visual UI bug that did not show the correct XP gained on Perks and Abilities during the post-game result screen
  • This issue only occurred when skipping the results screen

Fixed: Two of the Same Grandpa Perks in Nancy’s Skill Tree

  • We fixed an issue where Nancy had 2 of the same Grandpa perk (Barge to the Point) in her skill tree
  • Now, she no longer has Barge to the Point in her skill tree twice

Fixed: Nancy’s Spy Ability Exploit

  • Nancy’s spy ability would not drain and be used indefinitely nor would it notify Victims if the Nancy player would slam a door and walk through it
  • This exploit is now fixed

Fixed: UI Bug Showing 0/0 XP and -1 Ability in Load Outs

  • Some players were still experiencing the issue where their ability level was showing -1 or 0/0 XP
  • This has now been fixed

Fixed: Typo in Nancy’s Character Bio

  • We have fixed a typo in Nancy’s character bio
  • The typo was “she’s been married 3 three times”
  • Now it will read as “she’s been married 3 times”

Fixed: Slippery on Danny’s Perk Tree

  • We have fixed the issue where the perk Slippery was not on Danny’s Perk Tree
  • Slippery can now be unlocked on Danny’s perk tree through a random perk node

Fixed: Skill Points Not Refunding

  • A fix has been added so that skill points used on a purchased DLC character will be refunded to a player if they return their DLC purchase

Fixed: Ladder Lacking Collison on Nancy’s House

  • We have fixed an issue with a ladder in the Cold Room on Nancy’s House that lacked collision

Fixed: Profile Prompt Non-Function in Player List

  • We fixed an issue where a player’s profile was not visible when using the ‘profile’ prompt in the player list menu
  • Players will now be able to open another players profile from the player list

Fixed: Character Swap Lobby Crashes

  • A fix has occurred for lobby crashes because the sender of a character swap request has either hit ready or quits the lobby before the receiver accepts the request
  • The lobby will now remain functional

Fixed: Nancy’s Collecting Poison Animation

  • We have fixed an issue where Nancy’s collecting poison animation would still play even if a player cancels out of the action
    • During this animation, players also could not move or control Nancy and Sissy could use the table at the same time
    • This will no longer occur

Fixed: Nancy’s Dress Clipping Through Her Body

  • We fixed an issue where Nancy’s dress would clip through her body when idling, running, spriting, executing, and closing crawl spaces

Fixed: Anonymized Player Names Showing During Escapes

  • There was an issue where a player who had anonymize player name setting on would have their name shown to other players when they escaped
  • This has been fixed and now anonymized player names will be hidden

Fixed: Camera Clipping Issues

  • We have fixed the camera clipping that occurs on the ladder between Thicket Tunnel and Thicket area on Gas Station

Fixed: Stuck Spots on Gas Station

  • We fixed an issue where traversing through a side gap, after trying to pick up a bone scrap, would make a player stuck
  • We fixed Hitchhiker getting stuck in the gap from House Basement to Junk Room
  • We fixed players getting stuck while descending the ladder in the Tool Shed and being attacked at the same time
  • We fixed Family players getting stuck in the pipe assets in the Fuel Storage room of the Basement
    • The pipe has been removed so Family players can’t get stuck in it now

Fixed: Stuck Spots on Nancy’s House

  • We fixed an issue where players would get stuck on the edge of the mattress in the House Basement

Fixed: Nancy’s Glasses on Low Setting

  • Nancy’s glasses would refract incorrectly on low settings
  • This is now fixed

Fixed: Loadouts Not Saving After Restarting Game

  • We have fixed an issue where loadouts were not saving when a player closed out of the game and then started it back up

Fixed: Loading Screen German Translation Not Fitting Screen

  • There was an issue with a specific tip on the loading screen where it did not fit the screen when translated to German

Fixed: Victim’s Ragdolling during Cook’s “Easier Said than Done” Execution

  • We have fixed an issue where Victim players would ragdoll during cook’s “Easier Said than Done” Execution

