Toys For Bob has released Crash Team Rumble update 1.05 and this is for the game’s Mid-Season patch! This brings a new character/racer in Ripper Roo alongside a host of bug fixes and more.
Crash Team Rumble Update 1.05 Patch Notes | Crash Team Rumble Mid-Season Patch Notes:
Features
- Ripper Roo will be live on 7/20 for all players! He can be unlocked by earning 50 Blocker badges. (Earn Blocker badges by knocking Wumpa away).
General:
- Signing out and signing back in during the intro cutscene will no longer leave players on a black screen until the title closes.
- An infrequent crash on startup has been resolved.
- An infrequent issue that resulted in players becoming stuck in a black screen when the last person to ready up is now resolved.
- Players no longer need to accept a friend request twice before that friend populates the Friend’s tab.
- Players can now progress through and participate in practice mode after selecting a power.
- When a party host backs out of a competitive lobby, the rest of the party will now appropriately follow that party host out of the lobby.
- Several issues were resolved which allowed there to be a team of 5 players on it.
- Translation coverage has been improved across the game in all launch languages.
- Players will no longer encounter a title close after repeatedly entering and exiting the Hero Progression, Challenges, or Abilities Menues.
- Accepting an invite into a party or lobby in a variety of situations will now appropriately move players to the correct party or lobby.
- Audio now consistently plays when in the main menu.
- Stability around the completion of private matches has been improved.
- Teams will appropriately be notified if their party leader leaves the party.
- If a player unlocks two heroes in a single match, the announcer will correctly say both of their unlock announcements.
- Bots will no longer use slam attacks while carrying Wumpa and banking.
Maps:
- The enemy spawn barrier is now less suspectable to players using abilities to bypass the barrier collision.
- Tar Valley
- The potential for network instability after the Aku Aku Epic Relic Station effect expires has been resolved.
- The potential for network instability after the Aku Aku Epic Relic Station effect expires has been resolved.
- The level 3 Aku Aku power no longer damages friendly Slow Shrooms.
- Calamity Canyon
- The forcefields can no longer be passed through by enemy players.
- Oxide’s UFO model is no longer invisible if opposing players are looking away when it activates.
- Bogged Down
- A rare crash while on the loading screen has been resolved.
- Rusted Refinery
- Enemy bots are now affected by Sandstorm.
Heroes:
- Dingodile, Cat Bat, Ripper Roo, N. Tropy, and Dr. N.Brio will no longer be able to infinitely spam their jump ability without touching the ground.
- Heroes will now recover instantly from Crash or Coco’s slam ability.
- Dr. N. Brio
- An infrequent crash surrounding use of Dr. N.Brio during a competitive match has been resolved.
- Slimes can no longer be used to attack enemies in their own spawn area.
- Slimes will now stay on the banks or gems they are spawned on.
- Slimes no longer occasionally spawn at the center of the map when a thrown flask hits an enemy.
- Dr. N. Brio will no longer become stuck if he transforms while standing right next to a gem.
- Interactions between the transformation power while using Bounce Crates have been improved.
- Coco
- The final reward box will no longer be checked before the player finishes the final requirements for the “Earn Scorer Badges by Scoring Wumpa” challenge.
- Playing as Coco no longer has a chance of causing her to appear extremely distorted.
- Tawna
- The location of the hookshot fx will now more closely indicate the direction the hero will travel.
- Dingodile
- The Tailwhip attack no longer appears to be moving slower when using skins.
- Dingodile no longer stutters during his hover animation when viewed by other players.
- N. Tropy
- The staff will no longer revert to the default option after completing a match.
- The Harlequin Shake Staff is no longer displaying distorted textures.
- The mastery badge will now be easier to acquire, players need to deny Wumpa without getting knocked out instead of getting hit.
Powers:
- In Private and Practice matches, using a power with more than one charge will no longer reset progress towards the next charge.
- The beam from a teammate’s Healing Fridge will no more consistently show up for the teammates being healed.
- Power Drain’s collision has been improved so it no longer blocks use of a Relic Station it may be placed on.
- When powers with multiple charges are completely full, the colors on the power icon is no longer muted.
Events:
- Using the zapper in Zap Trap will now appropriately track KO’s and grant the Multi-KO Badge to players that get multiple KO’s in a row.
- Zap Trap no longer displays the team total as “1/8”, and now appropriately shows “1/4”.
- The issue that caused players playing Zap Trap to occasionally be put into a standard competitive match has been resolved.
- Event collectibles no longer appear in the map after the player has collected the maximum number of items to complete that event.
That’s about it for this patch. Once a new one is released, we’ll let our readers know.
Source: Toys For Bob