Granblue Fantasy Versus Rising Update 2.30 Brawls Out This Oct. 14
Granblue Fantasy Versus Rising update 2.30 is now available, and with it, so is Meg, the latest DLC fighter. Along with a new character, this update is loaded with changes, including bug fixes, fighter balancing, and more.
Here’s everything in today’s Granblue Fantasy Versus Rising update.
Granblue Fantasy Versus Rising Update 2.30 Patch Notes
New DLC Character
• Meg has been added as a playable character.
• Meg has been added as a Premium Avatar.
• A music track, weapon skins, badges, trophies, card design, sticker, weapon cutout, Figure Studio poses and expressions, and crew icon for Meg have been added.
Meg must be unlocked as a playable character to access these features (except stickers and crew icons).
• Meg has been added to the Rupie Shop under Special Content.
Purchases made via the Special Content tab do not come with a bonus serial code.
• (PS5/PS4 only) Meg Purchase Bonus has been added to the Serial Codes screen in the Options menu.
>>Granblue Fantasy Versus: Rising – Meg Character Guide
A new gameplay video showcasing Meg’s unique skills is now available.
Check it out now on YouTube!
Arcade Mode
• Meg will now appear as a potential opponent.
Survival Mode
• Meg will now appear as a potential opponent.
Store/Rupie Shop
• The following items have been added to the rupie shop:
- Character Colors
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Meg character colors no. 5–21
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Character color no. 22 for 4 characters, originally obtainable from Battle Pass Round 5
- Weapon Skins
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Meg weapon skins no. 2–9
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Weapon skin no. 10 for 5 characters, originally obtainable from Battle Pass Round 5
- Character Illustrations
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Meg (Original Ver.)
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Character illustrations for 3 characters, originally obtainable from Battle Pass Round 5
- Lobby Avatars
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God Rabbit Gigamax
- Stages & Music
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2 music tracks originally obtainable from Battle Pass Round 5
- Card Designs
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4 battle card designs originally obtainable from Battle Pass Round 5
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GBVSR Photo Contest 2 winning entry limited
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GBVSR Photo Contest 2 winning entry BLUE/RED
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- Special Content
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Belial (Unadulterated Amour)
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Unlock Character: Meg
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Also available for purchase on each platform’s respective stores.
Ranked Matches
• New Master ranks have been added.
Please see our announcement for further details.
Color Ratings
• Color ratings have been removed from the game and have been replaced with icons that display the estimated skill difference between players.
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Player of higher estimated skill level |
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Player of equal estimated skill level |
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Player of lower estimated skill level |
Relative skill is calculated based on match history in the following online game modes:
– Ranked matches
– Casual matches
– Lobby matches
– Room matches
Grand Bruise!
• The time limit for Grand Bruise! points has been extended.
Grand Bruise! points will be reset, and new rewards are planned to be added in the Version 2.40 update.
Bug Fixes and Other Changes
• (Steam only) Fixed an issue in the online lobby where matching up with another player while adjusting volume in Sound Settings while on standby at a station in training mode would cause the game’s volume to not match in-game settings.
• Fixed a portion of the voices used during Versusia’s SBA, Yomotsu.
• Fixed the description within the command list for Vira’s SBA, Punishment Ray.
• Fixed an issue during online matches where the EX and SP color variants of weapon skins would not display correctly during the first round after randomly selecting a character with Lunalu.
• The command list inputs and descriptions for certain skills differed from the original Japanese and were fixed in the following languages:
English
– Fixed the descriptions for Djeeta’s skills Rising Sword and Overdrive Surge.
– Fixed the description for Djeeta (EX)’s skill Aurum Flow.
French
– Fixed an issue where each character’s color 23 was incorrectly labeled as Couleur EX2.
– Fixed the description for Lancelot’s skill Turbulenz.
– Fixed an issue where Eustace’s skill Assault Knife was incorrectly labeled as Close Combat.
German and Spanish
– Fixed an issue where some characters’ SBA simple input displayed the technical input instead.
Spanish
– Fixed the button inputs for Metera’s skill Starry Sky (Midair).
Brazilian Portuguese
– Fixed the button inputs for Djeeta (EX)’s skill Skyfall.
– Fixed the button inputs for Eustace’s skill Brake.
– Fixed the description for 2B’s skill R030: Hammer.
Battle-Related Bug Fixes
• The additional hit generated when the initial action of the following skills clashes with a projectile now deals 0 damage.
No other changes were made to the additional hit.
– Gran: Reginleiv
– Gran (EX): Reginleiv
• Fixed an issue where the second hit onward of Djeeta’s Eternal Ascendancy would whiff under certain circumstances if Djeeta’s health was below 30%, even after depleting the foe’s BP.
• The invincibility for Ladiva’s Headbutt of Love unintentionally remained until the end of the action, so armored time has been reduced.
Invincibility will now end at the end of active frames regardless of whether armor activates.
• Invincibility for Ladiva’s Headbutt of Love now ends at the same time that armor activates.
• In instances where Ladiva’s Headbutt of Love hits prior to armor activation, Ladiva will be invincible until the end of the action.
• Fixed an issue with Ferry where Far Standing would whiff if the foe acted on the first possible frame after waking up from being hit by Whip It Good ( Gespenst follow-up).
• Ferry’s Gespenst now only hits the foe when pulling them in.
This is to prevent it from locking onto partner characters such as Elsam, Tomoi, Death, and Mari.
• Fixed an issue with Eustace where Rat Race dealt damage twice in certain situations after detonating the bomb with Dead-End Fall.
• Fixed an issue with Beelzebub where knockback from Karma would behave erratically under certain circumstances.
• Fixed an issue with Nier where Death would perform an action with a recovering Love Redemption gauge if a skill command was input right as Death was about to end standby.
• Fixed an issue with Nier where executing a skill at a certain timing during Jumping would allow Nier to use the same skill again during a chain of Death actions.
• 2B’s A090: Wire now only locks on to the foe.
This is to prevent it from locking onto partner characters such as Elsam, Tomoi, Death, and Mari.
• The following skills can no longer be performed with a final input that is anything other than neutral and ↓ when using technical inputs.
This change is intended to match all other ↓↓ + Attack Button skills.
– Gran (EX): Overdrive Surge
– Djeeta (EX): Overdrive Surge
• Fixed an issue with Narmaya (EX) where knockback from Setsuna (Bladefall) would behave erratically under certain circumstances.
• Fixed an issue with Wilnas where SBA gauge recovery penalty would not take effect after his SBA, Magma Chamber’s, hit animation.
Applied other minor bug fixes.
For the complete list of character adjustments, visit the official Granblue Fantasy Versus: Rising website.
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