Wild Hearts Update 1.022 Slings Out for Balance Adjustments

wild hearts update 1.022

EA has released Wild Hearts update 1.022, and this brings a host of balance changes and bug fixes to the game this April 13! Read up on everything that got changed in the official patch notes straight from EA.

Wild Hearts Update 1.022 Patch Notes | Wild Hearts April 13 Patch Notes:

Balance Adjustments

  • The following adjustments and modifications have been made to the Claw Blade:
    • The claw gauge will not decrease when performing Wingblade Spin Slash when the claw is lodged in a Kemono.
    • Fixed an issue where it was still possible to continue triggering downward Wingblade Spin Slash even after the claw gauge was depleted.
    • Greatly reduced the gauge consumption of the Wingblade Crescent Slash when the claw is lodged in a Kemono.
    • Added invincibility frames at the beginning of Wingblade Crescent Slash when the claw is lodged in a Kemono.
    • Reduced the power of the Wingblade Crescent Slash.
  • It will now be possible to use resonance to recover Karakuri Thread after performing a Basic Karakuri combo attack with the Bow.
  • Reduced the amount of Stamina consumed when dodging with the Bow.
  • Increased the amount of Karakuri Thread generated by the Karakuri Katana.

Fixes

  • Fixed an issue where the Torch Basic Karakuri could be used at a wider range than intended.
  • Fixed an issue where Talismans obtained from defeating Murakumo or Volatile Murakumo only carried the Wind Boost skill. Added Talismans with other skills.
  • Fixed an issue where the “Food you were processing is ready.” notification appeared in Minato even when the processing was not complete.
  • Fixed an issue where the armor image was not grayed out on the Cladding Production screen when the player had insufficient materials.
In case you haven’t booted the game up in a while, a slew of new content was just released last week, which you can read about here.

Source: EA

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