Dune Awakening Update for July 7 Brings It to Version 1.1.15 and Introduces New Features

by Alex Co July 7, 2025 8:41 am in Title Updates and Patches
Dune Awakening Update for July 7

Funcom has released a new update for Dune Awakening this July 7, and this isn’t a patch that just squashes bugs, but there are even new features added for free to all players.

Chief among the new features and changes in Dune Awakening update 1.1.15 include Tier 6 resources are now easier to obtain in PvE, an element of randomization was added to the respawn timer of unique loot containers in the Deep Desert, and more.

When it comes to bug fixes, contract rewards dropping on the ground if a player’s inventory is full has been fixed, and there’s also a fix for an exploit that would allow building a vehicle with items from another player’s inventory.

Dune Awakening’s Patch for July 7 Plugs Explolit, Applies New Features

FEATURES AND CHANGES

Deep Desert, End Game, and Landsraad

  • Tier 6 resources can now be collected across wider areas in the PvE part of the Deep Desert.
  • We added an element of randomization to the respawn timer of unique loot containers in the Deep Desert.
  • The plastanium tier crafting components were split up to drop based on the content location: Imperial Testing Stations, Caves, or Shipwrecks, with each of them dropping their own selection of components. Fallen Shipwrecks and Buried Treasure can drop components from any location.
  • Added a chance of a different selection of Uniques drop in PvE loot in Deep Desert.
  • The spawn rate of medium fields increased from 5 back to 8, and of the small spice fields increased from 22 to 30.
  • The delay for leaving a PvP security zone increased from 5 to 30 seconds to prevent border camping and allow PvP players to protect their area.
  • Changed Landsraad tasks to allow for Kill and Delivery Contribution to happen after the task has been completed but awarding only personal contribution. (i.e., which faction won and how many guild votes were awarded are unaffected by contributions made after the task was completed by one faction).

Other:

  • Improved game stability.
  • Reduced the cases where the sandworm can push vehicles under terrain.
  • Added a new audio alert for the PvP zone change.

FIXES

  • Fixed an issue where the Harkonnen faction recruitment contract “Do you have what it takes?” could sometimes get stuck and couldn’t be completed if you exited the dialogue with Maxim Kazmir before selecting the line “It says here that you’re looking for recruits“ to complete the contract.
  • Fixed an issue where contract rewards dropped on the ground if your inventory was full, which could lead to situations where you would miss them. Now rewards can only be claimed when there is enough space in your inventory.
  • Fixed an issue where vehicle modules wouldn’t highlight properly after the player had applied a customization variant.
  • Fixed an issue where the positioning of a pentashield surface could overlap with an existing pentashield surface.
  • Fixed an exploit that would allow building a vehicle with items from another player’s inventory.
Not a bad patch for a Monday! Expect a lot more updates to be released for the game given the success Funcom has seen with it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.