Fixed: Loadouts Resetting during Custom Match

  • We have fixed an issue where loadouts were resetting to default perks when completing a custom match

Fixed: Danny Tampering the Generator

  • We have fixed an issue where Danny players tampering a turned off generator would only apply the cooldown after it’s been turned off again
  • This fix ensures that tampering a turned off generator applies the longer cooldown after the mini-game is complete

Fixed: “Must have Been the Wind” Perk Waking Up Grandpa

  • We have fixed the perk “Must Have Been The Wind”
  • Now, noise generated during minigames with this perk will be disregarded and will not add to waking up Grandpa

Fixed: New Player Negative Values

  • We fixed an issue where new players would see negative values on their Family character’s special abilities and they would not receive any XP during public matches

Fixed: Nancy House Escapes

  • We fixed an issue where unique escapes on Nancy’s House were not being recorded

Fixed: Grandpa Sonar Warning

  • There was an issue where Grandpa’s Sonar Warning was not displaying while the critical bleed out warning was active
  • This has now been fixed
  • This means that Grandpa’s Sonar Warning takes priority over the critical bleedout warning and that both warnings are present simultaneously

Fixed: Inaudible Door Destruction

  • We fixed an audio issue where the sound for destroying a pantry door in Nancy’s House was inaudible from the inside
  • It will now be audible from all sides

Fixed: Sonny’s Audio during Close Encounters with Cook

  • We fixed an audio issue where Sonny players who lost a close encounter to Cook would have a female scream
  • Now, it will be Sonny’s scream

Fixed: Camera Movements on Ladder with Cook

  • We fixed an issue that occurs when Cook uses the ladder between the Side Garden and Side Garden Tunnel on Family House
    • The issue would make the camera move freely when Cook would descend the ladder
  • With this fix, the camera will remain stable and transition smoothly while traversing

Fixed: Family Member Misalignment While Closing Valve

  • We fixed the issue where Family members would be misaligned when from the valve handle when trying to close the valve pipe

Fixed: Invisible Collision on Family House

  • We fixed the issue where invisible collision was present near the Shed area on Family House

Fixed: Texture Issue on Slaughterhouse

  • Texture on the railing by the stairs in the Loading Dock would be dark if the shadow setting was set to “Low”
  • This has been fixed to where the railing texture is not dark when changing settings

Fixed: Issues with Leland’s Skill Tree

  • The Been Workin’ Out Perk on Leland’s Skill Tree is incorrectly valued at 1SP instead of 2SP
    • This caused Leland’s Skill Tree on the left hand side to go to level 9 instead of 10 and only receive 49/50 attributes
  • Players will now be able to reach maximum level as we have added attribute points to his Skill Tree

Fixed: Localization Issues

  • We fixed an issue where Danny’s Apply Knowledge prompt is not localized to languages other than English
  • We fixed an issue where the ‘Mute All’ and ‘Unmute All’ prompt was not localized for other languages

Fixed: Leatherface Camera Issues

  • We have fixed an issue where the camera moves downward and focuses on Leatherface’s leg when collection from blood buckets

Fixed: Various Camera Issues

  • We fixed an issue where the camera would snap heavily when a player got too close to parts of the fence on the Side Ramp of Nancy’s House

Fixed: Nancy’s Barbed Wire Interactions

  • When Nancy is in a certain position, her barbed wire animation when placing them in doorways gets interrupted
  • We have fixed this so now players can successfully place her barbed wire regardless of position

Fixed: Tracker Tagged Perk Stacking

  • We have fixed an issue where the perk Tracker Tagged highlight duration was stacking after attacking a Victim multiple times

Fixed: Tampering Having No Effect on Opened Valve

  • We have fixed an issue where Danny players had no effect when tampering an opened valve
  • This fix means that tampering an open valve as Danny will increase the time that the valve is open for

