Arma Reforger Update 1.070.054 Released as a Minor Patch on June 25

by Alex Co June 24, 2026 10:00 am in Title Updates and Patches
Arma Reforger Update 1.070.054

Bohemia Interactive has pushed out another hotfix for the Partisan content drop for Arma Reforger today, June 24.

This minor update appears as patch version 1.070.054 on consoles, and even if it’s a minor update, it brings a significant amount of fixes.

For the complete details, read on for the patch notes.

Arma Reforger Minor Update on June 24 Brings Crash, Graphical Fixes

Stability and Performance

Fixed: Possible stack overflow on complex hierarchies/overrides of config files
Fixed: Crash when detaching an entity from its slot
Fixed: Crash when loading terrain, and some clutter material was missing
Fixed: Possible crash when destroying InventoryItemComponent
Fixed: Potential crash on very deep log stack
Fixed: Crash when selecting duplicated groups in GM
Fixed: Potential World Editor freeze regarding Prefab Library
Fixed: Crash when creating direct input
Fixed: Workshop crash when 2 items are removed from active in a single frame
Fixed: Possible excessive activation of AI characters related to the distance observer system
Fixed: Prevented doing an RPC call from an SCR_BudgetEditorComponent whose owner entity is being deleted due to the owning player leaving the server
Fixed: Logstats was reporting the wrong active AI count
Fixed: ChimeraSystemsConfig error about referencing non-existing systems

General

Fixed: Environment probes could be too bright, causing the rendered scene to be discolored
Fixed: Wrong set of mods displayed when connecting to the server
Fixed: Prevented usage of Get In, and Close/Open (vehicle) door user actions when player is performing loiter animation
Fixed: The weather data will now remain beside the weather tool button regardless of the resolution
Fixed: FIA groups could be glitched in a way that made players unable to join the faction
Fixed: The flashlight that the FIA player spawns with was not attached to the jacket properly
Fixed: FIA had all their vehicles duplicated in vehicle depots

Vehicle simulation

Fixed: Wheels were slipping too much along the longitudinal direction
Fixed: Vehicles would stop on slopes without brakes

Assets

Fixed: Duplicated gate doors of some brick walls
Fixed: Skinning on the top cover and bipod of M249
Fixed: Muzzle effect position on UK-59
Fixed: Turret rear sight was not updated with the first zeroing value
Fixed: Vehicle ramps were too fragile against collisions

Playable Content

Tweaked: Increased acceptable distance between faction main bases for Legacy Conflict Everon
Fixed: Operation Omega: Over The Hills And Far Away – Fallen box from the helicopter crash scene was visible floating mid-air at the start of the playable section

Modding

Changed: Changed the signatures of m_OnInputOpen and m_OnControllerChanged for SCR_RadialMenuController

Once another patch is out, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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