Jurassic World Evolution 2 Update 1.29 Bites Out for Patch 1.9.0

Jurassic World Evolution 2 Update 1.29
Frontier Developments has released Jurassic World Evolution 2 update 1.29 today for patch 1.9.0. You can expect to see new DLC as well as new dinosaur variants and more. Check out the Jurassic World Evolution 2 November 30 patch notes down below.

Jurassic World Evolution 2 Update 1.29 Patch Notes | Jurassic World Evolution 2 Update 1.9.0 Patch Notes | Jurassic World Evolution 2 November 30 Patch Notes:

Hello Park Managers!

We are very excited to announce that the Jurassic World Evolution 2: Cretaceous Predator Pack and free Update 8 are now available.

Read below for the full set of patch notes.

DLC – CRETACEOUS PREDATOR PACK

PREHISTORIC SPECIES

  • 4 x New Species
    • Gigantoraptor
    • Utahraptor
    • Concavenator
    • Tarbosaurus

UPDATE 8

NEW DINOSAUR VARIANTS

  • Allosaurus 2022
  • Dimorphodon 2022
  • Pteranodon 2001
  • Brachiosaurus 2001
  • Stegosaurus 1997

AUTOMATED HATCHERIES

  • Hatcheries can now be automated to more easily manage dinosaur populations. Park managers can set a target population number which the hatchery will aim to maintain
  • Use the automation button on the hatchery to enable it
  • Dinosaurs can be released via the hatchery door or delivered to another enclosure
  • Available in all hatchery types; land, aviary and lagoon

SPECIES UNLOCK SHUFFLING

  • This is a new setting to partially randomise the order in which species can be unlocked on the tech tree for both Custom Challenge and Sandbox mode.

PACK CHASE BEHAVIOUR

  • Selected carnivorous dinosaurs will now chase alongside a same species hunter as they go after their prey
  • Applies to:
    • Yutyrannus
    • Australovenator
    • Concavenator
    • Cryolophosaurus
    • Herrerasaurus
    • Monolophosaurus
    • Utahraptor
    • Troodon

NEW DECORATIONS

  • Added additional Decorations in all Building Style
    • 2x Bin
    • 1x Sun lounger
    • 3x Bench 1
    • 2x Plant pot
    • 2x Fountain
    • Lagoon Attraction Banner

PREBUILT LAYOUTS

  • Prebuilt layouts are now available as options in Sandbox and Custom Challenge Mode inspired by Campaign, Challenge and Chaos Theory levels, with existing paths, buildings, enclosures etc…
  • You can find those new preset starting layouts on the following maps:
    • United Kingdom
    • Isla Nublar 1993
    • San Diego
    • Isla Sorna
    • Isla Nublar 2015
    • Sierra Nevada (Dominion Biosyn Expansion)
    • Arizona
    • Washington State
    • Oregon
    • California
    • San Albertus (Dominion Malta Expansion)
    • San Marie (Dominion Malta Expansion)
    • Santaegidius (Dominion Malta Expansion)

PARK TEAMS

  • You can now pass through Tour Gates when manually controlling MVUs & Ranger Team vehicles

CAPTURE MODE

  • While in Capture Mode the player can now change the time of day and the weather
  • Time of Day/Weather options will not affect gameplay, and will revert back to default when Capture Mode is closed.
  • Available weather effects are map specific

AIRLIFT RELEASES

  • Players can now queue multiple asset releases for Airlift when one is already occurring.

GENE LIBRARY

  • A search bar has been added on the Genome Library and the Species Viewer to facilitate the search of species.

SHOW UNRESEARCHED FEEDERS IN THE BUILD MENU

  • The feeder menu will now show unresearched items

PATH REPLACEMENT BRUSH

  • Added a new replacement mode for the path creation tool which will overwrite the paths selected by the brush
  • Players can change the radius of the brush

BUG FIXES

  • Dinosaurs are now less likely to leave and forget their territory without a clear threat
  • Park Teams can now pass through Biosyn Sanctuary forests when controlled by the AI
  • All alternative vehicle skins available to the player are now present in Custom Challenge mode
  • Adjusted Custom Challenge sabotage risk difficulty tooltip to clarify its functionality
  • Players can now enable/disable the `Comfort` characteristic and `Fussy` trait appropriately in Custom Challenge and Sandbox modes
  • Reduced guest count requirements for Large Hotels so Malta buildings-only playthroughs are more feasible
  • Troodon, Struthiomimus, and other small animals no longer shake the ground when the camera is focused on them
  • Fixed an issue where Transport helicopters would not deliver flying reptiles between Aviaries
  • Add “Decoration Foliage” setting to Custom Challenge mode, to enable/disable decorative foliage from all biomes
  • Lagoon sections can no longer be deleted while a marine reptile is being transported to that lagoon
  • Dinosaurs are now quicker to eat from hunted prey in certain situations
  • Tuna will no longer obstruct the placement of Decorations and Buildings on edge of Lagoons
  • Research contracts should no longer be offered in Sandbox when research is disabled
  • Fixed rare instances where the players was not being able to sell the Carnotaurus in the Malta campaign
  • The Lagoon Platform is now available in the Malta Campaign
  • Fixed storms not appearing on Biosyn Sanctuary Sandbox levels
  • Single placement tree decorations now use the autumn variants in the autumn temperate square map
  • Dinosaurs will now prioritise eating and drinking over fleeing when these needs are critically low
  • Dinosaur kills by poison now contribute to kill statistics

MISC

  • Various stability fixes
  • Various animation fixes
  • Various audio fixes
  • Various text and localisation fixes

Source: Jurassic World Evolution 2

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