Fixed: Stuck Spots on Slaughterhouse

  • We have fixed an issue where family players would get stuck in the doorway near a blood bucket in Leatherface’s Lair
  • We fixed a spot where Victims who crouched next to the pipes in the Bone Room would get stuck

Fixed: ‘Choose Fight Perk’ Not Working

  • We fixed an issue where the perk Choose Fight was not activating correctly at all 3 levels
    • Level 3 was not giving the extra 5 second stun duration
  • Now, when a victim has this equipped and wins a close encounter, the current stun duration is added

Fixed: Falling Through Map During Leatherface Execution

  • We have fixed the issue where Victims and Leatherface will fall through the map when Leatherface’s ‘Drilling Down’ execution starts

Fixed: Missing Nancy Facial Expression

  • We fixed an issue where Nancy was missing her facial expression when feeding Grandpa

Fixed: Incorrect Nicotero Chainsaw SFX During Intro

  • We fixed an audio issue where players with Nicotero Leatherface heard the default chainsaw SFX instead of Nicotero’s chainsaw SFX during the intro cutscene

Fixed: Victims Falling Through Ground While Traversing

  • Victims who were traversing through a gap from the Holding Pen to the Garage, on Slaughterhouse, would fall through the ground
  • With this fix, players will no longer fall through the ground when traversing the gap

Fixed: Victim and Family Hiding Spot Stuck Spot

  • We fixed an issue where when a Family member and a Victim interact with a hiding spot at the same time, they both get stuck

Fixed: ‘Select’ and ‘Back’ Same Input Issue

  • The ‘select’ and ‘back’ prompt in the the player report screen share the same input on affected platforms
    • This means that players would accidentally back out of the menu instead of hitting ‘select’
  • The issue is now fixed and ‘select’ and ‘back’ have different button inputs

Fixed: Nicotero Leatherface Chainsaw Audio

  • We have fixed an issue where the chainsaw audio would sound like it would stop revving during the ‘Drilling Down’ execution when Nicotero Leatherface was equipped

Fixed: Various Lighting Issues

  • We have fixed an issue where there was flickering lights on the wall of the Barn area of Family House day map
  • We have fixed an issue with lamp shadows appearing too noticeable when approaching it in the Front Garden area on Nancy’s House

Fixed: Idle Victim Voice Lines

  • We fixed an issue where Victims would trigger their idle voice lines at the end of the intro cinematic

Fixed: Victims Falling Through Maps During Executions

  • We have fixed an issue where Victims will fall through the floor when executed during incapacitation at the Fusebox Tunnel area on the Family House map
  • We have fixed when Victims will fall through the floor during Nancy’s ‘Road Kill’ execution on staircases

Fixed: Illogical Hiding Volumes

  • There was an illogical hiding volume next to the car in the Backfield area on Gas Station
    • This affected both variants of the map
  • There was an illogical hiding volume in the Kitchen area on Gas Station
  • Hiding volume is now appropriate in all areas

Fixed: Sissy and Nancy Misaligned While Collecting Powder

  • We fixed the issue where Sissy and Nancy were misaligned when collecting powder across various Flower Stations on all maps
  • Now, they are properly aligned

Fixed: Victims Stuck in Wall

  • We have fixed the issue where Victim players who ran through bone charms and then immediately went through a barricade would get stuck in the wall

Fixed: ‘Fight Back’  and ‘Easily Tuckered Out’ Stacked Stamina Depletion

  • When a Victim wins a close encounter with the perk ‘Fight Back’ at level 3 against a Family member with the perk ‘Easily Tuckered Out’ at level 1, they stack and puts the Family player in a state of stamina depletion
    • This means that the Family member with ‘Easily Tuckered Out’ equipped was unable to run or attack for 30 seconds of the ‘Fight Back’ perk duration
  • We have fixed these perks stacking with one another
  • Now, Family players will not have their stamina drained into negative values

Fixed: ‘There They Are’ Perk Description

  • We have fixed the description for the perk ‘There They Are’
    • The in-game description did not mention the perks highlight duration
  • The perk description now reflects the highlight duration of 10 seconds to the perk holder

