DNF Duel Update 1.40 Brings New DLC Character “Spectre” This July 12

DNF Duel Update 1.40

Arc System Works has released DNF Duel update 1.40 today for all platforms to add the new DLC character named Spectre. Several other gameplay balancing changes have also been made. Check out the July 12 patch notes for DNF Duel down below.

DNF Duel Update 1.40 Patch Notes | DNF Duel July 12 Patch Notes:

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More strategy options are available with the newly added system!

‘Indomitable Spirit’ allows you to fight more aggressively by making ‘Conversion’ available with White Damage received.

Skill Skill Command The following changes have been made in v.1.40 patch.
Indomitable Spirit ←+B+S while guarding New system added.
Backward Dodge ←+G New system added.
Awakening Effect Activated when the total of remaining HP and White Damage reaches a certain point or below.
Standard Grab A+B or ←+A+B Standard A’, ‘Standard B’, ‘Crouching A’, and ‘Crouching B’ can be canceled.
(Except for Launcher’s ‘Standard B’ and ‘Crouching B’)
Guard Cancel Attack →+B+S while guarding Increased the recovery.
Increased the knockback range and lowered the height of the launch upon hit.
Guard Gauge Increased the recovery speed.
Reduced the maximum Guard Gauge of all the characters.
Standard B B Made the untech time consistent except for some characters.
Crouching B ↓+B Made the untech time consistent except for some characters.
Airborne A A while airborne Made the untech time consistent.
Increased the damage scaling received.
A combo starter, increased the combo time scaling received upon hit.
Airborne B B while airborne Made the untech time consistent.
Other Standard Attacks/Skills Reduced the extremely long untech time for some skills.

Mid-range strategy is enhanced, now that ‘Mountainous Wheel’ can be canceled with ‘Ashe Fork’!
‘Bloodlust’ can be used in combos!
Now you can recover HP during combos!
Skill Skill Command The following changes have been made in v.1.40 patch.
MP Recovery Speed Reduced the MP recovery speed.
Standard B B Reduced the hit back.
Reduced the guardback.
Ghost Slash S Reduced the hit back.
Mountainous Wheel ←+S Can be canceled with ‘Ashe Fork’ while airborne.
Ashe Fork ↓+S while airborne Increased hitstop duration.
Reduced the guard stun against landing.
Frenzy MS Increased the cooldown for MP recovery.
Bloody Twister MS during Frenzy A combo starter, increased the combo time scaling received upon Projectile hit.
Increased the combo time scaling received upon its Vacuum connecting against the opponent during the combo.
Raging Fury (Standard/during Frenzy) ↓+MS Reduced the MP cost.
Increased the cooldown for MP recovery.
Blood Sword (Standard/during Frenzy) →+MS The first and second hit can be jump canceled upon hit.
Bloodlust (Standard/during Frenzy) ←+MS Can hit the opponent even during a combo.
The minimum damage is set.
Reduced the cooldown for MP recovery.
Outrage Break MS while airborne Increased the cooldown for MP recovery.

Various MP skills are enhanced and thus, are more useful!
Dominate the fight with the enhanced skills!
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard Grab A+B or ←+A+B Reduced the recovery upon hit.
Standard B B Increased the recovery.
Increased the damage scaling received.
A combo starter, increased the combo time scaling received upon hit.
Crouching B ↓+B Increased the recovery.
Reduced the guard stun.
Increased the damage scaling received.
Cleave: Upper ↓+S Can be jump canceled even when guarded.
Cleave: Cut →+S Reduced the untech time.
Cleave: Slash ←+S Reduced the untech time.
Brandish MS Increased the minimum damage.
Reduced the recovery.
Inferno Charge MS during Brandish Increased the minimum damage.
Can be jump canceled.
Launches the opponent higher.
Reduced the guard stun.
Increased the MP cost.
Increased the cooldown for MP recovery.
Crescent Slash ↓+MS during Brandish Increased the damage.
Increased the White Damage inflicted when guarded.
Reduced the damage scaling received.
Increased the minimum damage.
Increased the guard stun.
Reduced the cooldown for MP recovery.
Increased the MP cost.
Dread Bore →+MS during Brandish Increased the minimum damage.
Reduced the MP cost.
Reduced the cooldown for MP recovery.
Increased the guardback.
Increased the untech time against the multi-hit attack.
Behead ←+MS during Brandish Increased the minimum damage.
Moved up the timing for activation of Armor effect.
Removed the Armor effect against low attacks.
Increased the MP cost.
A combo starter, increased the combo time scaling received upon hit.
Lunge Strike ↓+MS Increased the minimum damage for the first and second hit.
Earthshatter →+MS Reduced the recovery.
Reduced the damage scaling received.
Launches the opponent higher.
Increased the MP cost.
Increased the cooldown for MP recovery.
Devastate ←+MS Increased the minimum damage.
Reduced the MP cost.
Doom Glaive MS while airborne Reduced the damage scaling received for the first hit.
Increased the minimum damage.
Reduced the MP cost.

