Black Ops 7 & Warzone Season 4 Reload Update Released as Patch 2.00/1.100

by Alex Co June 25, 2026 3:00 pm in Title Updates and Patches
Black Ops 7 & Warzone update 2.00

Call of Duty: Black Ops 7 and Warzone Season 4 Reloaded are here! This brings new maps, weapons, and even Nicolas Cage into the shooter.

Those on consoles, you’ll see this download appear as Black Ops 7 and Warzone update 1.100 on current-gen, and version 2.00 on last-gen.

For the complete patch notes detailing the new content and changes, read on.

Black Ops 7 Season 4 Reloaded Update Ver. 2.00/1.100 Patch Notes

New and Returning Maps

Zenith (6v6, 2v2)

  • In a last-ditch effort to reverse JSOC’s gains, The Guild assaults Karma’s sanctuary hidden deep in the jungle. The extravagant compound features everything the expert hacker needs, from state-of-the-art tech and security systems to high-end art and breathtaking architecture.

Launch (6v6)

  • Deploy to a Russian rocket launch facility in Launch, returning from the original Call of Duty: Black Ops. At the start of the match, witness the massive rocket being lifted and moved into position over the Launch Pad, preparing for takeoff near the halfway point of the match.

New Weapons

AN-94 (Assault Rifle, Event Reward)

  • Full-auto assault rifle. First two rounds fire at a faster rate. Slower handling and mobility.
  • The AN-94 makes its triumphant return. Last seen in Call of Duty: Black Ops 4, the Assault Rifle features a unique burst mechanism where the first two shots fire at a faster rate before settling into a more moderate fire rate.

Executioner’s Duet (Melee, Event Reward)

  • Melee weapon. High damage, short range, and fast attack speed.
  • Hack and slash foes with the dual-wield Executioner’s Duet. With an axe in each hand, be capable of unleashing a variety of slashing attacks designed to chop foes down to size. While the deadly weapon exhibits the shortest attack range of the current Melee Weapons on offer, it makes up for it with the highest mobility rating. Close the distance and start swinging.

New Attachments

XR-3 Ion Vulcan Minigun (XR-3 Ion Sniper Rifle, In-Season, Weekly Challenge Reward)

  • Maximize control with this side-mounted foregrip that provides a focused hip-fire with reduced spread and improved aiming movement speed. Blocks Optic Attachments.

DS20 Mirage Dual Fire Kit (DS20 Mirage Assault Rifle, In-Season, Weekly Challenge Reward)

  • Replaces ADS with high-powered slug rounds. Greatly improves hipfire accuracy, at a small cost to mobility. Blocks Optic Attachments.

Velox 5.7 Carbine Chassis (Velox 5.7 Pistol, In-Season, Weekly Challenge Reward)

  • Pistol chassis that converts the Velox 5.7 to full-auto and gives improved range capabilities, at the expense of baseline handling. Unlocks underbarrel and stock customization options.

Black Ops 7 Weapon Tuning Changes in Season 4 Reloaded

Assault Rifles

Voyak KT-3 (Nerf)

What changed

  • Max damage range reduced from 25.5m → 22.9m
  • Slightly more recoil (Gun Kick and View Kick)

What it means

  • Still strong, but you’ll lose some effectiveness in mid-range fights.
  • More recoil makes it slightly harder to beam targets at distance.
  • Likely remains viable because its handling and mobility are still excellent.

Overall: Small nerf, not a meta killer.


Maddox RFB (Buff)

What changed

  • Medium damage increased from 22 → 23
  • Medium damage range extended from 27.9m → 32.4m
  • Less visual recoil and deviation

Echo Fire Barrel

  • Medium range extended from 34.3m → 37.5m

What it means

  • Better consistency at medium range.
  • Easier recoil means more shots land.
  • Echo Fire builds become more competitive.

Overall: Solid buff. Could move back into the AR conversation.


AK-27 (Buff)

What changed

  • New close-range damage profile:
    • 26 → 28 damage inside 16.5m
  • New damage tier added:
    • 26 damage from 16.6m–22.9m
  • Existing 22-damage range shifted farther out.

What it means

  • Much stronger up close.
  • Headshots become more rewarding.
  • Damage barrel builds should benefit significantly.

Overall: One of the more interesting buffs. Could become a sleeper pick.


MXR-17 ANVL Conversion (Buff)

What changed

  • Final fire rate increased from 400 RPM → 500 RPM
  • Added horizontal and vertical recoil control

What it means

  • The conversion should feel less sluggish once it ramps down.
  • Better recoil helps offset its unusual firing pattern.

Overall: Niche attachment gets noticeably stronger.


X9 Maverick (Buff)

What changed

  • Major range buffs across all damage zones.
  • Max damage range increased:
    • 16.5m → 20.3m
  • Burst cooldown reduced:
    • 150ms → 142ms

What it means

  • Better at medium-range engagements.
  • Faster burst recovery improves TTK slightly.
  • More forgiving overall.

