XDefiant Down for Server Maintenance and Y1S1.0 Patch Roll Out This July 2
Shooter fans excited to test out XDefiant’s new wave of content for Season 1, you’ll have to wait for a few hours, as the game’s servers have been taken down this July 2. For those seeing XDefiant down reports, point them to this article for the complete info on the maintenance schedule and the patch notes for Season 1.
XDefiant Down for Server Maintenance Schedule for July 2:
Update: Ubisoft has confirmed that connectivity issues are affecting multiple games from the company, and yes, this includes XDefiant. We’ll update the article once again once we know more.
Downtime Schedule: July at 6 am PDT/9 am EDT/9 pm HKT
Duration: 2 hours
While the expected downtime is just two hours, there is a chance that it can be extended, and if it does, we’ll update the article. For the patch notes for Season 1, head on below.
XDefant Y1S1.0 Patch Notes:
Gameplay
- Changed the expiration timing of activated Boosters so their lifespan counts down only during match time, when you’re actually playing, rather than all the time, like when you’re folding laundry or whatever.
- Lowered the XP threshold for each Battle Pass tier to give Battle Pass progression a little more pep.
- Tuned Match Bonus XP rewards: MVP and Victory went from 2,000 to 1,000 XP. Draw went from 1,000 to 500. Completion doubled from 2,000 to 4,000 to encourage player stick-to-itiveness.
- Answered a community ask to add a headshot icon to the Killfeed because it feels good to rub it in.
Factions
- Added the GSK faction and their no-nonsense announcer: HQ.
- These elite Team Rainbow operators from Germany’s Border Protection Command specialize in crowd control and securing territory. They can deploy electrified barbed wire for area denial, counter incoming enemy devices with their Active Defense System, and dazzle multiple foes with flash charges mounted on their G52-Tactical Shield ultra. Call them Grenzschutzkommando because it’s fun and also accurate.
- Increased the cooldown of Echelon’s Intel Suit from 30 to 40 seconds.
- Tuned the cooldown of the Phantoms’ Mag Barrier from 30 to 40 seconds. Mag Barrier hit points were also reduced from 500 to 400.
- The Phantoms’ AEGIS now takes damage from EMP grenades (lob six to put it out of commission).
- DedSec Hijack cooldown decreased from 28 seconds (plus the remaining duration of the hacked skill) to 20 seconds (plus the remaining duration of the hacked skill).
- For example, let’s say a Mag Barrier has 7 seconds left and gets hacked: The cooldown becomes 20 plus 7 seconds. Failed Hijack cooldown, meanwhile, decreases from 8 to 5 seconds.
- DedSec’s Spiderbot cooldown increased from 25 to 40 seconds.
- Adjusted Spiderbot behavior so multiple Spiderbots won’t attempt to hug the same face, nor will Spiderbots continue to ignore faces they’ve hugged multiple recent times. Some give and take from the Spiderbot kingdom.
- Decreased the cooldown of Libertad’s BioVida Boost from 25 to 20 seconds.
- Fixed Libertad’s Medico Supremo so it will no longer disappear after the deploying player respawns as a different faction.
Maps
- Added the new Clubhouse map, a two-story hangout popular with international operators. Ideal for firefights in the short- to mid-range. Home to game modes Domination, Occupy, Hot Shot, and the new CTF.
Game Modes
- Added Capture the Flag, hereafter referred to as CTF. For the uninitiated: You take the enemy’s flag from their base and bring it back to your own, while protecting your team’s flag. CTF is available on a variety of maps.
Weapons
- Improved the hit flinch penalty incurred when being shot with a sniper rifle equipped.These changes are intended to refine the behavior of hit flinch, prevent instances where the camera would move off the target with the first hit and back onto the target with the second, and improve the experience
For more info on Season 1, head on over here.
If there are any changes to maintenance downtime, we’ll update the article with the info.
[Source: Ubisoft]
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