Sucker Punch Productions has released Ghost of Yotei update 1.010 (complete version 1.010.000) on PS5, and this is another unannounced patch for the open-world action game.
While last week’s patch tackled a lot of issues, especially the missing coins and how Atsu’s horse would leave her after being summoned, there are still issues plaguing the game.
Don’t expect any new features from the patch, such as New Game+, as you can be sure Sucker Punch would announce that before rolling it out.
Ghost of Yotei Receives Update 1.010 to Resolve More Issues

Update: True to form, Sucker Punch has released the patch notes hours after the update went out.
Performance and Stability
- Fixed a rare crash that could happen when ray tracing is enabled.
- Fixed a rare crash that could occur during “Poison and Lies” if the player backtracked to the fire in the building then walked towards Oyuki with the Nine Tails NPC following Atsu.
Gameplay
- Fixed a bug that prevented the Black Ghost mask from being granted to players who purchased the Digital Deluxe Edition of Ghost of Yotei once they completed “To Catch a Spider”.
- Fixed a permanent mission blocking bug that could happen in “Fighting Fire with Fire” due to the player not being guaranteed to have flash bombs during the flash bomb trainer.
- Fixed a permanent mission blocking bug that could happen in “The Way of the Kusarigama” if the player warped into the mission during a specific point.
- Fixed a permanent mission blocking bug that could happen in “The Tale of the Oni” if the player managed to avoid seeing the “armor upgrade” scene and then left the area.
- Fixed a permanent mission blocking bug that could happen in “A Brokered Trust” if the player managed to complete part of the branching objectives and then goes and completes a different mission allowing the second branch to become available.
- Fixed a permanent mission blocking bug that could happen in “Higashi Lumberyard” if the player saved and exited the game after interrogating the enemy but before defeating Saito’s soldiers
- Fixed a permanent mission blocking bug that could happen in “Broken Horn Garrison” if the player died after killing all enemies and rescuing the prisoner but before the final conversation plays.
- Fixed a permanent mission blocking bug that could happen in “The Kusarigama’s Shame” if the player created a campsite in mission critical stealth grass.
- Fixed a permanent game blocking bug that could happen if the player climbed a tower in the Frontier, talked to an NPC, but then restarted from their last checkpoint.
- Fixed a bug that could happen in “Encounters of the Wild” that would cause the fox to appear stuck if the player had reloaded their game after seeing the bear above the cave near the sanctuary.
- Fixed a bug that would allow the player to change their loadout during the spar with Kiku in “A Wolf’s Pack”.
- Fixed a bug where the player could become stuck in a permanent respawn loop if they jumped into a pit and died soon after completing an objective or mission.
Environment
- Replaced a placeholder asset that had been along a major path in “The Kitsune’s Fate”.
Unfortunately, Sucker Punch has yet to provide any official patch notes for now, and judging from past update releases, don’t expect anything until almost a day after.
Some of the known issues the game is still facing even after the 1.009 patch has been released include:
- Wolf Blade doesn’t change guard on different sword kits
- When Atsu dies and wakes up from camp, you travel right back to the Red Crane Inn (not sure how prevalent this is)
- Crashing issues still persist
- Endless loop after death of respawning inside a hole with spikes after falling in it with your horse (this is literally game-breaking and has no known fix for now)
- When you enter water, the oxygen meter would show up and deplete as if Atsu was submerged
- Dens are locked at 50 Coins
- “Kusarigama’s Regret” mission is causing the controller to stop working properly
- Moving through Yotei Grassland is causing controller issues
- “The Last Brother” bounty bug wherein the player cannot speak to the wounded guy at the bottom of the hill, nor can you spawn any bounty hunters to slay, which is the objective. This means the graves cannot be interacted upon and leaves the player stuck.
- Shrine issue showing as incomplete
- The last Epic Box not spawning
- Bug as one reader pointed out to us, “after I killed the oni I skipped the cutscene half way through and then I got the armor upgraded screen and stuff and I would spawn at the forge in ishikari and then get locked with my screen being in the black borders, I can’t move or reload any old save, none of buttons worked my controller was charged and plugged the only thing I could do was fast travel cause it would give my the option to do another quest, anytime I fast traveled back to this forge my screen would get locked and the onyro armour upgrade screen would come up, I close the game and the same screen happens, Atsu says her fathers wolves are together and then I can’t move or pause my game.”
Hopefully, some, if not all, the issues listed above are resolved. The biggest one there is the respawn issue since that actually prevents you from playing the game, since you can’t even pause it. The only fix currently known? You have to restart the entire friggin’ game!
Once Sucker Punch releases the official patch notes, expect the article to be updated. If you have encountered new issues or still see some of the ones listed above persists even after applying the patch, leave a comment below and let us know.
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Ghost of Yotei (PS5) – Bug in “Encounters in the Wild” mission – Character stuck after bear encounter
Hello. I encountered a serious bug in Ghost of Yotei on PlayStation 5.
During the mission “Encounters in the Wild”, after meeting the big bear on the cliff, my character becomes completely stuck.
I cannot move, use fast travel, or draw weapons — only the camera works.
Reloading checkpoints, reinstalling the game, and rebuilding the PS5 database did not help. It happens every time at the same part of the mission.
This bug occurs when you meet the little bear cub, follow it to the cliff where the big bear is standing, and when the camera rises to show the big bear on the cliff, if you close the game at that moment, the bug will trigger upon the next launch.
I don’t think it’s a issue for the katana guard on the wolf blade cause of lore, it’s how Saito recognize Atsu
Buuut I would love an option to turn it on/off for the katana guards and also have the Wolf Blade as a sword kit for the secondary katana when NG+ rolls out
There is however, one sword i know of that does have it’s own hilt while equipped as your wolf blade. Pretty neat imo and I agree, I’d love to be able to turn it on/off, particularly once NG+ comes.
The Wolf Blade’s hilt not changing with different sword kits its intentional. There’s a few scenes in the game where characters pick up Atsu’s sword and realize who she is based on the sword hilt. This is also why the “Twin Wolves” design is exclusive to the Wolf Blade.
I’ve got a bug where I can’t get the scare 20 enemies with onyos howl to pop it’s stuck on 12 I’ve finished the game and tried restarting the game again all the way upto Kitsune and again up to red crane inn and still not popped even though I’ve scared 100s by know
Is that the Oxygen meter or Stamina meter?