Easier to use ‘Rising Fist’ as an anti-air, with the increased Invulnerability duration!
Maintain your attack position with the various A Attack skills’ reduced recovery!
Rush into the opponent even more aggressively from short-range.
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard A A Reduced the recovery.
Increased the guard stun.
Standard A (2nd hit) A while Standard A Reduced the recovery.
Crouching A ↓+A Reduced the recovery.
Tiger Chain Strike S Can be canceled with various MP skills even on whiff.
Tiger Chain Strike (2nd hit) S during Tiger Chain Strike Can be canceled with various MP skills even on whiff.
Muse’s Uppercut ↓+S Can be canceled with various MP skills even on whiff.
Low Kick ←+S Can be canceled with various MP skills even on whiff.
Shadowless Kick MS Reduced the White Damage inflicted when guarded.
Increased the MP cost.
Rising Fist ↓+MS Increased the Invulnerability duration upon the hurtbox activation.
Increased the cooldown for MP recovery.
Mountain Pusher →+MS A combo starter, increased the combo time scaling received upon hit.
Increased the cooldown for MP recovery.
One Inch Punch ←+MS Reduced the Guard Gauge Damage.
Tornado Kick MS while airborne Reduced the White Damage inflicted when guarded.
Increased the cooldown for MP recovery.

Enhanced damage for ‘Aerial Break Down’ when used in combos!
Various skills can be followed-up by more movements with the additional cancel options!
Skill Skill Command The following changes have been made in v.1.40 patch.
Fling (Standard/Hold) S/S (Hold) Can be canceled with ‘Air Steiner’ upon hit.
High Kick (Hold) ↓+S (Hold) Can be jump canceled even when guarded.
Neck Snap (Standard) →+S Reduced the damage scaling received for the first and second hit.
Increased the untech time against the first and second hit.
Can be canceled with ‘Fling’ and ‘Air Steiner.’
Increased the MP recovery when hit.
Neck Snap (Hold) →+S (Hold) Increased the untech time against the first hit.
Reduced the damage scaling received for the first hit.
Can be canceled with ‘Fling’ and ‘Air Steiner.’
Increased the MP recovery when hit.
Shoulder Tackle (Standard) →+MS Reduced the damage scaling received.
A combo starter, increased the combo time scaling received upon hit.
Shoulder Tackle (Hold) →+MS (Hold) Reduced the damage scaling received.
Reduced the untech time.
Increased the combo time scaling received.
Break Down (Hold) ←+MS (Hold) Reduced the start-up for the hurtbox.
Increased the damage inflicted when used in a combo.
Reduced the damage scaling received.
Aerial Break Down (Standard) MS while airborne Increased the damage inflicted when used in a combo.
Increased the minimum damage.
Aerial Break Down (Hold) MS (Hold) while airborne Increased the damage inflicted when used in a combo.
Increased the minimum damage.

Neutral play is enhanced with the adjustments to various A and B Attacks!
Overall, skills are enhanced and easier to use with the new cancel options for combos and attack strategy!
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard A A Can be canceled with dash and backstep even on whiff.
Reduced the damage scaling received.
Standard A (2nd hit) A while Standard A Reduced the damage scaling received.
Crouching A ↓+A Can be canceled with ‘Standard A.’
Standard B B Increased hitstop duration.
Increased the input time window for canceling.
Crouching B ↓+B Increased hitstop duration.
Increased the input time window for canceling.
Mach Kick S Reduced the damage scaling received.
Windmill →+S Can be canceled with ‘Triple Tap.’
※ Cannot be used more than once in a single combo.
Triple Tap ←+S Can be canceled with ‘Windmill.’
※ Cannot be used more than once in a single combo.
Reduced the damage scaling received for the first hit.
Reduced the guard stun for the shooting part.
Suppressive Barrage MS Increased the damage for the last hit.
Suppressive Barrage (2nd) MS while Suppressive Barrage Increased the damage for the last hit.
Suppressive Barrage (3rd) MS while Suppressive Barrage (2nd) Increased the damage for the last hit.
Death Hawk ←+MS Reduced the damage scaling received for the multi-hit attack.
Reduced the damage for the multi-hit attack.

