Warhammer 40K Boltgun Update 1.07 Shoots Out for Quality of Life Improvements This July 4

by Alex Co July 4, 2024 12:43 pm in News
Warhammer 40K Boltgun Update 1.07

Developer Auroch Digital has released Warhammer 40K: Boltgun update 1.07 on consoles and PC this July 4, and not only does this bring bug fixes, but there’s a bunch of quality of life improvements available as well. Read on for the official patch notes to see what got added to the game today.

Warhammer 40K Boltgun Update 1.07 Patch Notes for July 4:

Steam deck

The cutscenes now play on Steam deck, making the game completely playable on the Steam deck

Accessibility

New cheat available : Unlock all weapons
New cheat available : Infinite ammo

QOL

Damage indicators are now stronger, and even more for high damage attacks
Added a toggle to deactivate the red “PURGE” filter
Reduced the opacity of the red “PURGE” filter
Lord of Change’s Pink Fire ability deals less damage

The plasma gun inflicts less damage to the player when overcharging (praise the Omnissiah)
Added additional loading hints
Added an option to deactivate the slow motion triggered by the chainsword
Added an option to deactivate the freeze frames caused by the dash
Now displaying level stats (kill percentage, timer, secret discovery) in the pause menu
Ultrawide support : cutscenes are now properly displayed instead of being stretched
Allowed rebinding of the P key
FOV slider now available for consoles
FPS are now capped in loading screens
Added an option to disable the parallax effect for the Warp rifts
Servo skull lines are now easier to read : they stay displayed for longer instead of “typing” slower
Added an option for higher text contrast
Reduced explosive barrels damage to the player
Negative mouse acceleration has been disabled
Plasma gun cultists don’t track you through walls anymore

Bug fixing

Fixed a bug that would cause a crash in C3M8 on Xbox Series
Fixed a bug causing the player to get a “pistol start” (ie losing your weapons) when using the “restart” button after dying
Fixed a softlock that would happen when players died in the player death screen
Fixed a bug causing the controller inputs to still be active after switching back to KB&M
Fixed the sound playing in VR headsets when the game is launch with a headset plugged in
Fixed a bug where Chaos Marines would play their “alert” animation in a loop instead of fighting the player
Fixed translation issues in Czech
Fixed a bug that made the servo skull only scan health pickups : he will now point at more various things, including doors
The Aspiring Champions no longer try to shoot you at point blank range
Fixed a display bug with special characters on XBOX
Fixed an a bug where obtaining the Vortex grenade in C3M1 caused a crash
Fixed the sound of teleporting portals sometimes not playing correctly
Fixed issue with level loading hitch when loading an autosave from a different level
Fixed a bug where bile projectile would stack on top of each other

In other Warhammer news, Space Marine 2 is said to be 12 hours in length for the campaign, which you can read about here.

[Source: Focus Forums]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.