Two Years After Launch, Lords of the Fallen Still Isn’t Profitable
[summaraize]
Released in October 2023, HexWorks’ Lords of the Fallen was released to positive reviews, and within its first 10 days, publisher CI Games announced the game has already broken over one million units sold.
However, despite this, the game apparently still isn’t profitable.
Highly Popular, Souls-like Game Has Yet to Recoup Costs
CI Games CEO Marek Tyminski revealed this information on Twitter/X. The executive mentioned the recent surge in sales thanks to the v2.0 update, and he’s confident they will break even sooner rather than later.
This is news to me, as I’ve always assumed the game has been profitable since last year. If the publisher still hasn’t broken even on the Souls-like game, yet they’re releasing one update after another, that’s a very nice move by the developers.
It seems the major v2.0 update has helped the game a lot in terms of new players, as Tyminski has also revealed that thanks to the major feature-rich patch, the game has reached 10,000 concurrent players 18 months after launch. What makes this even more impressive is just a week ago, the concurrent player count was just 500.
10k concurrent players, 18 months after launch. Just a week ago, it was around 500. This means the world to us. Thank you to everyone who believed, supported, and stuck with us. We’ll never stop showing up for you — always. pic.twitter.com/AZ8vVm1Ei7
— Marek Tyminski (@tyminski_marek) April 20, 2025
What’s interesting here is that a sequel has already been announced and will be released in 2026. While Epic Games is helping with funding, does this mean CI Games is developing a sequel to a game that’s not even making money for them? I am guessing there is some accounting magic here that my feeble brain doesn’t understand, but I’ll take Tyminski’s word for it.
If you’ve yet to check the game out, even without the mountain of game patches, our review of it was quite positive. Since its launch, HexWorks has released countless updates that added features, rebalancing, fixed bugs and a lot more. I’d go as far as to say that this is one of the most supported Souls-like games I’ve ever seen.
Stay connected to MP1st and the latest news by following us on Bluesky, X, Facebook, TikTok, YouTube, and Google News.


I couldn’t get through 2 hours of this game. The mechanics overcomplicated things and it just felt like another average clone of much more polished games.