Destiny 2’s Latest Major Update 3.65 Adds The Portal and Slew of Other New Options as Part of Patch 9.0.0.1

by Alex Co July 15, 2025 1:29 pm in Title Updates and Patches
destiny 2 down january 27

With today’s launch of Destiny 2’s The Edge of Fate expansion, Bungie has also released patch 9.0.0.1, and this isn’t you regular patch for bug fixes, as this introduces a slew of new features, and applies a lot of changes to the base game,

Players will see this as Destiny 2 update 3.65/1.160 (ver. 01.160.000), and this might be the biggest Destiny 2 patch we’ve seen in years.

Read on for the major changes made, as well as an overview of what to expect from The Edge of Fate expansion.

Destiny 2: The Edge of Fate DLC  and What to Expect

  • First expansion in the Year of Prophecy content lineup.
  • Kicks off the next multi-year chapter in Destiny 2’s narrative universe with the Fate Saga.
  • New destination: Kepler
  • New campaign
  • Major core game updates

Story

In The Edge of Fate, Guardians are reintroduced to the mysterious Nine and confront an ancient threat that predates the Traveler. With help from Lodi, a new ally from a distant place, and the Warlock Vanguard Ikora Rey, players will uncover long-buried secrets and begin a journey that reshapes their understanding of the Destiny universe.

The Edge of Fate campaign takes place on Kepler, a mysterious new destination split into four major regions, each featuring dynamic free-roam encounters and secrets that take full advantage of new destination-specific abilities like Matterspark, which enables Guardians to transform into a ball of energy to traverse through Kepler and solve puzzles. Additional abilities include Mattermorph and the Relocator Cannon, which add new dimensions to both combat and navigation on Kepler.

World Tier System

The Edge of Fate also features the new World Tier system. Players can experience Brave and Legendary difficulties during the campaign and unlock the Fabled and Mythic tiers after completion. These higher difficulties enable Power scaling and offer increasingly potent rewards, encouraging Guardians to return with stronger builds.

Armor 3.0 and New Pieces

Armor 3.0 introduces an overhaul of the armor system designed to deepen buildcrafting and reward gear investment. New armor mods and tuning changes allow players to push their builds further, while set bonuses tied to specific armor collections add layered incentives for matching gear.

New Exotic armor pieces introduce unique gameplay mechanics for each class:
  • Hunter Exotic Vest: Moirai
    • Webcatcher: Throw a Threaded Spike to detonate tangles and reconstruct them, bringing them back to throw at enemies.
  • Titan Exotic Gauntlets: Melas Panoplia
    • Forge Master: Recall the throwing hammer, and time the recall correctly to unleash explosions on foes.
  • Warlock Exotic Gauntlets: Eunoia
    • Consul’s Pitch: Upgrade Hellion to deal increased damage the further projectiles travel, raining scorching shrapnel down on opponents.

The Edge of Fate also adds new Legendary weapon archetypes and introduces a transparent gear tiering system. Players will earn powerful new tools like a Crossbow with reclaimable ammo, a spread shot Hand Cannon, a Longbow with intrinsic overpenetration, and a rocket-assisted Pulse Rifle. Combined with the seasonal artifact updates and an increased focus on weapon-centric perks, Destiny 2’s buildcrafting is more customizable than ever before.

New Raid: The Desert Perpetual

On Saturday, July 19 at 10:00 AM PDT, Bungie will open the doors to Destiny 2’s newest raid, The Desert Perpetual, for all players who own and have completed The Edge of Fate’s campaign.

As one of Destiny 2’s pinnacle endgame activities, raids challenge fireteams of six skilled Guardians to push their teamwork, coordination, and puzzle-solving abilities to the limit. With the raid’s launch, Bungie will kick off the race for World First – a global competition to see which fireteam can conquer the raid before anyone else.

The raid will launch in Contest mode for the first 48 hours, a more difficult challenge that caps players’ power and makes enemies more aggressive. The first fireteam to complete the raid on Contest mode will earn raid belts and commemorate their legacy as World First Race champions.

