Atomfall New Update 1.2.0 Ushers DLC 2 and Various Fixes via Patch 1.020/1.20

by Alex Co September 16, 2025 10:26 am in Title Updates and Patches
Atomfall update 1.020

Rebellion has released the second premium expansion for Atomfall titled the Red Stain, and alongside it, a new patch that applies to everyone. The devs call this patch Atomfall 1.2.0, and this is a mandatory download even if you’re not interested in the DLC.

Console gamers will see this as Atomfall update 1.20/1.020 (complete version 1.020.000), and this houses a ton of fixes affecting technical issues, mission bugs and a lot more.

Read on for the complete patch notes outlined below straight from the developers.

Atomfall Update on Sept. 16 Brings the Red Stain DLC and Patch 1.020/1.20

Fixes

General:

  • Improvements to AI behaviour to both enemy and story characters.
  • Various animation fixes and enhancements.
  • Amendments and improvements to the game’s UI and inventory screens.
  • Numerous texture improvements throughout.
  • Fixes to lead tracking where required.
  • Reduced character, weapon, item and AI clipping against environments.
  • Kicks will now cause the expected flinch reaction on a successful hit.
  • Improved dialogue timing and flow.
  • Quest notifications will no longer appear repeatedly at the top left of the screen every time the game is unpaused.
  • The Club, Mace, Police Truncheon, Cricket Bat, and Spiked Club will now generate blood VFX when striking enemies.
  • Spore Mines are now correctly detected by Prescience or Attunement abilities before unfurling.
  • Blood splatters are now correctly generated on enemies or bodies when hit or shot.
  • Scrolling through a trader’s inventory will now no longer incorrectly skip from item 1 to item 6.
  • The map will no longer refresh unnecessarily when selecting a different region.
  • The ‘Unequip’ option will now function as expected when selecting ‘More Options’ on the Torch, Metal Detector, or Signal Redirector.

Quest Specific Fixes:

  • Fixed an issue where ending cutscenes for Joyce Tanner and the Wicked Isle Poison Abbot Head would not trigger on PS4.
  • The Exfil Camp will no longer become hostile while the “Escape with Captain Sims” objective is active.
  • When received from Bill Anderson, the Lee No.4 can no longer be upgraded more than once in the player’s backpack.
  • Fixed an issue where important items, such as the flask in Wicked Isle, could disappear if there wasn’t enough inventory space at the time of acquisition.
  • The player can now progress as expected after dropping the offering given by Mother Jago for the Speaking Cave.
  • After Bill Anderson drinks the flask and becomes Prior Ignatius, his name will no longer incorrectly display as “Bill Anderson” when highlighted.

Location Specific Fixes:

Slatten Dales

  • A torch can no longer be seen floating in the Slate Mine Caves.

Wyndham Village

  • Using the Decomposition skill on AI in the Village will no longer result in villagers becoming hostile.
  • Villagers will no longer become hostile after the player kills Billy Gorse.

Casterfell Woods

  • An Atomic Battery is now no longer placed incorrectly within a wall in Casterfell Woods, preventing the High Priestess to walk through the wall to interact with it.
  • A Storage Junction Box is now no longer missing in the data storage area of the Dam in Casterfell Woods.

Windscale Plant

  • Thrall will now follow the player as expected from the broken platform near the hammer plant in the control room of the Windscale Plant.

Midsummer Isle (Wicked Isle Story Expansion)

  • A fuel cannister is no longer misaligned and floating above the ground near a rack in the Flooded Cellar.
  • Fire VFX is now present in the bonfire located in the camp at the crossing area to the Chemical Testing Bunker.
  • The player will no longer fall through the map after boarding the boat on Midsummer Isle to return to Wyndham Village.
  • The player can no longer kill a Feral through a closed glass door using a melee weapon in the Chemical Testing Bunker.
  • Grove Druids will now approach the player as expected when entering the wooden tent after combat engagement near the rear entrance of the Abbey’s broken building.

We don’t get a lot of patches for the game, though with the DLC, don’t be surprised to see a follow-up hotfix for any bugs that might creep up. If Rebellion rolls out a patch, expect it here on MP1st.

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Tags: Atomfall
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.