Overall: Biggest winner of these AR changes.

Submachine Gun

VST (Buff)

What changed

  • Reduced Gun Kick and View Kick.

What it means

  • Easier to control.
  • More shots land at medium range.
  • No damage or range changes.

Overall: Small quality-of-life buff to an already elite SMG.


REV-46 (Buff)

What changed

  • Max range increased from 13m → 14m
  • Mid-range breakpoints extended.
  • Minimum damage increased from 10 → 11.

What it means

  • Better damage retention at range.
  • Headshots become significantly more rewarding at long distances.
  • ADS positioning adjustment should make it feel slightly cleaner.

Overall: Nice buff, especially for players who can consistently hit headshots.


Kogot-7 (Nerf)

What changed

  • Damage reduced across every range band.
  • Max range reduced:
    • 12.7m → 11.7m
  • Medium range reduced:
    • 20.3m → 19.3m
  • Minimum damage:
    • 13 → 12
  • Headshot multiplier increased:
    • 1.12x → 1.20x

What it means

  • Less forgiving body-shot TTK at range.
  • Long-range kills now require an extra bullet.
  • Two headshots can recover some of the lost TTK.
  • Rewards accuracy instead of pure spray.

Overall: This is a meaningful nerf. It should still be strong due to its mobility and handling, but it won’t dominate longer-range fights as easily.


CBRS-3 (Bug Fix)

What changed

  • Reload timing adjusted to prevent a rechamber bug caused by reload-canceling (YY cancel).

What it means

  • Not a balance change.
  • Stops players from accidentally ending up with fewer shots before needing to rechamber.
  • Mostly improves consistency.

Overall: Fix, not a buff or nerf.


Light Machine Gun

XM325 (Buff)

What changed

  • Reduced View Kick Strength and Deviation.
  • Reduced Horizontal Recoil.

What it means

  • Easier to keep on target during sustained fire.
  • Better accuracy at medium-to-long range.
  • Doesn’t hit harder, but you’ll land more shots consistently.

Marksman Rifles

Warden 308 (Nerf) — What Actually Changed?

The developers are targeting the Warden 308’s one-shot consistency, not its overall damage output.

They explicitly say the rifle wasn’t dominating usage rates, but it was overperforming in the hands of skilled players, so this is a precision nerf rather than a heavy-handed one.


Damage Range Changes

RangeBeforeAfterMax Damage75 dmg (0-41.9m)75 dmg (0-32.4m)Mid Damage 172 dmg (42-57.2m)72 dmg (32.5-41.9m)Mid Damage 2N/A71 dmg (42-57.2m)Min Damage45 dmg (>57.2m)45 dmg (>57.2m)

What This Means

The key breakpoint is 41.9 meters.

Previously:

  • 75 damage out to nearly 42m
  • Neck shots could one-shot much farther

Now:

  • Full 75 damage only reaches 32.4m
  • A new 71 damage tier exists from 42m-57.2m
  • This intentionally breaks several one-shot thresholds

Sniper Rifle

XR-3 Ion (Indirect Buff to the Vulcan Minigun Conversion)

This isn’t really a sniper rifle balance change—it’s a conversion kit buff.

The developers specifically state these attachment changes are meant to support the new Vulcan Minigun Conversion, which relies heavily on ADS spread because it throws out a huge volume of bullets.

Attachment Changes

Attachment New Bonus
MFS 3×3 Compensator +6% ADS Spread
Exposed-73 Stock +13% ADS Spread
Convergence Box Laser +10% ADS Spread

Combined Effect

If these bonuses stack normally, a build using all three attachments gains roughly:

+29% ADS Spread improvement

That’s a substantial increase in accuracy while aiming.


Special Weapon

Grimhawk (Buff) — Developers Want It Viable, Not Meta

The patch notes basically confirm what many players suspected:

The Grimhawk launched intentionally underpowered because the developers were worried a lock-on weapon could become frustrating if overtuned.

Now that they’ve gathered data, they’re giving it a noticeable damage buff while keeping its lock-on mechanics unchanged.


Important Clarification

The developers specifically address a common misconception:

The lock-on does NOT depend on enemies shooting at you.

Lock-on only requires:

  • Aiming close enough to the target.
  • Maintaining target acquisition long enough to lock.

Base Grimhawk Changes

Close Range

Before After
19 damage 20 damage
25.4m range 17.8m range

Result:

  • Higher damage.
  • Much shorter max-damage range.

Mid Range

First Damage Tier

Before After
16 damage 18 damage
25.5-38.1m 17.9-33m

Second Damage Tier

Before After
14 damage 15 damage
38.2-50.8m 33.1-50.8m

Long Range

Before After
12 damage 14 damage

This is actually the most interesting change.