Now it’s easier to use MP skills with the reduced MP cost and cooldown for MP recovery!
Long-range neutral play is enhanced with the new cancel options!
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard A (2nd hit) A while Standard A Increased the recovery.
Crouching A ↓+A Increased the recovery.
Standard B B Can be canceled with ‘Steyr AMR,’ ‘Cannon Ball’ and ‘Spriggan.’
Increased the recovery.
Steyr AMR S Can be canceled with ‘FM-31 Grenade Launcher,’ ‘Cannon Ball’ and ‘Spriggan.’
Increased the combo time scaling received upon the second hit during a combo.
FM-31 Grenade Launcher ↓+S Can be followed-up by ‘Cannon Ball’ and ‘Spriggan.’
Launches the opponent lower.
Charge Laser Rifle MS Reduced the cooldown for MP recovery.
BBQ ↓+MS Reduced the cooldown for MP recovery.
X-1 Extruder →+MS Increased hitstop duration.
Increased the cooldown for MP recovery.
A combo starter, increased the combo time scaling received upon hit.
FM-92 mk2 Lancer ←+MS Reduced the MP cost.
Reduced the recovery.
Enlarged the hitbox of the Projectiles when hitting the ground.

Maintain your attack position with the enhanced Standard Attacks!
‘Summary Justice’ is more useful with the new jump cancel option!
Skill Skill Command The following changes have been made in v.1.40 patch.
Crouching A ↓+A Increased the guard stun.
Standard B B Increased the guard stun.
Reduced the hurtbox.
Crouching B ↓+B Increased the guard stun.
Punishing Cross S Increased the guard stun.
Rising Cut ↓+S Increased the guard stun.
Cut-in Dash →+S Moved up the cancel time window when canceling with another skill.
Flege’s Essence ←+S Moved up the cancel time window for ‘Cut-in Dash.’
Raid ↓+S while airborne Reduced the damage for the first hit.
Increased the damage scaling received for the first and second hit.
Flege’s Firebomb MS Increased the cooldown for MP recovery.
Summary Justice →+MS Can be jump canceled.
Increased the damage for the third hit.
Reduced the damage for the first hit.
Reduced the minimum damage for the first and second hit.
Reduced the guard stun for the second and third hit.
Burning Wheel ←+MS Increased the recovery.
God’s Wrath MS while airborne Reduced the time scaling received for the last hit.
A combo starter, increased the combo time scaling received upon hit.

Standard B’ and ‘Airborne B’ can be used to start combos, making them more powerful!
Easier to use MP skills with a significant increase in the MP recovery upon Standard Attack hits.
Skill Skill Command The following changes have been made in v.1.40 patch.
Attacks/Skills Increased the MP recovery when hit.
Standard A (2nd hit) A while Standard A Reduced the guard stun.
Standard B B Launches the opponent higher after the ground bounce upon hit and reduced the knockback range.
Reduced the damage scaling received.
Airborne B B while airborne Increased the hit/guard stun.
Reduced the damage scaling received.
Increased the knockdown time.
Reduced the knockback range.
Increased the landing recovery.
Launches the opponent lower.
Hammer of Repentance S Reduced the recovery.
Reduced the damage scaling received.
Can be canceled with other skills upon hit.
※ Can be canceled with ‘Flash Sphere’ and ‘Saint Counter’ upon guard as well.
Hammer of Repentance (airborne) S while airborne Reduced the recovery.
Reduced the damage scaling received.
Can be canceled with other skills upon hit.
※ Can be canceled with ‘Flash Sphere’ and ‘Saint Counter’ upon guard as well.
Sacred Upper ↓+S Reduced the damage scaling received for the first hit.
Increased the minimum damage for the second hit (downward hit).
Increased the recovery.
Flash Sphere →+S Reduced the damage scaling received.
Increased the combo time scaling received upon hit during a combo.
Miracle Splitter MS The second hit launches the opponent higher.
Increased the damage scaling received.
A combo starter, increased the combo time scaling received upon the first hit.
Haptism ↓+MS Reduced the MP cost.
Removed the Armor effect against low attacks.
Deflection Wall →+MS Increased the damage.
Increased the White Damage inflicted when guarded.
Increased the untech time.
Increased the guard stun.
Increased the start-up for the hurtbox.
Increased the recovery.
Reduced the duration after the hurtbox becomes active.
Increased the combo time scaling received.
Increased the cooldown for MP recovery.
Grace Of Lemidios ←+MS Increased the duration of the effect.
Increased Defense during the effect.
Reduced the cooldown for MP recovery.
Removed the Armor effect.
Increased the recovery.
Delayed the activation timing of the effect.
Holy Shock Skills used during Grace of Lemidios effect Increased the minimum damage.
Increased the untech time.
Reduced the knockback range.
Reduced the damage.
Reduced the White Damage inflicted when guarded.
Spear of Victory MS while airborne Reduced the damage scaling received for the first hit.
Increased the untech time against the second hit.
Increased the cooldown for MP recovery.
Increased the MP cost.
Strike of Repentance ←+MS during Grace of Lemidios effect Reduced the MP cost.
Reduced the untech time.
Increased the combo time scaling received upon hit during a combo.
Increased the cooldown for MP recovery.
Apocalypse ←+MS while airborne, during Grace of Lemidios effect Reduced the damage scaling received for the explosion part.
Increased the untech time against the lasers part.
Increased the untech time against the explosion part.
The orb immediately explodes upon receiving damage while the hitbox is activated.
Reduced the White Damage inflicted when guarded.
Reduced the Guard Gauge Damage.

