Helldivers 2 Hotfix 1.007.201 Released on October 22
Jutst a few days ago, Arrowhead Game Studios released the Easy Anti-Cheat update for Helldivers 2, which also applied a huge list of balance changes.
Today, players will see Helldivers 2 hotfix 1.007.201 available for download, and this is an emergency patch aimed at resolving stability issues.
Alongside the fix, we’ve also listed the known issues the dev team are currently developing.
Helldivers 2 Hotfix Released on October 22 to Make the Game More Stable
Today’s patch does the following:
Crash Fixes
- Fixed a crash that would occur when another player joined or left the squad
Listed below are the official known issues.
New
- AMW-20 Apex’s and LAS-44 Nova’s penetration levels are mislabelled in ship management menu. They are listed as Heavy but are actually Anti-Tank.
- AMW-20 Apex’s damage falloff over distance is higher than intended.
- The Xbox Client instantly disconnects back to Ship after joining the Host on PC
- When toggling Reflection Quality to its lowest option while using RDNA 2/3 AMD GPUs, all reflections become corrupted.
Technical
- Helldiver may die after landing on top of Automaton fabricator when Player has high latency.
- Campaigns menu UI is slightly cut off when playing on some resolutions
Gameplay
- A different mission type may be generated than the mission that was selected
- Explosives can cause Helldivers hidden behind terrain to ragdoll
- Melee kills are not being correctly counted in the end-of-mission stats or career stats
- Oil/dirt/blood and other visual effects sometimes stain armor and/or helmet, making it jet black
- The ‘Operated By’ text under the Super Destroyer name is not showing the Player’s nickname
- Hellpod Avoidance Areas are inconsistent with the Player’s POV
- Red Beacon Stratagems do not follow the beacon when it changes location
- MGX-42 Bullet Storm’s muzzle flash may not be aligned with the weapon
- New Illuminate enemies are clipping through the ground and obstacles on High Value Assets missions.
- Very few enemies approach extraction when extraction zone is close to edge of map
Expect some or most of these issues to be resolved in the next update.
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