Dragon Ball: The Breakers Update 1.13 Out for Patch 4.1

dragon ball: the breakers update 1.13

Developer Dimps has released Dragon Ball: The Breakers update 1.13 today for patch 4.1. You can expect to see a lot of gameplay improvements and bug fixes. Read on for the December 11 Dragon Ball: The Breakers patch notes down below.

Dragon Ball: The Breakers Update 1.13 Patch Notes | Dragon Ball: The Breakers Update 4.1 Patch Notes | Dragon Ball: The Breakers December 11 Update Patch Notes:

Update Details

  • Ranking System Implemented

The ranking system will be available once maintenance finishes!
For more information about the Preliminary Ranked Matches that will be available during the current season, click here:
[Season 4] Preliminary Ranked Matches Begin!

Major In-Game Updates

Changes to Super Transpheres

✦ Added countermeasures for Survivors in the early phase of the match
✦ Implemented countermeasures for disadvantageous situations near the end of matches with Raider Broly

      • Due to the above changes, the super transpheres that appear in matches with Raider Broly have received the following adjustments:

Reduced the interval between the beginning of the match and when level 2 super transpheres start appearing from 120 seconds to 45 seconds
Increased the interval between when an Ultimate Dragon Change induced by using a level 2 super transphere ends and when the next super transphere appears from 30 seconds to 45 seconds
Increased the interval between when an Ultimate Dragon Change induced by using a level 3 super transphere ends and when the next super transphere appears from 10 seconds to 45 seconds
Reduced the interval between when Raider Broly reaches evolution level 3 and when level 3 super transpheres start appearing from 40 seconds to 30 seconds
Increased the interval between when Raider Broly reaches evolution level 4 and when level 4 super transpheres start appearing from 15 seconds to 30 seconds

*For the above points, the intervals in points 2 and 4 must both end before level 3 super transpheres will appear, and the intervals in points 3 and 5 must both end before level 4 super transpheres will appear.

– – – – – – – – – – – – – – – – – – – – – – – – – – – – –

      • Enabled cancelling transformation after using a super transphere that is of a lower level than the Raider’s evolution level
      • Slightly reduced the damage, range, and speed of normal Ki Blasts during a level 2 Ultimate Dragon Change via super transphere
      • Increased the range of normal Ki Blasts during a level 3 Ultimate Dragon Change via super transphere
      • Slightly reduced the damage and range of normal Ki Blasts during a level 4 Ultimate Dragon Change via super transphere
      • Increased the speed and slightly increased the effective range (size of the Ki Wave) of the Super Attack of Goku (Super Saiyan) that can be performed by a level 2 Ultimate Dragon Change via super transphere
      • Increased the speed of the Super Attack of Vegeta (Super Saiyan) that can be performed by a level 2 Ultimate Dragon Change via super transphere
      • Slightly reduced the damage of the Super Attack of Gogeta (SSGSS) that can be performed by a level 4 Ultimate Dragon Change via super transphere
      • Increased the amount of damage taken during a level 4 Ultimate Dragon Change via super transphere to match that of level 3

Miscellaneous

      • Slightly increased Raider Broly’s base HP
      • Increased the time Survivors downed by Raider Broly at evolution level 2 can be revived from 60 seconds to 90 seconds
      • Increased the speed of Raider Broly evolution level 3’s normal Ki Blasts (including when using the active skill Gigantic Power)
      • Increased the damage from Raider Broly evolution level 4’s multiple Ki Blasts attack
      • Increased the amount of HP restored by Raider Broly’s passive skill Shocking Growth when evolving
      • Slightly reduced the Evolution Gauge increase granted by Raider Broly’s evolution level 2-3 passive skill Essence of the Warrior Race when ending a Survivor’s Dragon Change
        *Does not apply to Ultimate Dragon Change via super transphere
      • Increased the durability of the barrier generated by Raider Broly’s active skill Omega Blaster and Super Attack Blaster Meteor
      • Slightly reduced the time required to cancel Raiders’ jump animations into upward flight motion.
      • Due to players blocking other players by placing meals with the active skill “Cook” at the entrance to buildings, etc., characters can now pass through them.
      • Made minor adjustments to the animations of the first finishing blows dealt by raiders Cell (evolution level 2-3), Frieza (evolution level 1-3), and Vegeta (evolution level 1-3) from the survivors’ perspectives.
      • Adjusted the sound effect for the Rocket Launcher item

*All seconds values listed above are counted using the same standard as the time remaining until the end of the match.