Destiny 2 Major Changes in July 15 Update Version 3.65/1.160

New Feature: The Portal

General

  • The Portal is now the main access point for new activity content and is available directly from orbit.
    • Kepler Destination access
    • Portal Activity Ops access
    • Event Card access
    • Seasonal Hub access
    • Tower access
    • Quick Launch Activity Carousel
    • Information Carousel
  • The Portal contains links to the main Portal Activity nodes
    • Solo Ops
    • Fireteam Ops
    • Pinnacle Ops
    • Crucible Ops

Customization

  • Allows players to choose modifiers and improve rewards.
  • There are four primary sections to customization
    • Difficulty Tiers
    • Activity Modifiers
    • Activity Preview
    • Reward Forecast

Difficulty Tiers

  • There are five selectable difficulty tiers at the moment:
    • Normal – Power 10
    • Advanced – Power 100
    • Expert – Power 200
    • Master – Power 300
    • Grandmaster – Power 400

Activity Modifier Categories

  • Challenges
    • Unique sandbox-based challenges.
    • Up to five per activity can be selected.
  • Banes
    • Random enemies have a unique effect that makes them more powerful.
    • There are seven new bane types.
  • Boons
    • Beneficial player boosts.
      • For example, Elemental Surges.
  • Player Stakes
    • Non-sandbox-based modifiers.
    • For example, No HUD or No Starting Ammo.
  • There is also a new set of static modifiers – the rules modifiers. These include:
    • Information about how to score points.
    • Enemy tier and faction composition.
    • Enemy toughness.
    • Bane frequency.

Activity Preview Section

  • Visible on right side of activity menu during customization
  • Shows relevant activity details
    • Activity Power
    • Power Level
    • Difficulty Shield
      • Easy, challenging, or impossible

Reward Forecast Section

Reward Forecast Section

  • Visible on right side of activity menu during customization
  • Rewards are based on the Reward Score
  • Final Reward Score is based on two parameters:
    • Challenge Multiplier
      • This is fireteam based, shared by everyone on the fireteam.
      • You increase this by increasing the difficulty tier, and selecting Challenges, Banes, and Player Stakes.
    • Reward Multiplier
      • This is player based, you have full control of your Reward Multiplier.
      • You can increase this by increasing your Power level, wearing new or featured gear, and by obtaining scoring bonuses.
    • Challenge and Reward Multipliers determines Reward Score Forecast
      • Rewards that should be expected upon completing an activity.
      • You will see an engram on the Rewards Display that lists the gear tier, loot pool, and Power – and it can be inspected to see exactly what it contains.
    • Reward Score translates into rewards based no two parameters:
      • Reward Rank
        • You earn different Reward Ranks as you level up.
        • Starts at Copper, caps at Diamond V
      • Reward Package
        • Each Portal activity you play, you will earn a grade: C all the way up to A based on the score you achieved.
          • Eventually the A+ grade will be achievable as you reach the higher reward ranks.
        • The Reward Package you get is the reward you earn: Gear tier and power of the engram(s), and any currencies alongside the gear rewards.
        • Reward Ranks determine the score you need to achieve to get a specific Reward Package.

Activity Type

There are three activity types, as far as scoring points go:

  • Final-blow scoring
    • For example, strikes, Hunts, and Battlegrounds
    • Kills award small amount of points.
  • Objective scoring
    • Solo Ops and Exotic Missions
    • Completing objectives grant points.
      • There are bonuses that players can find.
  • Wave-based scoring
    • Featured in Onslaught.
    • Points are earned upon wave completion.
  • Players must score enough points to reach the tickmark on the in-game scorebar to get the forecasted Reward Package.
  • Each activity has 10,000 (and sometimes more) points available to earn before multipliers are applied once the activity is finished

New Feature: Seasonal Hub

  • New home to challenges and rewards to help your Guardian power up during the Season.
    • Challenges Hub
      • Daily and Weekly Challenges
      • Weekly Reward Track
    • Play Now Hub
      • Features Conquests
    • Seasonal Title Hub
      • Set of Triumphs that awards the Seasonal Title

