Big Walk Version 1.51 Released on August 28 as Update 1.008
Developer House House has released another fix-filled patch for indie hit Big Walk. If you’re on console, you’ll see this download as Big Walk update 1.008.
Aside from bug fixes, today’s patch also slots in some nifty quality-of-life options such as volume sliders.
For the complete patch notes, read on.
Big Walk Receives Version 1.5.1 Patch on August 28 on Consoles (1.008) and PC
Here are the fixes for today on all platforms:
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Added separate volume sliders for different audio categories.
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Fixed an issue where saves made before 1.4.9 could have a challenge that reset itself after completion and was no longer possible to finish.
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Fixed a spot where it was possible to pick up a player on the other side of a turnstile.
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Made it harder to clip through certain walls.
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Fixed a case where [an item that shows messages] being placed in a backpack could stop shadows from drawing correctly.
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Fixed some confetti launchers that weren’t firing.
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Fixed a case where a disconnecting player could cause a [the item with an image drawn on it and a dowel on the other side] end up on the wrong side of a wall.
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Changed the save game deletion menu to show the name of the save game being deleted.
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Change to the wording of the password prompt on the host menu.
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The password prompt shown when connecting to a game will now be cleared after a failed attempt.
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The in game network warning now shows a different message for a slow connection and a connection that is unstable.
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Fixed Chinese, Japanese and Korean fonts sometimes hitting a character limit and failing to render new characters.
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[The item that amplifies your voice] now reaches a farther distance.
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Fixed some players seeing unusual lighting conditions that persisted after playing a certain part of the game.
There was also a patch released two days ago, which applied some fixes.

