Atomfall New Update 1.011 for Hotfix 1.1.1 Delivers DLC and Location-Specific Fixes
[summarize]
Two weeks ago, Rebellion released the first DLC for Atomfall, which was the Wicked Isle Story expansion, which came with a base game patch. Today, the developers released Atomnfall update 1.011 (version 1.11 for last-gen gamers), which is for hotfix 1.1.1.
This new download applies various fixes to the base game and the Wicked Isle DLC. Read on for the complete patch notes below.
Atomfall’s First DLC Gets First Round of Fixes via Patch 1.011/1.11
General
- Fixed an issue where, in certain circumstances, the Exit button prompt would not appear in some locations, such as the Robotics lab and Bunker L9
- Improvements to enemy use of axes, Enfield rifles and blunderbuss
- Sticky bomb explosions are now visible when used on a Triffid
- Fixed an occasional issue where Thralls would not attack the player if they were facing away from the Thrall
- Reclamation skill will no longer cause all kills to be silent
- Subtitle lines will now appear as normal during bartering
- Fixed audio and music issues on game outro and credits
- Minor menu improvements for Japanese and Simplified Chinese languages
Location Specific Fixes
Casterfell Woods
- Corrected an issue where Billy Gorse could become hostile without cause
Skethermoor
- Fixed an issue where the keycard could become stuck at the entrance to The Interchange in certain circumstances
Windscale Plant
- The “Strange Noises from Below” objective will now be marked as complete after opening the Site Office
- Corrections to rock textures in the Oberon Dig Site
Midsummer Island (Wicked Isle Story Expansion)
- Environmental and NPC animation and behaviour improvements
- Fixed an issue where certain enemies could faint inappropriately after moving into the gap between the boundary wall and hut in The Orchard
- The ‘Squeeze Through’ area near the infected honey barrel inside the Brewery Cellar now works as intended
- There is no longer a delay in reaction time for Ferals located beneath the Abbey Crypt
- A story-important item in the Crypt has now been corrected so the player can no longer stand inside it
- A side-quest-important weapon will now glow when held, thrown or placed
- The correct audio will now play if players choose destructive action in the Crypt
- Fixed an issue where Fish Ferals would spawn much closer to the player than intended if they have the Quiet Movement skill
- Increasing the Text Scale setting to 200% will no longer cause overlapping text in the pop-up message after drinking a substance in the Brewery
We expect that more patches are on the way from Rebellion, and once we have news about it, we’ll let our readers know.
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