Wolcen Lords of Mayhem Update 1.05 and Patch 1.1.7.12 Released for Fixes This April 13

Wolcen: Lords of Mayhem update 1.05 has been released today, which Xbox owners will see as version 1.1.7.12, with PC owners getting version 1.1.7.4! Each platform has their own list of patch notes which you can check out below.

Wolcen Lords of Mayhem Update 1.05 Patch Notes | Wolcen Lords of Mayhem Update 1.1.7.12 Patch Notes | Wolcen April 13 Patch Notes:

PlayStation:

Wolcen patch 01.05 is now live on PlayStation. This patch contains multiple bug fixes, general improvements, several fixes for client and server crashes, as well as some online improvements.

We advise players not to complete the “Ward the Palace” project in the Regent Assembly as it can cause a disconnection or crash during phase 3 of the Ahriman fight. We are actively working on a fix.

As always, thank you for your invaluable feedback thus far and you can expect fixes for further outstanding issues in the near future.

Improvements:

  • Infinity Tier – A cap has been introduced to the player power rewards that can come from Infinity difficulty tier. The maximum number of Attribute points that can be earned is now 500, and maximum number of Gate of Fates points is 20.
  • Summons should now typically have a lower targeting priority over merchants, portals, loot, and other objects when playing with a controller.
  • Improved the targeting behaviour of Gunslinger’s Brand on controller.
  • The “Auto” and “Lowest Latency” server selection dropdown options will once again choose more appropriate local servers.
  • Improved the level of consistency between the “arena” area environments for Ahriman’s Lieutenants Operations.
  • Improved the visibility of selected ground loot text.
  • Improved the client and server-side memory management of Dungeon tiles, which should reduce both their loading times and their load on the servers.
  • Optimised logging on the server, which should improve performance slightly.
  • Added general performance improvements to the Friends List.

Bug Fixes:

  • Players who could no longer access their characters after investing a large number of points into their Gate of Fates should once again be able to load their affected characters. Note that their Attribute and Gate of Fates points will require redistribution.
  • Resolved a UI softlock when accepting rewards from a completed Restock: Havar project in Champion of Stormfall mode.
  • Fixed an issue where quest markers would not appear after returning from the first portal area in the “Final Struggle” segment of the Ahriman encounter.
  • Resolved an issue where SFX would play on a loop after killing an enemy with a particular boss modifier.
  • Resolved an issue where Ahriman would drop too much loot (or none at all) depending on the game mode.
  • Fixed an issue where bosses on the 2nd level of Expedition Operations would become incredibly shy and fail to spawn.
  • Fixed an issue where Heimlock and Valaria would have doppelgangers present at the end of the Ahriman fight.
  • Fixed an issue where the player character would briefly appear in T-pose before the Wrath of Sarisel score screen.
  • Fixed a particular voice line of Valaria’s where she would mistakenly misgender the Ascended if they are female.
  • Fixed an instance of missing lip-sync for Ilthain.
  • Fixed a VFX issue with Iosonic Rain where the two pistols could become offset depending on the player’s weapon types.
  • Fixed offset VFX for the unique item “Canalised Staff”.
  • Improved looting behaviour on Gamepad when trying to pick out a particular item from large stacks of dropped items.
  • Fixed the “stretching” effect on certain elements in the War Table UI.
  • Fixed an SFX issue associated with Skeleton Cultists.
  • Fixed miscellaneous instances of placeholder text and missing localisation. More localisation fixes are on the way.
  • Resolved an issue where particle effects and audio would no longer trigger in Chapter I after some time had elapsed. We are investigating similar issues in the other Chapters.
  • Resolved an issue where the Flame Wave attack of Ahriman’s Spectres during phase 2 would disappear prematurely.
  • Fixed an issue which caused the War Table’s difficulty shield emblems to have stretched backgrounds.
  • Rectified instances where the central portal would be missing from Ahriman Lieutenant arenas.
  • Fixed an issue which prevented Skeleton Cultists from using their full range of abilities.
  • Resolved an issue where VFX from the Ahriman fight would remain in place and still be visible during subsequent Operations.
  • Fixed various visual issues on certain armour pieces on the female player model.
  • Tidied up various elements of several cutscenes.
  • Tidied up Ilthain’s quest marker in The Only Lead.
  • Fixed multiple crash instances happening in random locations.
  • Fixed several issues which caused some elements of the Ahriman fight to be missing.
  • Resolved two issues which would cause client and server crashes with particular interactions between the Flamethrower variant of the Punisher Exoskeleton enemy and the player.
  • Resolved an issue which would cause a client crash when using a particular combination of Skill Modifiers for the skill “Gunslinger’s Brand”.
  • Resolved an issue which would cause a client and server crash with a particular interaction between a Cult of Souls Soul Casket and the player.
  • Resolved an issue which would cause a client crash with a particular interaction between a Cult of Souls Risen Executioner and the player.

Xbox and PC:

Greetings, Ascended!

Patch 1.1.7.4 is now available on PC and patch 1.1.7.12 is now available for XBOX! This patch brings improvements to Infinity Difficulty and the campaign save system, along with fixes for bugs and crashes both big and small.

Improvements:

  • Infinity Difficulty. Players can now more easily spend large quantities of skulls. Mouse & Keyboard behaves in the same manner as when adding Attribute Points: use Shift+click to add 5 skulls, or use Ctrl+Click to add 50 skulls. Or, if using a controller, simply press and hold the designated input.
  • We are aware that the Campaign save system can be obtuse, particularly in the early stages of Chapter I where there can be long gaps between save points. To rectify this, we have added two new save points to the early game: one just before you meet Ilthain for the first time, and one part-way through the Svriir Caves after finding the “Tributes Chamber” waypoint. We will examine other similar areas of the campaign and adjust accordingly in the future.
  • Improved the server-side pipeline for animation loading. This should improve responsiveness during gameplay.Bug Fixes:
  • Fixed an issue where players in the final phase of the Ahriman fight would encounter a crash or disconnection if the player had completed the “Ward the Palace” project prior to facing him.
  • Fixed a peculiar issue where the side-boss Golmuth, Flayer Philosopher, would bend the rules of time and space and trigger Chapter II’s intro cinematic if he was defeated by the player.
  • Fixed an issue during Ahriman phase 3 where Ahriman would get a bit tired and incorrectly stay in place when below 50% health.
  • Fixed an issue which prevented Summons from attacking Lambach Tentacles or Haunt Stones.
  • Tweaked the VFX display of “Avenger” Autoturret’s “Consensus” ASM buff for better visibility.
  • Fixed an issue where the UI panel announcing Ahriman’s arrival could be clicked through.
  • Fixed an issue where the Lightning and Sacred variants of the Imbued Legacy of the Willbreaker Unique Shield were appearing as “Unknown Items”.
  • Fixed an instance in multiplayer where party members could trigger NPC dialog for the game host.
  • Fixed a multiplayer issue where re-joining a game in progress could cause a disconnection for the host and a black screen for the joinee.
  • Fixed an issue in the campaign in Chapter II where interaction prompts would fail to appear above Valeria or the dying shaman.
  • Fixed an issue in the campaign in Chapter I where the Primordial Guardian would not follow its stage directions and would stubbornly refuse to appear destroyed and remain interactable, despite dying.
  • Fixed various niche instances of client and server crashes.
  • Updated various instances of missing localisation text.
    XBOX only:
  • Implemented various navmesh improvements to prevent players encountering “invisible walls” in dungeons.
  • Fixed various niche instances of XBOX client and server crashes.

Source: Reddit (1, 2)

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