Challenges Hub

  • Features two types of challenges and a Weekly Reward Track.
    • Daily Challenges
      • Three challenges that target Portal activities..
      • Progress resets each day.
      • Identical each day to provide a consistent, predictable base of progress for Seasonal Hub progress.
      • Award one rank on the Weekly Reward Track, as well as some Bright Dust and XP.
    • Weekly Challenges
      • Five challenges that also target Portal activities but ask for a bit more focus and effort to complete than the dailies.
      • Progress resets each week.
      • Three weeklies are identical each week and correspond to daily challenges.
      • Two weeklies change each week, so be sure to check the requirements before diving into activities.
      • Award four ranks on the Weekly Reward Track, as well as some Bright Dust and XP.
    • Weekly Reward Track has a set of rewards to support Power progression.
      • Resets weekly and account-scoped
      • Rewards include
        • Currencies
          • Exotic Ciphers, Unstable Cores, Strange Coins, and Bright Dust
        • Powerful Gear Engrams
          • Provides a Legendary New Tiered Gear drop
        • Armory Requisitions
          • Allows to claim one Armory Reward from Zavala during the current week.
        • Arsenal Credit
          • Allows you to claim one Arsenal Reward from Zavala during the next week.

Activities

New Campaign and Destination

  • The Edge of Fate Campaign launches at 10 AM Pacific on July 15, 2025
    • Welcome to Kepler!
    • Story Missions
    • Quests
      • General Quests
      • Exotic Quests
    • Exotics
    • Destination Weapons
    • Destination Armor
    • Destination Activities
    • Secrets
      • You’ll have to go find these on your own.

Crucible

Trials of Osiris

  • Trials of Osiris has new loot.
    • New Armor
    • New Weapons
    • Refreshed Weapons
  • Power advantages have been disabled in Trials of Osiris.
    • The minimum Power requirement for accessing Trials of Osiris has been adjusted to align with the Power Cap.
      • For Season: Reclamation, players must reach the Power Cap of 200.
    • Passage status determines Trials Multiplier, which factors into the Crucible Reward Multiplier.
      • Trials of Osiris Passage
        • Wins up to seven increases Trials Multiplier.
        • Upon reaching seven wins, you can claim a reward on the Passage itself.
      • Lighthouse Passage
        • Wins up to seven increases Trials Multiplier.
        • Active win streak continues after seven wins.
        • Lighthouse chest rewards have been rebalanced, but the general structure remains the same.
          • For example, your longest win streak leading up to seven wins still determines your Lighthouse Chest rewards.
    • Featured weapon rotation will not be available until the mid-Season update.

Competitive

  • New Competitive Rewards
    • Competitive Weapon
    • Season: Reclamation Ascendant emblem
      • Note: This emblem will be added in a later patch.
      • Players who reach Ascendent Rank within Competitive Crucible this season will be granted this emblem when it is introduced.
  • Competitive Division determines Competitive Multiplier, which factors into Crucible Reward Multiplier.
  • The Competitive weapon rewards now drops at a percent-chance on wins.
    • The chance increases with your highest seasonal Competitive Division.
      • 20% chance at Copper, up to 50% chance at Ascendant.
    • Gear tier is determined by Reward Package, while Power is capped relative to your current Power.

Cutting Edge

  • New loadout-restricted playlist that requires a full set of New Gear.
    • The full New Gear bonus is applied to the Crucible Reward Multiplier.
  • Rotates weekly through different game modes and fireteam sizes.
    • Each mode has a curated set of five maps for the week.
  • This playlist is locked until Friday of the first week of the Season.

Raids and Dungeons

New Raid – The Desert Perpetual

  • Launches Saturday, July 19 at 10 AM Pacific
  • No Spoilers
    • You’re reading sub-bullets for a “No Spoilers” patch note?
      • We’re not even halfway done with these patch notes.
        • Buckle up!

There’s a ton more changes and improvements made, and if you want to read it all, I suggest getting a cold drink since it’ll be a long read.

With this big of an overhaul, don’t be surprised to see Bungie release a follow-up patch to sort out any bugs from this massive update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.