A +2 damage increase at minimum range is roughly a 17% increase in damage output at long distances.

For the full list of Zombies new content and bug fixes, check out the Activision blog.

Warzone Season 4 Reloaded Patch Notes for June 25

EVENTS

  • Nick Cage Event Pass
    • Nick Cage brings the heat this summer in an action-packed Event Pass. Get the new Nick Cage Operator and Operator Skin, along with the season’s new AN-94 Assault Rifle, Executioner’s Duet Melee Weapon, and more.
    • Rewards Include: Nick Cage New Operator, Executioner’s Duet Melee Weapon, AN-94 Assault Rifle
  • Summer of Action
    • Dive into the Summer of Action with a new Daily Login Event, earning rewards each day just for logging in, including Tier Skips, Double XP Tokens, the “Catharsis” X9 Maverick Assault Rifle Weapon Blueprint, and more. For leveling up and blasting through the remainder of the Season 04 Battle Pass, this is the place to be.
    • Rewards Include: Tier Skips, Double XP Tokens

MAPS

New

Rebirth Island Seasonal Variant

The snow has melted, leaves have started to grow on trees, and a thunderstorm is now closing in. Rebirth Island will retain the features introduced in the Season 02 winter update, including the Turbine POI located due north of Prison as well as the Outpost east of Stronghold and other minor changes.

MODES

New

Squad Gun Game Limited-Time Mode

General

  • Squads earn points through eliminations, advancing to the next weapon tier every five eliminations, with the first team to cycle through all 10 weapons claiming victory.
  • Unlimited ammo and armor plates keep the action focused on combat, while eliminated players respawn after 10 seconds.
  • Surviving squadmates are revealed when a player is eliminated, and the gas circle periodically shifts to create new combat hotspots throughout the match.
  • Players
    • 30
    • Trios
  • Maps
    • Rotation: Fortune’s Keep, Haven’s Hollow, Rebirth Island
  • Resurgence Casual
    • Fortune’s Keep has been added to the Resurgence Casual map rotation.

Returning

  • Buy Back Quads
    • From July 9 through 13, jump into the Buy Back Quads Weekend LTM.

GENERAL

 

Returning

  • Champion’s Quest
    • Champion’s Quest returns with a new multi-step objective chain designed to challenge the most skilled squads. Players can gain access by winning five consecutive Core Battle Royale matches or 30 total matches within a single season.
    • Eligible squads must secure the Champion’s Contract from a designated contract briefcase during a match to activate the quest. From there, they’ll complete a series of objectives across the map, including transporting a radioactive isotope, recovering a hard drive, and escorting a missile transport vehicle to randomized destinations.
    • Randomized objective locations, public events, and match-wide visibility turn the quest into a server-wide battle.
    • As the quest unfolds, enemy squads can contest objectives and intercept carriers. Successfully stealing a key item from a CQ squad and extracting it at a designated helipad will reward your squad with a CQ token for a future match.
    • Once a squad has claimed the world-first achievement, the Golden Ticket public event system will unlock, creating rare, alternative opportunities to earn progress towards a CQ token.
    • Successfully completing Champion’s Quest will remove eligibility from all squad members until a new contract is earned.
    • Accumulating multiple Champion’s Quests victories will result in even more rewards, including:
      • 1 Completion: “Containment Crew — Alpha” Weapon Camo, “Axia” Grimm Animated Operator Skin
      • 2 Completions: “Darkly Dreaming” Animated Calling Card
      • 3 Completions: “Nuke Core” Animated Emblem
      • 4 Completions: “Death Filter” Spray
      • 5 Completions: “Containment Crew — Omega” Weapon Camo
      • 6 Completions: “Gamma Stick” Flatline MK.II Melee Weapon Blueprint
      • 7 Completions: “Critical Mess” Finishing Move
      • 8 Completions: “Axia’s Wrath — Alpha” Animated Weapon Camo
      • 9 Completions: “Ion the Ball” Emote
      • 10 Completions: “Axia’s Wrath — Omega” Animated Weapon Camo

Our team is incredibly excited to deliver the next chapter of Champion’s Quest. Since its introduction, it has become one of Warzone’s most memorable experiences, and the success of the previous iteration gave us the opportunity to continue evolving the formula in new ways. With this version, we wanted Champion’s Quest to feel more like a match-wide event that the entire lobby can engage with. The new randomized, multi-phase structure also creates more opportunities for players to track and disrupt an active run. We also wanted to reward that participation, which is why we’ve introduced additional ways to progress toward earning a Champion’s Quest contract through that disruption. Our goal is to preserve the challenge and prestige of Champion’s Quest while creating more meaningful player interactions, more ways to earn the contract, and more reasons for everyone in the lobby to get involved. We can’t wait to see how players enjoy this new experience!

For the gameplay adjustments and weapon balance fixes and bug issues that were resolved, read on here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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