Dragon Ball FighterZ New Balance Update Applied via Patch 1.42/1.000.009
Before the year is over, Bandai Namco has pushed out a new Dragon Ball FighterZ balance update on all platforms this December 4. While this doesn’t house any new content, this update will still be something players will welcome with open arms to provide more balance to certain characters.
Console gamers will see the download appear as Dragon Ball FighterZ update 1.42/1.000.009, and this should be a small download.
For the complete list of character changes, read on. Note that character balance changes were applied a month ago, which we also wrote about.
Dragon Ball FighterZ Balance Changes for December 4
System Mechanics
Jumping Unique Attack, Jumping ↓ Unique Attack
- For some characters, fixed an issue in which using a jumping unique attack or jumping ↓ + unique attack after a Simple Dash input and hitting the opponent would result in a Super Dash instead.
Vegeta (Super Saiyan)
Super Dash Kick (Medium)
- Adjusted knockback when only the final hit connects of the medium version of Vegeta (Super Saiyan)’s Super Dash Kick.
Gohan (Teen)
Crouching Unique Attack, Jumping ↓ Unique Attack, Z Assist (B-Type)
- Adjusted the distance that the projectile of Gohan (Teen)’s crouching unique attack, jumping ↓ + unique attack, and Z Assist (B Type) moves when it goes off-screen.
Frieza
Crouching Medium Attack
- Adjusted the hitbox of the first hit of Frieza’s crouching medium attack.
- Increased the distance moved when inputting → during Frieza’s crouching medium attack.
Nova Strike
- Frieza will now move when inputting ↑ on the startup of Nova Strike.
Jumping ↓ Unique Attack
- Fixed an issue in which using Frieza’s jumping ↓ + unique attack after a Simple Dash input would result in a Super Dash instead.
You must die by my hand!
- Sped up startup of Frieza’s “You must die by my hand!”
Krillin
Jumping Unique Attack
- Adjusted Krillin’s jumping unique attack so that diagonal inputs will be ignored when entering → to change projectile speed.
- Adjusted Krillin’s jumping unique attack so that diagonal inputs will be ignored when inputting an additional → or ←.
- Adjusted the distance that the Ki Blast in Krillin’s jumping unique attack moves when inputting an additional → or ←.
Yamcha
Jumping ↓ Unique Attack
- Fixed an issue in which using Yamcha’s jumping ↓ heavy attack after a Simple Dash input would result in a Super Dash instead.
Gotenks
Z Assist (B-Type)
- Fixed an issue in which the properties of Gotenks’s Z Assist (B Type) would change under certain conditions.
Android 21
Hors d’Oeuvre Stab (Heavy)
- Increased stun time of Android 21’s Hors d’Oeuvre Stab (Heavy) when not in animation.
Zamasu (Fused)
Z Assist (A-Type)
- Adjusted damage scaling and fixed an issue in which the Ki gauge would increase when using Zamasu (Fused)’s Z Assist (A Type).
Heaven’s Flash
- Fixed an issue in which the quick dash behavior of Zamasu (Fused)’s Heaven’s Flash would change under certain conditions.
- Super Attacks can now be used during the latter half of the quick dash of Zamasu (Fused)’s Heaven’s Flash.
Videl
Defender of Love & Justice, Great Saiyaman!
- Sped up the timing at which Videl’s “Defender of Love & Justice, Great Saiyaman!” enters a powered-up state.
Justice Revenge
- Extended the range at which Videl’s Justice Revenge hits while in a powered-up state.
Goku (GT)
Jumping ↓ Unique Attack
- Fixed an issue in which using Goku (GT)’s jumping ↓ + unique attack after a Simple Dash input would result in a Super Dash instead.
Kamehameha
- Adjusted stun time when the grounded version of Goku (GT)’s Kamehameha connects.
Janemba
Shadow Kick
- Adjusted where Janemba’s Shadow Kick appears when attacking an opponent standing on the ground.
Kefla
Gigantic Breaker
- Kefla’s Gigantic Breaker can now be ended if the button is not held down when Z Changing during the attack.
Goku (Ultra Instinct)
Secret Sensation
- The Ki gauge will now decrease upon movement while the opponent is taking damage during Goku (Ultra Instinct)’s Secret Sensation.
Master Roshi
Thunder Shock Surprise
- Adjusted behavior when Master Roshi’s Thunder Shock Surprise connects.
Reverse Kamehameha
- Adjusted prioritization between mid-air dash and Master Roshi’s Reverse Kamehameha.
Hopefully, this signals that Bandai Namco’s renewed interest in supporting DB FighterZ will continue into 2026.
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