More combo and follow-up options are available, now with ‘Aerial Wind Upper’!
Easier to utilize MP in various situations with the enhanced MP recovery speed!
Skill Skill Command The following changes have been made in v.1.40 patch.
MP Recovery Speed Increased the MP recovery speed.
Standard A A Increased the guardback.
Standard A (2nd hit) A while airborne Increased the guardback.
Increased the recovery.
Reduced the guard stun.
Crouching A ↓+A Increased the guardback.
Increased the recovery.
Reduced the guard stun.
Airborne A A while airborne Increased the guardback.
Standard B B Increased the recovery.
Reduced the guard stun.
Crouching B ↓+B Increased the guardback.
Increased the recovery.
Airborne B B while airborne Increased the guardback.
Wind Blaster S Can be jump canceled even when guarded.
Reduced the guardback.
Increased the recovery.
Wind Blaster (airborne) S while airborne Increased the guardback.
Increased the landing recovery.
Wind Upper ↓+S Increased the guardback.
Reduced the guard stun.
Wind Upper (airborne) ↓+S while airborne New move added.
Sweeping Wind →+S Increased the input time window for jump cancel.
Increased the guardback.
Storm Strike S (Hold for a certain time) Can be canceled with ‘Sweeping Wind’ and ‘Headwind.’
Increased the guard stun.
Increased the knockdown time.
Increased the guardback.
Increased the recovery.
Increased the combo time scaling received.
Eye of the Storm ↓+MS Can be canceled with ‘Wind Orb’ upon hit/guard while Awakening Effect ‘Eye of the Storm’ is activated.

Aerial Lantern Firebomb’ can be canceled with ‘Showtime!’ and ‘And, Scene’!
Throw raging waves of attacks from air and ground by cooperating with Madd!
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard A (2nd hit) A while Standard A Can be jump canceled.
Reduced the guardback.
Madd, It’s Time to Dance! ↓+S Can be canceled with dash upon hit.
Aerial Lantern Firebomb S while airborne Can be canceled with ‘Showtime!’ and ‘And, Scene!’
※ Can be used without connecting against the opponent.
Reduced the hitstop of the explosion part, except when held to the maximum level.
Showtime! (airborne)/
And, Scene! (airborne)
MS while airborne/
MS while airborne during Showtime!
Increased the recovery.