Overview of Resolved Issues

The following are fixes for previously announced issues:

        • Enabled selection of the Dangerous Ground map
        • Fixed an issue with the new map implemented in Season 4, Dangerous Ground, that caused item boxes to be stuck inside walls
        • Disabled selection of RAIDER on the ROLE SELECTION screen
        • Fixed an issue where, when matchmaking during the Tutorial at the start of a new game, the game may freeze and send the player back to the title screen.
        • Fixed an issue where explosive damage from Super Attacks, items, etc. could pass through objects such as the super time machine startup system and hit opponent’s Raiders or Survivors.
        • Fixed an issue where, when transforming with a super transphere at the same level as an equipped Whis transphere, under certain conditions, such as performing a close-range attack at the same time as the Raider, the player could not perform any further actions until either hit by a close-range attack by the Raider or the Limit Gauge reached 0 and the transformation ended.
        • Fixed an issue where some avatar clothing items intended to be worn simultaneously could not be equipped together

Miscellaneous

      • Fixed an issue with the Survivor Skin “Oolong” where cancelling the active skill “Instant Transmission” underwater would not play the cancel animation or sound effect
      • Fixed an issue with the active skill “Floating Device” where placing the device next to a downed Survivor and attempting to revive them would stop the revival or cause the player to be unable to move.
      • Fixed an issue where, when using the active skill “Change (Camouflage)” during Dragon Change, if Dragon Change was cancelled due to the Limit Gauge running out, the skill would also be cancelled
      • Fixed an issue where, after using the active skills “Instant Transmission”, “Instant Descent”, “Instant Rise”, or a vanish move, receiving an attack while riding a vehicle during the same match would not break the barrier
      • Fixed an issue where, when knocked back due to the effect of the passive skill “Immortal Champion”, if a transformation from a super transphere or the summoning of Shenron is then performed, the character would fall straight down immediately afterward.
      • Fixed an issue where when downed by an attack immediately after executing the action for a super transphere, the transformation animation would not be correctly displayed and after it completed the player would be downed.
      • Fixed an issue where, if a survivor was underwater when a separate area was destroyed and then certain animations such as transformations via super transphere were performed, water effects would not be applied correctly.
      • Fixed an issue affecting the Raiders Majin Buu and the Ginyu Force where, if they were attacked at a certain timing while evolving from evolution level 2 to evolution level 3, their HP would be reduced to zero.
      • Fixed an issue affecting the Raider Broly where after using certain area-destroying moves or Super Attacks, the barrier generated by the active skill Omega Blaster or the Super Attack Blaster Meteor could not be reduced even when hit by certain Super Attacks of Survivors.
      • Fixed an issue where it was possible to pass through some walls on the Dangerous Ground map.
        *The Dangerous Ground map will be readded with the 4.1 update
      • Fixed an issue where, when attacking while a target was locked on, if the target performed an action to disrupt the lock on, it would become impossible to lock on again.
      • Fixed an issue where during the Tutorial matchmaking after beginning the game, if the TIPS screen timed out before the second page of the guide was displayed, it would become impossible to progress after returning to the base.
      • Fixed an issue where the game would soft lock when accepting a room invite from a friend under certain conditions.
      • Other minor bug fixes

Source: Bandai Namco

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Nikki_boagreis
Nikki_boagreis
4 months ago

Glad they fixed the matchmaking during the tutorial, ended up getting stuck and starting over twice, and making Dragon Ball Breakers more stable.

Last edited 4 months ago by Nikki_boagreis

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