Fixed: ‘Bounce Back Better’ Perk Restoring Too Much Health

  • We have fixed an issue where ‘Bounce Back Better’ activated and restores more health than intended when recovering from incapacitation, which is not a healing item
  • Now, perk holders will only receive increased health when using a healing item as intended

Fixed: ‘Am I Bleeding?’ Perk Issue

  • We fixed an issue where the ‘Am I Bleeding?’ perk would lose functionality when a player enters a hiding spot and did not continue to highlight the perk holder to their fellow Victim players
  • It will now function when a player enters a hiding spot

Fixed: Danny’s ‘Immunity’ Charges aren’t being Consumed

  • We fixed an issue where Danny players with the perk ‘Immunity’ equipped was not functioning properly
    • The perks charges were not being consumed after interacting with poisoned objects such as the generator, toolboxes, car batteries, and bone scrap piles
  • Now, the charges will be consumed after interacting with poisoned objects

Fixed: Illogical Sound Occlusion on Slaughterhouse

  • We fixed an issue where sound is occluded in the Drainage area even though there’s no wall that separates it from the rest of the interior

Fixed: Non-functional VOIP After Losing Internet Connection

  • We fixed the issue where VOIP did not work in a match if internet connection was briefly lost

Fixed: ‘Texas Through and Through’ Unlocking Incorrectly

  • There was a problem where ‘Texas Through and Through’ would unlock when players only had 5 random characters at Level 5
  • This has been fixed to unlock when players have reached Level 5 with each character, as intended

Fixed: Stuck in Wall Gap when Incapacitated

  • There was an issue where if a Victim player got incapacitated while going through a wall gap or crawl space, they would get stuck in that spot
  • That has now been fixed

Fixed: Johnny Execution Issue

  • During Johnny’s ‘Torn Apart’ Issue, he is seen using the dull side of of the blade in the animation
  • It has been fixed so that Johnny is seen using the sharp side of the blade to slice through a Victim’s throat

Fixed: Fuse Box Interactions

  • We have fixed an issue where players couldn’t interact with the Fuse Box
  • Prompts for the Fuse Box will now properly appear for players

Fixed: Victims Not Receiving XP

  • We have fixed an issue where Victim players weren’t receiving XP when escaping the basement on Nancy’s House Map
  • Victim players will now earn the proper XP when escaping the basement on Nancy’s House

Fixed: Various Audio Issues

  • We have fixed an issue where Victim voiceover was missing when triggering Hitchhiker’s traps
  • We have fixed an issue where Victim voiceover was missing when triggering Nancy’s barbwire

Fixed: Translated Character Bio

  • We have fixed an issue where the bio for Nancy was not translating to players selected language
  • Nancy’s bio will now translate correctly to the selected language

Fixed: Translated Perk Description

  • We have fixed an issue where the description for the perk Choose Flight was not translating to players selected language
  • The perk Choose Flight will now translate correctly to the selected language

Fixed: Various Audio Issues

  • We have fixed an issue where the sound effects of destroying Nancy’s traps were not triggering
  • The correct sound effects will now trigger when destroying Nancy’s traps

Fixed: Players Skipping End User License Agreement

  • We have fixed an issue where players could skip the End User License Agreement when receiving an invite on a native platform

Fixed: Spectating UI Bug when Loading Into a Match

  • We have fixed an issue where a player would load into a match with a teammate’s spectating UI on their screen.

