Conan Exiles Update 1.87 Out for Performance Patch This Feb. 7

Conan Exiles update 1.93

Funcom has deployed Conan Exiles update 1.87 on all platforms today and this is a performance patch to improve the gameplay and fix bugs. Check out the Conan Exiles February 7 patch notes down below. 

Conan Exiles Update 1.87 Patch Notes | Conan Exiles February 7 Patch Notes:

  • We have now solved the issue with the Latrine recipe from the Aquilonian Bathhouse bundle.
    • Important note for previous purchases: Some accounts might not pick up the change automatically and need a push on our end to move things forward. If that’s the case for you please submit a ticket to our Help Center and make sure to select “in-game purchase” as the issue type.
    • All new purchases should receive the feat and be able to craft it. If you find any other issues with this or other purchases make sure to contact us via the link previously mentioned.
  • Fixed a number of crashing and stability issues.
  • Fixed additional crashing issues in regards to several systems in the game.
  • Optimized loading times especially on lesser hardware and old gen consoles. This should result in shorter loading times in some cases.
  • Addressed an issue that could cause abnormally long loading times after respawning.
  • Fixed an issue that caused framerate to drop when placing Illusionist Mirrors.
  • Improved performance when opening inventory boxes or opening crafting stations. This should be most noticeable on last-gen consoles.
  • Spawning undead via the Admin panel should no longer crash the game, but it will still bother the necromancer union.
  • Optimized memory usage of spells.
  • Implemented optimization changes which should result in lesser memory usage and derived performance problems when being near NPCs and fighting.
  • Improved memory usage when receiving resources into the inventory.
  • Implemented a system that will prioritize loading of models based on whether they are visible or occluded by building pieces or placeables. This should improve performance and game stability in busy areas by avoiding out of memory crashes.
  • Removed some outdated code lines and deprecated systems to clean up the game code.
  • Updated the version of BattlEye.
  • Addressed several exploits in regards to bypassing physical walls.
  • Some Wallpaints would be partially hidden when used on certain walls. This has now been fixed.
  • Moving placeables while you’re on them should no longer move your character, crushing all Aladdin wannabes in the Exiled Lands.
  • Added the recipe for sorcerous pet food to the Ophidian Magi Cat feat.
  • Grey Foxes can now be damaged. But at what cost.
  • Shield attacks while holding a sword should no longer slide past the target without inflicting damage.
  • Yetis are now able to fight again.
  • Tweaked the backend for Encounters with some optimizations and checks to improve functionality and reliability.
  • Your character will now be invulnerable while in a loading screen and three seconds after exiting a loading screen.
  • “Allow building everywhere” server setting now also lets you place thralls in otherwise restricted areas.
  • When looting or harvesting many items of the same kind, the UI should now group up notifications to prevent UI clutter.
  • In what could be considered the stinkiest issue to date, the Latrine is now fixed and should appear under Knowledge when purchased.
    • Important note for previous purchases: Some accounts might not pick up the change automatically and need a push on our end to move things forward. If that’s the case for you please submit a ticket to our Help Center and make sure to select “in-game purchase” as the issue type.
    • All new purchases should receive the feat and be able to craft it. If you find any other issues with this or other purchases make sure to contact us via the link previously mentioned.
  • Fixed an issue that caused many enemies and animals to show fully or partially invisible on consoles.
  • Fixed a number of small visual imperfections on a few armor sets.
  • Fixed an issue that caused not being able to jump after canceling climbing if you had the perk Extended Leap.
  • “Bounty Hunting: Turn in a head and body” challenge progress is no longer reset upon rejoining the session without claiming the reward.
  • Fixed an issue that could cause HP to decrease after restarting the session with corrupted Vitality.
  • Fixed an issue that caused failure to reequip weapons after exiting climbing mode.
  • Fixed a particular wall in the Exiled Lands that would dastardly cancel climbing.
  • New sheathing animations!
  • Fixed an issue with Shield floating momentarily when unequipping it while holding an 1h spear or 1h axe.
  • Fixed issue with 2h sword equip animation playing at low frames per second.
  • Icons in the construction UI and the admin panel should now load faster.
  • Updated the description for The Gilt, The Craft and The Lie trophy on the Japanese version to match its current requirements.
  • Renamed a bunch of Wall/Floorsprays to Wall/Floorpaint for consistency.
  • Addressed mixed up reward names and descriptions for the Battle Pass level 27 & 38 rewards.
  • Resolved a number of additional issues where some Battle Pass rewards would have a different name in game.
  • Addressed a number of inconsistency issues with the international localizations of the game.
  • Fixed some item icons in the Bazaar that showed stretched.
  • Localized some missing text entries.
  • Added new sound effects for the new sheathing animations.

Source: Funcom forums

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