Gungrave GORE Update 1.04 Adds Cel-Shaded Mode and More This December 19

Gungrave Gore update 1.04

Iggymob has released Gungrave GORE update 1.04, and this is patch version 1.01 for PC users. This new update comes with a cel-shaded mode as well as several bug fixes. Check out the Gungrave GORE December 19 patch notes down below.

Gungrave GORE Update 1.04 Patch Notes | Gungrave GORE December 19 Patch Notes:

NEW ADDED SYSTEM:
  • Cel-Shaded Mode added
  • Idle Motion added (If you stay as idle for more than 10 seconds, one out of three animations will play randomly)
  • Invincible while using demolition shot
BUG FIXES:
  • Fixed issue of Burst mode being activated when FULL AUTO mode is activated and holding R2 while using Blood Cannon
  • Fixed issue of Bunji activating Burst Mode when FULL AUTO mode is activated and holding R2 while using Shoot Up
  • Fixed issue of Bunji being able to use Demolition Shots while grabbing an enemy
  • Fixed issue of Death Spear not being activated when player used dodge roll more than twice while charging
  • Fixed issue of AUTO FIRE function not working when the played save file is from before the Day One version
  • Fixed issue of NPCs still moving before Graveyard is fully activated in certain situations
  • Fixed issue of Ballad Bird Lee and Bear Walken AI stopping when a Demolition Shot is used
  • Fixed issue of Ganpo’s attack not giving any damage to Grave when standing on certain area
  • Fixed icon shown in Windows Task bar as defult icon of Unreal Engine.
  • Experimental Cave level’s changed jump platform level design is not implemented on map select image
  • Grave not getting hit by Ganpro Superior when he used certain attack and camera is looking at the same direction as Ganpo
  • Fixed issue of thrown enemies moving while using Demolition Shots
  • Grave teleporting to somewhere when getting out of Ganpo Superior’s Grab attack
  • Polished animation of Ganpo Superior
  • Fixed an issue where the death sentence looked like it is dragged out
CHANGED SYSTEM:
  • Grave’s melee attack will not cancel it’s own animaiton anymore
  • Improved Demolition Shot’s damage
  • Demolition gauge gains more per shot
  • Improved Graved Yard
  • Demolition Shots’ production added – Doom’s Rain, Death Drive, and Executioner’s Blood
  • Improved hit detection of Funeral Strke
  • Improved Parring detection so it is easier to parry those projectiles
  • Adjusted balance of the game
  • Changed HP and damage of enemies in Easy and Normal difficulty
  • Attack motion changed for Ligabu
  • Fixed animation of Bhrbau
  • Who-Knows-Who’s floor explotingm attack will be smaller
  • Ganpo Standard’s attacking range has been polished
  • When Ganpo Superior gets into phase 2, his 3-way laser attack motion has been fixed
  • Blending has been done for Ganpo Superior’s animation
  • For Quartz, her demolition point increased by 1
  • When you restart or continue at the map you previously played, the earned demolition points stay still
  • Added delay and effect when Ligabu, Zell Condorbrave, and Brhbau prepare to attack
  • Made getting out of stun easier against bosses(you will have to shake stick left and right much less now)
  • Crosshair now appears when hell hound or hell fire is being used
  • Destructible objects have been added to Infected Sewers, Grave’s Base, and Harbinger’s Pit
OTHER CHANGES:
  • Polishing Autofire HUD UI
  • Added Autofire UI save system(Maintaining last selected option)
  • Polished Demolition Shot video in Lab
  • Jump Storm Barrage can break shields now
  • Death Tornado’s tutorial explanation has been added
  • Added effect for Ligabu’s Leaping attack

That’s it for the patch notes. Gungrave GORE is out now for PC, PlayStation and Xbox. 

Source: Steam

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