Fixed: Agitator Perk Affecting Grandpa’s Sonar

  • We fixed an issue where a Victim would stab Grandpa with the perk Agitator equipped, and Grandpa’s sonar wasn’t lasting the length of his scream
  • Grandpa’s sonar duration will now function correctly after being stabbed by a Victim with Agitator equipped

Fixed: Victim Stuck in Incapacitation from Leatherface Thrust Attack through a Gap

  • We fixed an issue where a Victim low on health was thrust attacked through a gap by Leatherface would be stuck in an incapacitated state
  • After being thrust attacked through a gap by Leatherface, Victims will now be able to recover and stand up from their incapacitated state

Fixed: Character Textures

  • We have fixed an issue where character’s textures would disappear when a user moved far away from them
  • Characters will now have the same textures applied to them at all distances

Fixed: Family Stun Locked from Barge

  • We have fixed an issue where Family players were permanently stunned from a Leland player using their shoulder barge while the Family player was in a Close Encounter with another Victim

Fixed: Nancy’s ‘Reduce ability Cooldown’ Description

  • We fixed an issue where Nancy’s ‘Reduce Ability Cooldown’ has a misleading description
  • Since Nancy’s ability can no longer be canceled after activating, the description now fits the in-game behavior

Fixed: Nancy’s Poisoned Claws Stacking

  • We have fixed an issue where the perk ‘Poisoned Claws” on the left side of Nancy’s skill tree was stacking when it shouldn’t have

Fixed: Danny Tampering Minigame Animation

  • We have fixed an animation error that would make Danny leave the tampering minigame too quickly if he used knowledge to complete the minigame
  • Danny will now have to sit through the whole animation

Fixed: Screen Capture/Control Center Overlay Issues

  • We have fixed an issue where if a player is using screen capture or using a control center overlay it will hold button inputs
  • Now, it will no longer hold those inputs

Fixed: Stuck in Menu UI

  • Fixed an issue where players could access the character menu while readied up in the lobby

Fixed: Maxed Stealth Noise Progress Meter

  • We fixed an issue where Victims with maxed out stealth were able to conclude minigames without adding any progress to the noise meter
  • Players will now always have their noise meter progress

Fixed: Highlighting Different Players Issue

  • We have fixed an issue where players would highlight someone in the player list but would accidentally block or mute themselves or someone else by accident
  • Now, players have to click on another player to proceed with an action

Fixed: Title Softlocks

  • We have fixed an issue where the title soft locked after pressing the invite and back buttons in rapid succession from the Party Options

Fixed: Hitchhiker’s Traps Not Triggering

  • We have fixed an issue with the ladder drop animation where Victims avoided triggering Hitchhiker’s traps when dropping off the top of a ladder
  • When dropping down from a tall ladder, Victims’ will now trigger Hitchhiker’s traps

Fixed: Well Stuck Spot on Family House

  • We have fixed an issue where Victims were getting stuck in the ground after jumping down the driveway and front yard wells on the Family House map

Fixed: Match Crashes

  • We have fixed an issue where matches would crash when a Victim disconnects in the middle of an execution

Fixed: Family XP with Fuse Box

  • We have fixed an issue where Family players were not earning XP when turning off the Fuse Box
  • Family players will now properly receive XP when turning off the Fuse Box

Fixed: Spectator Mode UI

  • We have fixed an issue where the text on screen was incorrect while viewing in Spectator Mode with the languages of Spanish, French, German, and Italian

Fixed: ‘Shhhhhh’ Text

  • We have fixed an issue where the text for ‘Shhhhhh’ didn’t match on all platforms
  • The text description is now the same across all platforms

Fixed: Pausing Interaction Lock

  • We have fixed an issue where a player pauses at any point during a Press and Hold interaction, they were unable to to cancel the prompt until the interaction is completed
  • Players can now cancel the prompt at any point after this fix

Fixed: Tutorial Stops Playing

  • We have fixed an issue where Tutorials would stop playing after watching multiple Tutorials in a row
  • Tutorials and previews will now play properly after being selected

Fixed: Keybinding Pause Key

  • We fixed an issue where players were able to bind an action to the Pause key
  • Players will no longer be able to bind the Pause key

Fixed: Perk – What Doesn’t Kill You

  • We fixed an issue where the perk “What Doesn’t Kill You” ignored damage reduction when restoring health
  • “What Doesn’t Kill You” will now restore the actual amount of health you lost after a hit attack