Fire Art: Fireball’ can connect against knocked-down opponents!
More follow-up options are available, now that various MP skills can be canceled with ‘Ninpo: Log Clone’ when Nin-Bounded. 
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard A A Increased the guardback.
Crouching A ↓+A Reduced the guard stun.
Standard B B Increased the guardback.
Reduced the guard stun.
Crouching B ↓+B Increased the guard stun.
Increased the guardback.
Flame Cut S Reduced the recovery.
Increased the untech time against the second hit.
Increased the guardback.
Reduced the guard stun for the second hit.
Aerial Kunai Throw S while airborne Increased the damage.
Fire Art: Fireball (Standard) MS Reduced the recovery.
Reduced the knockback range and height of the launch for the multi-hit attack.
Reduced the knockback range and increased the height of the launch for the last hit.
Fire Art: Fireball (Nin Boost) MS (Hold) Reduced the recovery.
Can be canceled with ‘Ninpo: Log Clone.’
Heavenly Fire Blast (Standard) ↓+MS Increased the hitstop duration for the hit part.
Heavenly Fire Blast (Nin Boost) ↓+MS (Hold) Increased the damage.
Increased the White Damage inflicted when guarded.
Can make the next move while airborne.
Significantly reduced the damage scaling.
Can be canceled with ‘Ninpo: Log Clone.’
Increased the hitstop duration for the hit part.
Flame Tornado (Standard) →+MS Reduced the minimum damage from a certain part of the multi-hit attack.
Increased the combo time scaling received upon the last hit during a combo.
Flame Tornado (Nin Boost) →+MS (Hold) Can be canceled with ‘Ninpo: Log Clone.’
Reduced the minimum damage from a certain part of the multi-hit attack.
Increased the combo time scaling received upon the last hit during a combo.
Toad Oil Bomb (Standard) ←+MS Reduced hitstop duration of the toad.
The opponent no longer staggers upon hit on the ground but receives a normal hit.
Increased the recovery.
A combo starter, increased the combo time scaling received upon hit.
Increased the cooldown for MP recovery.
Toad Oil Bomb (Nin Boost) ←+MS (Hold) Can be canceled with ‘Ninpo: Log Clone.’
Reduced hitstop duration of the toad.
Increased the recovery.
A combo starter, increased the combo time scaling received upon hit.
Increased the cooldown for MP recovery.
Flying Shuriken (Standard) MS while airborne Reduced the MP cost when activated.
Flying Shuriken (Nin Boost) MS (Hold) while airborne Reduced the MP cost when activated.
Increased the guard stun for the explosion part.
Burning Stigma Upon MP Skill hit Increased the damage scaling received.
Reduced the untech time.
A combo starter, increased the combo time scaling received upon hit.

Moved up the cancel time window for ‘Ghost: Single Strike’ when canceling with ‘Ghost Retracer,’ making it easier to maintain your attack position!
Easier to use ‘Dyad: Soul Cross,’ now that it can be jump canceled even when guarded.
Skill Skill Command The following changes have been made in v.1.40 patch.
Airborne B B while airborne Enlarged the early hitbox inward.
Reduced the lower hitbox.
Ultimate Phantom Slash S Reduced the guard stun for the third and fourth hit.
Spectral Eradication ↓+S Reduced the damage scaling received.
Drive Slash →+S Reduced the damage scaling received.
A combo starter, increased the combo time scaling received upon hit.
Drive Slash (3rd hit) S upon Drive Slash hit (2nd hit) Increased the combo time scaling received upon hit during a combo.
Cross Slash S while airborne The second hit launches the opponent lower.
Ghost: Single Strike MS Moved up the cancel time window for ‘Ghost Retracer.’
Dyad: Soul Cross MS while Ghost: Single Strike Increased the damage for the second hit.
Can be jump canceled.
Ghost: Sky Slash →+MS Increased the untech time against the first hit.
Moved up the cancel time window for ‘Ghost Retracer.’
Ghost: Phantom Wind ←+MS Moved up the cancel time window for ‘Ghost Retracer.’

Agile Maneuver’s first hit and ‘Caracole’s hit part can be jump canceled!
Now it’s easier to maintain your attack position and make combo attacks!
Skill Skill Command The following changes have been made in v.1.40 patch.
Airborne B B while airborne Reduced the hitbox.
Increased the guardback.
Reduced the hitstun.
Agile Maneuver →+S The first hit can be jump canceled upon hit.
Increased the untech time against the first hit.
The first hit launches the opponent higher.
Dead Six Swhile airborne Increased the untech time.
Launches the opponent higher.
Increased the landing recovery.
Bill Drill ↓+MS Can be canceled with ‘Shattering Strike (Battle Command)’ upon hit/guard while Awakening Effect ‘Battle Command’ is activated.
Caracole →+MS Can be jump canceled upon the hit part’s hit/guard.
Helix Dive MS while airbone Increased the untech time against the multi-hit attack.
Reduced the guard stun for the last hit.
Launches the opponent higher.
Shattering Strike (Battle Command) MS after MP skills, while Awakening Effect ‘Battle Command’ is activated Increased the combo time scaling received upon the last hit during a combo.

