Crash Team Rumble Update 1.05 Races Out for Mid-Season Patch

Crash Team Rumble Update 1.05

Toys For Bob has released Crash Team Rumble update 1.05 and this is for the game’s Mid-Season patch! This brings a new character/racer in Ripper Roo alongside a host of bug fixes and more.

Crash Team Rumble Update 1.05 Patch Notes | Crash Team Rumble Mid-Season Patch Notes:

Features

  • Ripper Roo will be live on 7/20 for all players! He can be unlocked by earning 50 Blocker badges. (Earn Blocker badges by knocking Wumpa away).

General:

  • Signing out and signing back in during the intro cutscene will no longer leave players on a black screen until the title closes.
  • An infrequent crash on startup has been resolved.
  • An infrequent issue that resulted in players becoming stuck in a black screen when the last person to ready up is now resolved.
  • Players no longer need to accept a friend request twice before that friend populates the Friend’s tab.
  • Players can now progress through and participate in practice mode after selecting a power.
  • When a party host backs out of a competitive lobby, the rest of the party will now appropriately follow that party host out of the lobby.
  • Several issues were resolved which allowed there to be a team of 5 players on it.
  • Translation coverage has been improved across the game in all launch languages.
  • Players will no longer encounter a title close after repeatedly entering and exiting the Hero Progression, Challenges, or Abilities Menues.
  • Accepting an invite into a party or lobby in a variety of situations will now appropriately move players to the correct party or lobby.
  • Audio now consistently plays when in the main menu.
  • Stability around the completion of private matches has been improved.
  • Teams will appropriately be notified if their party leader leaves the party.
  • If a player unlocks two heroes in a single match, the announcer will correctly say both of their unlock announcements.
  • Bots will no longer use slam attacks while carrying Wumpa and banking.

 

Maps:

  • The enemy spawn barrier is now less suspectable to players using abilities to bypass the barrier collision.
  • Tar Valley
    • The potential for network instability after the Aku Aku Epic Relic Station effect expires has been resolved.
    • The potential for network instability after the Aku Aku Epic Relic Station effect expires has been resolved.
    • The level 3 Aku Aku power no longer damages friendly Slow Shrooms.
  • Calamity Canyon
    • The forcefields can no longer be passed through by enemy players.
    • Oxide’s UFO model is no longer invisible if opposing players are looking away when it activates.
  • Bogged Down
    • A rare crash while on the loading screen has been resolved.
  • Rusted Refinery
    • Enemy bots are now affected by Sandstorm.

 

Heroes:

  • Dingodile, Cat Bat, Ripper Roo, N. Tropy, and Dr. N.Brio will no longer be able to infinitely spam their jump ability without touching the ground.
  • Heroes will now recover instantly from Crash or Coco’s slam ability.
  • Dr. N. Brio
    • An infrequent crash surrounding use of Dr. N.Brio during a competitive match has been resolved.
    • Slimes can no longer be used to attack enemies in their own spawn area.
    • Slimes will now stay on the banks or gems they are spawned on.
    • Slimes no longer occasionally spawn at the center of the map when a thrown flask hits an enemy.
    • Dr. N. Brio will no longer become stuck if he transforms while standing right next to a gem.
    • Interactions between the transformation power while using Bounce Crates have been improved.
  • Coco
    • The final reward box will no longer be checked before the player finishes the final requirements for the “Earn Scorer Badges by Scoring Wumpa” challenge.
    • Playing as Coco no longer has a chance of causing her to appear extremely distorted.
  • Tawna
    • The location of the hookshot fx will now more closely indicate the direction the hero will travel.
  • Dingodile
    • The Tailwhip attack no longer appears to be moving slower when using skins.
    • Dingodile no longer stutters during his hover animation when viewed by other players.
  • N. Tropy
    • The staff will no longer revert to the default option after completing a match.
    • The Harlequin Shake Staff is no longer displaying distorted textures.
    • The mastery badge will now be easier to acquire, players need to deny Wumpa without getting knocked out instead of getting hit.

 

Powers:

  • In Private and Practice matches, using a power with more than one charge will no longer reset progress towards the next charge.
  • The beam from a teammate’s Healing Fridge will no more consistently show up for the teammates being healed.
  • Power Drain’s collision has been improved so it no longer blocks use of a Relic Station it may be placed on.
  • When powers with multiple charges are completely full, the colors on the power icon is no longer muted.

 

Events:

  • Using the zapper in Zap Trap will now appropriately track KO’s and grant the Multi-KO Badge to players that get multiple KO’s in a row.
  • Zap Trap no longer displays the team total as “1/8”, and now appropriately shows “1/4”.
  • The issue that caused players playing Zap Trap to occasionally be put into a standard competitive match has been resolved.
  • Event collectibles no longer appear in the map after the player has collected the maximum number of items to complete that event.

That’s about it for this patch. Once a new one is released, we’ll let our readers know.

Source: Toys For Bob

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