Ubisoft Creative Director Explains Gap Between Latest Ghost Recon Titles

Share this:

Ghost Recon Future Soldier‘s Creative Director, Jean-Marc Geffroy, answers a question on many Ghost Recon fans’ mind; “Why so long since Ubisoft’s last Ghost Recon game: Advanced Warfighter 2“, and talks about the setting in which GRFS takes place.

“When we wanted to renew the brand, we needed to iterate. We made some iterations that led us to a wall. Spending months [developing] and then saying it doesn’t work,” stated Geffroy in an Q&A session in the March issue (#238) of Edge Magazine as he described the earlier stages of developing Ubisoft’s newest entry into the Ghost Recon series. He continued, “The E3 demo of 2010 was a little bit too sci-fi. All this technology wasn’t easily understandable or real, the setting wasn’t exactly what we wanted, we went too far with the exoskeleton and stuff like that.” He also mentioned having to re-write some of the AI, especially in GRFS‘s 4-player co-operative mode: “If we had a player-centric, scripted AI, it was impossible with four players.” This contributed to the long wait for GRFS.

Geffroy also spoke of the setting GRFS takes place in: “The technology of tomorrow in the world of tomorrow is science fiction – it doesn’t show how Ghosts are unique today. So the world of Future Soldier is the world of today.” Judging by the success of many recent shooters, the contemporary setting seems to fit well when it comes to multiplayer. Ubisoft would be wise to stick closer to its roots avoid the more unrealistic, sci-fi settings. After all, Geffroy also mentioned, “we wanted to bring back the flavour of the original Ghost Recon.

Comparing the earlier build to the more recent version of Ghost Recon Future Soldier, which one do you prefer? Do you prefer the more futuristic setting for the Ghost Recon series, or something a little more current? Let us know in the comments below!