Fixed: Garage Stuck Spot on Nancy’s House

  • We have fixed an issue where players could get stuck under the garage door on Nancy’s House map when the garage door was closed on them

Fixed: Sonny’s Heightened Sense Ability

  • We have fixed an issue where Sonny’s ability “Heightened Sense” was not highlighting characters through multiple layers of walls
  • Heightened Sense can now detect characters through multiple layers of walls

Fixed: Stuck Spot – Gas Station

  • We have fixed an issue where players may have gotten stuck while crouching near a mattress in the House Basement area on the Gas station map
  • Players will no longer get stuck while crouching near the mattress in the House Basement

Fixed: Victim Disconnections

  • We have fixed an issue where the toolbox becomes non-interactive to a Victim when the player temporarily loses connectivity while another Victim is using the Toolbox.
  • The Victim player will now be able to interact with a toolbox after temporarily disconnecting and reconnecting

Fixed: Party Invite UI

  • We have fixed an issue where the player hosting the party quits a public match at the end scoreboard – the party code disappears from the UI and the native party no longer works. The code will also disappear for all party members requiring a new party to be created
  • A new party code will now be created and shown in the UI

Fixed: Private Lobby Invites

  • We’ve fixed an issue where only the host of a private lobby could send party invites
  • All players in a private lobby can now send party invites

Fixed: Translated Perk Description

  • We have fixed an issue where the description for the perk “Jump Scare” was not translating to players selected language
  • The perk Jump Scare will now translate correctly to the selected language

Fixed: Lighting – Slaughterhouse Sliding Door

  • We have fixed an issue where the main sliding Slaughterhouse door would appear unnaturally dark.
  • Lighting on the textures has been applied and the sliding door now appears as it should

Fixed: Failed Restraints Mini-Game

  • We have fixed an issue where Victims would fall off the restraints mini-game twice after getting hit by a melee attack
  • Victims fall off the restraints mini-game permanently after being hit by a melee attack

Fixed: Sonny’s Star Sign Ability and Nancy’s Traps

  • We have fixed an issue where Sonny would run through Nancy’s traps with his Star Sign Ability active, but his ability wasn’t properly interrupted
  • Sonny’s ability will now be interrupted if active while going through Nancy’s traps

Fixed: Player Name Unlisted from Playerlist When Leaving Match

  • Players who left a match will now be displayed in the Player List

Changed: Lobby Timer Resetting

  • We have changed the lobby timer to not reset to 30 seconds if a 6th player hits unready
  • This means that when a 6th person in a lobby hits unready, the countdown is not affected

Changed: Reporting System

  • We have made improvements to our reporting system
  • Players can now report a player for
    • Exploiting the game
    • Cheating
    • Offensive name or profile
    • Spamming chat
    • Trolling or griefing other players
    • Abusive voice or chat communications
    • Other
  • UI Updates have been implemented to reflect these changes

Changed: Tracking Reports

  • We have added in extra telemetry points for the changes to the reporting system

Changed: Report Confirmation

  • Players will now receive a confirmation popup when they report another player due to the changes made to the reporting system

Changed: Lobby Timer When A 7th Player Joins

  • We have made it so when 5 players are readied up and a 7th player enters a lobby, the match will start in 30 seconds

Changed: Lobby Timer

  • The lobby timer will only be visible in the last 5 seconds before a match launches

Changed: Prompts for Entering a Lobby with a Blocked User

  • We had made a change to the prompt that warns a player that they’ve entered a lobby with a blocked player
  • Previously,  the “Continue” and “Ready” prompt shared the same button mapping as “Exit Lobby”
  • We have made it so there is only one button input, instead of two, so a player doesn’t accidentally leave the lobby if they wanted to stay

Changed: Brazilian Portuguese and Russian Language Options

  • Brazilian Portuguese and Russian translations have been added into The Texas Chain Saw Massacre
  • Brazilian Portuguese and Russian are now available as language options in the menu

