Cyberpunk 2077 Update 2.120 for Version 2.12 Released, Here Are the Patch Notes for Feb. 29

Cyberpunk 2077 Update 2.120

CD Projekt RED has deployed Cyberpunk 2077 update 2.120, which is tagged as version patch 2.12 by the devs. This brings platform-specific fixes, as well as fixes that surfaced from the 2.11 patch released last month. Read on for the official Cyberpunk 2077 update 2.12 patch notes for February 29, 2024 below.

Cyberpunk 2077 Update 2.120 Patch Notes | Cyberpunk 2077 Update 2.12 Patch Notes:

PC-specific

  • It will now be possible to properly rebind the Radioport and dropping bodies to a different key on AZERTY keyboards. Switching quest objectives will now be assigned to the T key on all keyboards.
  • Fixed an issue where trying to bind the T key to actions in Exploration & Combat resulted in a “Binding Failed” error.
  • Together with Intel we fixed the stuttering issue that occurred while the “Prioritize P-Cores” option was enabled.
  • Together with Razer we fixed a crash that occurred when using Razer Chroma enabled devices.
  • Fixed an issue where NPC hair could appear extremely bright inside vehicles when Ray Tracing is enabled.
  • Fixed a crash that occurred on Steam Deck when playing with Ray Tracing enabled.

Xbox-specific

  • Addressed an issue where the game could enter an infinite loading state, hang up or crash on Xbox when using some saves.

All Platforms

  • Fixed an issue causing the inability to access the menu, inventory, stash, holocalls and fast travel.
  • Updated the description of the Sonic Shock quickhack so that it properly reflects the changes made to its behavior in 2.1.
  • Improved visibility of the controller cursor in menus and when using computers or keypads. This change will primarily help Steam Deck users, but will also benefit consoles and PC when using a controller.
  • New Dawn Fades – Fixed an issue where it wasn’t possible to open the phone to read the notification from the Automated Delivery System.
  • I Can See Clearly Now – Lowered the Body attribute check required to move the dumpster.
  • I Walk the Line – Sasquatch’s jump attack will now properly register as a hit and deal damage.
  • Riders on the Storm – Enemy cars in the chase sequence will now shoot at Panam’s van.
  • Nocturne Op55N1– Fixed an issue where, after choosing to call Reed, the conversation sometimes wouldn’t trigger, blocking progression.
  • Sonic Shock will now be properly categorized as a Covert quickhack.
  • Fixed instances where groups of immortal enemies could appear across Night City.
  • Fixed an issue where some elements on the perk screen wouldn’t change after switching to Colorblind Mode.
  • BioDyne Berserk will now properly have increased Crit Chance from its Reflexes Attunement.

In other Cyberpunk 2077 news, its sequel has already started development at CDPR! Read more about “Project Orion” right here.

Source: Cyberpunk

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Moff
Moff
1 month ago

This has to be the biggest redemption story for a buggy game launch in history. Yeah No Man’s Sky also featured dedication to fix a broken game, but the masterpiece CDPR have on their hands now and STILL delivering updates. Props, I haven’t been this lost in an open world game in a long LONG time. Fix the relationships so they don’t feel so much like marriage (no s*x and the same conversation on repeat lol) and you’ve got a 10/10 game for the ages

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