Virtua Fighter 6 Gameplay Concept Trailer Is a 1:1 Recreation of Jackie Chan’s Dragons Forever Fight Scene
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Virtua Fighter is one of the most popular fighting franchises, having been released over thirty years ago. The franchise hasn’t seen a new entry since 2006, when Virtua Fighter 5 was released. Although it has received multiple updates since its launch, the core gameplay has remained almost the same in every update.
However, during The Game Awards 2024, a new Virtua Fighter was finally announced. During the latest CES, a new concept gameplay video of Virtua Fighter 6 was also released. Now, a YouTuber has uploaded a comparison video of the gameplay alongside the movie Dragons Forever, and it looks absolutely stunning.
Virtua Fighter 6 Looks Stunning In Latest Concept Gameplay
YouTuber VEDECIDE has shared a new video comparing the concept gameplay of Virtua Fighter 6 with the movie Dragons Forever, starring Jackie Chan. The similarities are hard to miss—not just in the punches and kicks but also in the parries and the way the entire fight plays out.
In particular, one scene where Jackie Chan is kicked and falls onto a stack of boxes is almost perfectly recreated in the concept gameplay. The footage seems like a 1:1 recreation, showcasing how closely the developers have mirrored the iconic fight scene.
The gameplay looks stunning, and even though the franchise is returning after many years, it is thrilling to see how the developers have evolved it to compete with recent fighting games.
The title seems poised to become one of the biggest releases of the year, as it is already highly anticipated by many fans of the franchise. However, it should be noted that these clips are from the conceptual development phase and do not represent the current state of the game.
The final gameplay is expected to be significantly better than what we have seen so far. With that in mind, the franchise appears to be in a much better position right now. We look forward to seeing more gameplay from Virtua Fighter 6 in the near future, especially as recent reports suggest that the title could be released later this year.
It is also worth mentioning that it remains unclear whether SEGA sought permission from the creators or copyright holders of Dragons Forever to draw such a close resemblance in the concept gameplay. This raises questions about whether SEGA will address it in future updates.
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Would be cool if they could be able to design a dynamic defense system that alters animations based on the incoming attack rather than the single generic canned high or low animations every fight game has had all these years.
Bonus points if they could add depth to the aforementioned blocking by calculating start up animations for counterattacks based on the timing of your guards