Changed: Chip Damage While In A Grapple

  • Family players will no longer be able to instantly execute a Victim player who is grappling with another Family player
  • Now, when a Family player attacks a Victim who is grappling a teammate, they will deal melee damage
  • We made this change as we felt it was unfair to Victims with full health

Changed: Trapping Leatherface Exploit

  • We have a made a change that stops players from using to barge function to entrap Leatherface in a room
  • Leatherface will now be able to both destroy and unlatch a door during a victim’s barge interaction

Changed: Game Credits

  • We have made updates to the credits as some of them were outdated
  • Shout out the awesome QA folks at Testronic!

Changed: Danny’s Instant Study

  • We have changed Danny’s Level 3 Instant Study
  • Danny cannot Tamper any item that he has also instant studied such as fusebox, generator, valve tank, and battery
    • The button prompts have been updated accordingly to reflect these changes
    • The ability tree has also been updated with a new description

Tuned: Nancy’s Poisoned Claws Duration

  • We have tuned the values for the duration of Nancy’s ‘Poisoned Claws’ perk to 2/5/8 seconds
  • Previously, attacks would have a slight poison effect for 5/10/15 seconds

Tuned: Various Telemetry

  • We have added in extra telemetry to better track data
    • The goal for this is to ensure our team can utilize this extra data as we continue to work on improving lobbies and matchmaking issues

Tuned: ‘Choose Flight’ Perk

  • We have tuned the ‘Choose Flight’ perk accordingly
    • Level 1 – Fills 50% of stamina, single charge
    • Level 2 – Fills 75% of stamina, single charge
    • Level 3 – Fills 100% of stamina, single charge

Tuned: ‘Bomb Squad’ Perk

  • We have tuned ‘Bomb Squad’ as follows
    • Level 1 – 2 Charges
    • Level 2 – 3 Charges
    • Level 3 – 4 Charges and +50% dismantle speed

Tuned: ‘Easily Tuckered Out’ Perk

  • We have adjusted ‘Easily Tuckered Out’ as follows
    • Level 1 – Your attacks use 10% less stamina, but the stamina regeneration rate is 50% slower
    • Level 2 – Your attacks use 20% less stamina, but the stamina regeneration rate is 45% slower
    • Level 3 – Your attacks use 30% less stamina, but the stamina regeneration rate is 40% slower

Tuned: ‘Confusing Mechanic’ Perk

  • We have tuned ‘Confusing Mechanic’ to adjust for the change made to have generators start during a match
  • Perk holders will now be able to use it on the battery, fuse, and valve too

Tuned: Leatherface’s Destruction Animation

  • We have made it so Leatherface destroys barricades quicker

Tuned: ‘Rough Cut’ Perk

  • We have tuned the perk ‘Rough Cut’ to reset the bleed out duration with each hit from Leatherface
    • The bleed values do not stack

Tuned: Noise VFX Threshold

  • We have made an increase to the noise VFX distance thresholds for the valve pressure tank
  • This means that players will be able to see the noise VFX for a player interacting with both the valve and the pressure tank

Tuned: Leatherface’s Instant Start

  • We have made Leatherface’s Instant Start shorter
  • When equipped, his chainsaw will start faster

Tuned: Thicker Blood Trails

  • We have adjusted blood trails to be thicker

Tuned: Noise Highlight When Slamming Door

  • We have tuned the noise highlight following a victim slamming a door
  • It will now only highlight a player for 1 second

Tuned: Danny’s Knowledge Gained

  • We have rebalanced the amount of knowledge that Danny gains from items such as lamps, tool boxes, radios, tv’s, generators, valve handles, and fuses

Tuned: Danny’s Inspect Speed

  • We have tuned Danny’s inspect speed to be 20% at Level 1 and 50% at Level 2

For more info on what’s incoming to the game in the next few months, head on over here.

Source: Texas Chain Saw Game

Top Games and Upcoming Releases