Easier to connect against knocked-down opponents or maintain attack position after ‘G-Bomb (Standard/Aerial)’!
More versatile play is available with the additional jump cancel and dash cancel options!
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard B B Can be jump canceled.
Increased the hitstun.
Sword Bomb S Can be jump canceled.
G-Bomb (Ground/Airborne) →+S/S while airborne Increased hitstop duration.
A combo starter, increased the combo time scaling received upon hit.
Igniting Slash MS Increased the MP cost.
Igniting Slash (2nd hit) MS during Igniting Slash Can be canceled with dash only upon hit.
Reduced the MP cost.
Igniting Slash (3rd hit) MS during Igniting Slash (2nd hit) Can be dash canceled.
Reduced the damage scaling received.
Reduced the MP cost.
A combo starter, increased the combo time scaling received upon hit.
Perfect Batting ↓+MS Can be canceled with ‘Get On Fire (2nd)’ upon hit/guard while Awakening Effect ‘Handle Explosives’ is activated.
Get On Fire →+MS Reduced the MP cost.
Get On Fire (2nd hit) MS while Get On Fire (2nd hit) Reduced the MP cost.
Oppression ←+MS Increased the MP cost.
Increased the cooldown for MP recovery.
A combo starter, increased the combo time scaling received upon hit.
Disastrous Quake MS while airborne Increased the MP cost.
Increased the cooldown for MP recovery.
Reduced the untech time against the second hit.
Increased the combo time scaling received upon the last hit during a combo.

‘More combo options are available, now that ‘Shield Uppercut’ can be canceled with ‘Lethal Punto (Hold)’!
Enhanced airborne attacks by moving up the time window for follow-up movements during airborne dash! 
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard A A Can be canceled with ‘Crouching A.’
Standard A (2nd hit) A while Standard A Reduced the hit back.
Reduced the guardback.
Standard B B Reduced the knockback range.
Lethal Punto (Standard) S Can be canceled with ‘Shield Uppercut.’
※ Cannot be used more than once in a single combo.
Lethal Punto (Hold) S (Hold) Can be canceled with ‘Shield Uppercut.’
※ Cannot be used more than once in a single combo.
Shield Uppercut ↓+S Can be canceled with ‘Lethal Punto.’
※ Cannot be used more than once in a single combo.
Moved up the time window for jump cancel.
Increased the guard stun.
Sky Break →+S Increased the guard stun.
Reduced the knockback range.
Finish! ←+S Reduced the knockback range.
The first hit knocks back the opponent far downward.
Knuckle Blaster S while airborne Moved up the cancel time window for ‘Dragon Wing.’
Increased the landing recovery.
Dragon Fang S while Summon Astra Reduced the minimum damage.
Increased the cooldown for MP recovery.
Dragon Smash ↓+MS Reduced the guard stun for the first hit.
Dragon Warrior Princess →+MS Reduced the Attack duration.
Dragon Wing MS while airborne Moved up the time window for various follow-up actions.
Aerial Dash MS while Dragon Wing Moved up the time window for various follow-up actions.

Overall, the use of Standard Attacks is enhanced!
‘Mysterious Slash’ can be jump canceled!
Airborne attack strategy is enhanced, now that jump attacks can be used during ‘Mysterious Slash (Aerial)’!
Skill Skill Command The following changes have been made in v.1.40 patch.
Standard A A Reduced the recovery.
Standard A (2nd hit) A while Standard A Reduced the recovery.
Crouching A ↓+A Reduced the recovery.
Standard B B Reduced the recovery.
Crouching B ↓+B Launches the opponent higher.
Mysterious Slash S Can be jump canceled.
Mysterious Slash (airborne) S while airborne Can be canceled with ‘Airborne A’ and ‘Airborne B.’
※ Can be used without connecting against the opponent.
Increased the untech time.
The opponent staggers upon Counter Hit on the ground.
Launches the opponent higher.
Increased the landing recovery.
Reduced the hitstun.
Reduced the guard stun.
Mysterious Sphere ↓+S while airborne Reduced the recovery.
Phase Shift →+S Increased the recovery.
Reduced the guard stun.
Vanish Cutter MS A combo starter, increased the combo time scaling received upon hit.
Mysterious Pierce →+MS Increased the time scaling received for the last hit.
A combo starter, increased the combo time scaling received upon hit.
Vanish Strike ←+MS A combo starter, increased the combo time scaling received upon hit.
Dominate MS while airborne Can make the next move while airborne upon hit.

Source: Nexon

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