Construction Simulator Update 1.24 Out for Patch #9

construction simulator update 1.24

Developer Software Entwicklung has released Construction Simulator update 1.24 (PS5 version 1.024) today for PC and consoles. This is update number 9 and it comes with bug fixes and improvements. Check out the official Construction Simulator November 14 patch notes down below.

Construction Simulator Update 1.18 Patch Notes | Construction Simulator Update 1.024 Patch Notes | Construction Simulator Update #9 Patch Notes:

  • Added a flashlight to the player
    • The flashlight can be activated and deactivated via the context menu

Bug Fixes and Game Improvements

  • It is now possible to own and store more than 100 vehicles in one company
  • Server Region Changes
    • USA South Central region was added
  • Major earthworks improvements
    • Completely reworked multiplayer synchronisation for earthworks. Terrain is now simulated locally for the client which makes it smoother to work on
    • Improved terrain physics: heavy impacts of any source now deform and flatten the terrain. This reduces the frequency of vehicles getting stuck
    • Driving over terrain slightly compacts it which prevents it from sliding as easily
    • Improved unloading of bulk materials. The material is now applied in more detail and looks better
    • Fixed issue where bulk would not fall out of dumper even if hatch is open
    • Fixed issue where it was possible to create bulk material by digging in undiggable ground
    • Various optimisations allow the construction view of terrains to update in near real time
    • Fixed issues where the construction view would show the wrong colors on terrains
    • Fixed construction view of cargo grid
    • Fixed various construction site desyncs
    • Fixed some instances where vehicles would fly into the air when entering while on a construction site
    • Fixed issue where clients did not leave skid marks on construction sites
    • Improved performance of inactive machines with bulk material
    • Various performance and memory optimisations of the earth physics
    • Many more bug fixes regarding terrain
  • Vehicle fixes and improvements
      • Improved digging depth of many excavators
      • Adjusted amount of bulk material which excavator and dumpers can hold. The volumes are now more realistic and depend on the size of the loading area or the excavator bucket
      • Improved drilling with rotary drills
      • Fixed issue where Case 1021G was able to remove earth indefinitely without the shovel filling up
      • Fixed an issue where the MAN TGS/LH HTM 904 concrete mixer had the functions of a service vehicle
      • Added collision check when resetting vehicles for excavators and rotary drills
      • Fixed some cases where machines and characters would jump to the same spot and get stuck
      • Improved the stability of vehicles on trailers

    and many more fixes and improvements

  • Multiple fixes for multiplayer
    • Fixed many issues where players wouldn’t be able to join a multiplayer session
    • Initial multiplayer synchronisation when joining a game is significantly faster in many cases
    • Fixed issue where multiplayer synchronisation lasts forever and the gate at the company never opens for the client
    • Fixed some cases where cargos would disappear for clients
    • Many more small fixes
  • Bug fixes and improvements in jobs
  • General bug fixes and improvements

Miscellaneous

  • Replaced Google Analytics with Unity Analytics

Source: Construction Simulator

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