Ark Survival Ascended Update 1.048.012 Drops This July 4
After yesterday’s title update, Studio Wildcard has released Ark Survival Ascended update 1.048.012 this July 4. This is the second patch for the game this week, and once again, should ring in fixes.
Ark Survival Ascended Update 1.048.012 Patch Notes for July 4:
Update: Per the Dutch Ark forums, the changelog for today’s update is the following:
- Fixed an issue that caused TEK turrets to be destroyed with the previous server exe
And that’s about it.
Studio Wildcard has not mentioned what today’s patch brings, though yesterday’s patch did usher in quite a load of fixes and whatnot. Read on for what got fixed in yesterday’s update:
ClubARK: Summer Edition is live! v72
- ClubARK has received a Summer makeover!
- Player to Player Trading System
- A list of players connected to ClubARK is displayed on the pause menu
- All New “Summer Shark” Mini-Game–Completing the mini-game will unlock the Shark suit for all characters on the cluster
- New ClubARK mini-map
- New UI for applying custom cosmetics in the hang-out area
- Added beds to the hang-out area which allow the application of custom cosmetics
- All players will show a Player Icon which displays info when looked at
- Wardrobe update:–Custom cosmetic tab has been removed from the player inventory, and instead custom cosmetics can be applied in the wardrobe–Summer bash cosmetics added to the wardrobe–Players will have to unlock cosmetics on the cluster to be able to use it on ClubARK such as the Animated Skins and Summer Bash Skins–Outfits can now be dyed in the wardrobe
- Fixed an exploit with the Poker Table
Notes:
- “Dear Jane” mod content has been merged into the base game, so you no longer need to run the mod on your servers
- Optimizations to save world. Time the server takes to save is now about twice as fast (around 85-100% faster)
- Custom cosmetics are now dyeable in all supported areas regardless of the item it is equipped on
- Pressing Enter while in an inventory or menu will allow chat to be brought up and typed in
- Fixed Gateways not respecting or exerting an enemy build radius
- Fixed Pyromane’s dropped cache only having 4 seconds left until decay when cryopodded
- Speculative fix for player characters sometimes facing the incorrect direction when mounted on saddles
- The Center: Adjustments to the moonpool entrance of North Ice Cave to be slightly larger and accessible–More info can be found here: https://survivetheark.com/index.php?/articles.html/community-crunch-415-club-ark-live-ops-update-and-more-r2330/
- The Center: Added creature spawns to the Underworld
- The Center: Fixed some unintentional build prevention areas outside of caves
- The Center: Fixed Broodmother’s health bar color not reflecting the correct difficulty
- The Center: Fixed Quetzals not spawning
- The Center: Fixed exploitable safe areas in the Boss arena
- Scorched Earth: Fixed multiple cases of floating foliage and mesh holes
- Scorched Earth: Reduced the number of wild Ceratosaurus by approximately 50%
- The Island: Attempted fix for Dragon boss sometimes appearing invisible to players
- Fixed a server stall related to the “Apply to all nearby” setting on Dedicated Storage and re-enabled the option
- Fixed a client crash
Once we have the patch notes for today’s title update, we’ll update the article, so sit tight!
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