Baldur’s Gate 3 Update 1.006.700 for Hotfix 23 Now Out This March 27

Larian Studios has pushed out Baldur’s Gate 3 update 1.006.700 and this brings a slew of fixes touching on progression blockers, the UI and a lot more  Read on for the complete BG3 Hotfix 23 patch notes

Baldur’s Gate 3 Update 1.006.700 for Hotfix 23 Patch Notes:

SPOILERS – Please bear in mind some of the entries below might contain spoilers, proceed at your own risk

CRASHES AND BLOCKERS

  • Fixed a bug causing you to get stuck in Lae’zel’s recruitment dialogue if you saved halfway through the dialogue and then loaded that savegame.
  • Fixed a potential rare crash related to our particle system.
  • Fixed a crash when throwing the Black Pudding Platter.
  • Fixed a crash during Character Creation.
  • Fixed a crash that could occur when selling a container with items in it, buying it again, and then selling it again.
  • Fixed a rare crash related to VFX material loading.
  • Fixed a bug preventing you from equipping items and using spells because an item kept being equipped.
  • Optimised Poltergeist auras to reduce memory usage and prevent an out-of-memory crash.

UI

  • Fixed an issue where selling all wares didn’t remove the proper gold amount from the trader inventory.
  • Fixed a bug letting you generate gold by buying multiple items but only paying for one of them if you dragged the items into a container.
  • Fixed a bug letting you ‘buy’ a stack of items for free when dragging the stack into a container and using the item splitter.
  • Fixed equipped items blocked by shapeshifting being tradable, allowing you to get paid even if the items don’t transfer to the trader’s inventory.

SCRIPTING

  • Fixed clubs from the Moonrise Towers Prison getting automatically equipped when you picked them up.
  • Fixed a bug causing Nightsong to continuously gain and lose the Soul Caged condition if she had a condition that provided Immunity to being Incapacitated.
  • Fixed Balthazar not finishing his turn when he is too far from the Colony ritual spot to reach it in one turn.
  • Fixed a bug where a civilian would call for help and a group of Flaming Fists would appear, but instead of moving to the crime scene, they would just stand where they were spawned.

CODE AND GAMEPLAY

  • Fixed a bug causing party members to be wrongly ungrouped and fixed savegames in this broken state.
  • Fixed randomly occurring issues with dialogues, like repeating lines and options not showing up correctly.
  • Fixed some characters missing their spell SFX when going from camp to the world.
  • Fixed the bulette getting permanently stuck under the ground when you passed by in Turn-Based Mode.

Once a new patch is out, we’ll be sure to let our readers know. Keep up to date with our Baldur’s Gate 3 coverage by bookmarking this page.

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