Gungrave GORE Update 1.04 Adds Cel-Shaded Mode and More This December 19

by Damien Seeto December 19, 2022 5:00 am in News
Gungrave Gore update 1.04

Iggymob has released Gungrave GORE update 1.04, and this is patch version 1.01 for PC users. This new update comes with a cel-shaded mode as well as several bug fixes. Check out the Gungrave GORE December 19 patch notes down below.

Gungrave GORE Update 1.04 Patch Notes | Gungrave GORE December 19 Patch Notes:

NEW ADDED SYSTEM:
  • Cel-Shaded Mode added
  • Idle Motion added (If you stay as idle for more than 10 seconds, one out of three animations will play randomly)
  • Invincible while using demolition shot
BUG FIXES:
  • Fixed issue of Burst mode being activated when FULL AUTO mode is activated and holding R2 while using Blood Cannon
  • Fixed issue of Bunji activating Burst Mode when FULL AUTO mode is activated and holding R2 while using Shoot Up
  • Fixed issue of Bunji being able to use Demolition Shots while grabbing an enemy
  • Fixed issue of Death Spear not being activated when player used dodge roll more than twice while charging
  • Fixed issue of AUTO FIRE function not working when the played save file is from before the Day One version
  • Fixed issue of NPCs still moving before Graveyard is fully activated in certain situations
  • Fixed issue of Ballad Bird Lee and Bear Walken AI stopping when a Demolition Shot is used
  • Fixed issue of Ganpo’s attack not giving any damage to Grave when standing on certain area
  • Fixed icon shown in Windows Task bar as defult icon of Unreal Engine.
  • Experimental Cave level’s changed jump platform level design is not implemented on map select image
  • Grave not getting hit by Ganpro Superior when he used certain attack and camera is looking at the same direction as Ganpo
  • Fixed issue of thrown enemies moving while using Demolition Shots
  • Grave teleporting to somewhere when getting out of Ganpo Superior’s Grab attack
  • Polished animation of Ganpo Superior
  • Fixed an issue where the death sentence looked like it is dragged out
CHANGED SYSTEM:
  • Grave’s melee attack will not cancel it’s own animaiton anymore
  • Improved Demolition Shot’s damage
  • Demolition gauge gains more per shot
  • Improved Graved Yard
  • Demolition Shots’ production added – Doom’s Rain, Death Drive, and Executioner’s Blood
  • Improved hit detection of Funeral Strke
  • Improved Parring detection so it is easier to parry those projectiles
  • Adjusted balance of the game
  • Changed HP and damage of enemies in Easy and Normal difficulty
  • Attack motion changed for Ligabu
  • Fixed animation of Bhrbau
  • Who-Knows-Who’s floor explotingm attack will be smaller
  • Ganpo Standard’s attacking range has been polished
  • When Ganpo Superior gets into phase 2, his 3-way laser attack motion has been fixed
  • Blending has been done for Ganpo Superior’s animation
  • For Quartz, her demolition point increased by 1
  • When you restart or continue at the map you previously played, the earned demolition points stay still
  • Added delay and effect when Ligabu, Zell Condorbrave, and Brhbau prepare to attack
  • Made getting out of stun easier against bosses(you will have to shake stick left and right much less now)
  • Crosshair now appears when hell hound or hell fire is being used
  • Destructible objects have been added to Infected Sewers, Grave’s Base, and Harbinger’s Pit
OTHER CHANGES:
  • Polishing Autofire HUD UI
  • Added Autofire UI save system(Maintaining last selected option)
  • Polished Demolition Shot video in Lab
  • Jump Storm Barrage can break shields now
  • Death Tornado’s tutorial explanation has been added
  • Added effect for Ligabu’s Leaping attack

That’s it for the patch notes. Gungrave GORE is out now for PC, PlayStation and Xbox. 

Source: Steam

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Damien Seeto