Cronos: The New Dawn New Update 1.006 Fixes New Game+ and Boss Issues
Bloober Team has deployed a new Cronos: The New Dawn update on consoles and PC, and this applies a slew of fixes affecting bosses, audio and other bugs.
Those on consoles, you’ll see this download appear as Cronos: The New Dawn update 1.006 (complete version 1.006.000), and the changelog we have below has some fixes exclusively for PC.
Read on for everything in the patch.
Cronos: The New Dawn New Update on Sept. 26 Brings Long List of Fixes via Patch 1.006
Critical Issues Fixed
- Fixed an issue where gates might not open after finishing the cemetery encounter and enabling the generator;
- Fixed an issue where NG+ Hard mode would not unlock Chimera skin;
- Fixed an issue where rerouter nails didn’t unload and caused issues with audio;
- Fixed an issue where rerouter nails might disappear after loading a game;
- Fixed an issue where player could walk through under a closed barricade on the road to church;
- Fixed an issue where after Eliza bossfight player could get stuck unable to attack and walking backwards;
- Fixed an issue where biomass would not display any vfx when being burned after loading a save;
- Fixed an unexpected crash when shooting a nail out of rerouter;
- Fixed an unexpected crash on player’s movement;
- Fixed an issue where dialogue between Zybert and Eliza was not hearable next to a phone booth;
- Fixed an issue where Chubby Doppel can despawn in front of players eyes in Factory Zone when coming back to the area after acquiring gravity boots;
- Fixed an issue where brothers cutscene might crash unexpectedly;
- Fixed an issue where cats animation could glitch during movement;
- Fixed an issue where uncharged regenerative barrels might appear as regular barrels from afar;
- Fixed an issue where it was possible for doppelgangers to not spot player in scripted sequences causing them to wander aimlessly;
- Fixed an issue where loading a save at centipede nest would cause optional chubby to spawn even if he was defeated previously;
- Fixed an issue where if optional chubby encounter was skipped then later on he wouldn’t play the scripted sequence of breaking a pillar;
- Fixed an issue where player might’ve got stuck on gravity platforms in Factory Zone;
- Fixed an issue where repeatedly opening interactions requiring items caused the interaction icon to disappear;
- Fixed an issue where subtitles were not properly displayed during one of the optional dialogues with Warden;
- Fixed an issue where doppelganger might get stuck in tentacles and not absorb dead bodies;
- Fixed an issue where doppelganger would stop seeing the player even if it had a clear line of sight.
Minor Issues Fixed
- Fixed an issue where some languages had unwanted characters at the end of splash screen text;
- Fixed an issue where multiple audio event would play at once when loading a save game after Hidden Facility Bossfight;
- Fixed an issue where some languages had formatting issues in soul descriptions in database;
- Fixed multiple places where player could get stuck when using stomp;
- Fixed clipping issues with warden’s cape;
- Fixed an issue where in pathfinder carrying sequence, blocked weapon switch icon would not appear;
- Fixed an issue where chubby doppel could get stuck on certain objects;
- Fixed an issue where characters could glitch for a couple of frames during cutscenes;
- Fixed an issue where explosive barrels would not cause blood splashes from enemies;
- Fixed an issue where a couple of frames of gameplay camera would be visible during the Pod cutscene;
- Fixed an issue where enemies standing up after being knocked down would happen to fast;
- Fixed an issue with textures on enemy scanner weapon attachment;
- Fixed an issue where sitting enemies would stand on bed when standing up;
- Fixed an issue where skipping the first cutscene would cause the audio events to play in the background;
- Fixed an issue where fears could start spinning around and get stuck;
- Fixed an issue where objective would not update when entering church main square;
- Fixed an issue where beacons wouldn’t light up in church zone;
- Fixed an issue that could cause player to get stuck after petting cats in the cat hub;
- Fixed an issue where enemy might shake when walking out of biomass spawner;
- Fixed an issue that enemy could glide away from the player if it performed unreacheable behaviour;
- Fixed an issue where church puzzle statues wouldn’t be highlighted;
- Improved on traveler model in centipede nest that looked very low poly;
- Fixed an issue where cat could have their heads wiggle;
- Fixed an issue where hint ribbons would detach from anomaly objects;
- Fixed an issue where doppelganger might get stuck if trying to perform merge with a body on a different floor;
- Fixed an issue that could cause camera clipping if player received damage when petting a cat;
- Fixed inconsistent audio events in menus;
- Fixed an issue where enemy scanner would shine red light during cutscenes;
- Fixed an issue where soul perks would remain on weapon slot UI even after the weapon was unequipped;
- Fixed multiple camera clipping spots;
- Fixed multiple issues with localization;
- Fixed multiple places where player could get stuck.
Optimization
- Improved performance spikes when stomping on biomass;
- Improved performance spikes when stomping on enemies;
- Improved RT Performance;
- Improved performance spikes on streaming;
- Improved memory usage;
- Multiple overall GPU and CPU performance improvements.
Quality of Life improvements
- Added sorting to travelog tab in database;
- Fixed an issue where a note with Isolation Zone Code would not loose highlight line after interacting with it;
- Cats collected during previous playthrough remain in database when starting NG+.
Linux specific
- Fixed an issue where linux version had problems with enabling HDR.
If you haven’t gotten the game yet, go read our review to see why it’s worth a buy. If you’re thinking of another horror game, read our review to see why it’s also worth a look.
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