Killing Floor 3 Hotfix on May 22 Fixes Purchasing Issues via Patch 2.013

by Alex Co May 22, 2026 11:23 am in Title Updates and Patches
killing floor 3 hotfix may 22

Following the Text Chat Update rollout last week for Killing Floor 3, Tripwire Interactive has pushed out a new hotfix for the game today, May 22.

Console gamers will see this minor patch as Killing Floor 3 update 2.013 (complete version 2.013.000), and this is a small download across all platforms.

Don’t expect much from this, but this does fix the issue players are encountering with the in-game store.

Killing Floor 3’s May 22 Update Fixes Purchasing Issues

The hotfix today fixes the following:

  • Fixed a crash that was experienced by some clients
  • Fixed an issue where some users couldn’t purchase items from the in-game store

That’s about it. If you haven’t played the game in a while, the Text Chat Update houses some new features:

Text Chat

A full text chat system has rolled out across the game! Features include:

  • In-match text chat with team and public channels, configurable opacity, and fade-out for inactive messages
  • Text chat in the Stronghold, Pre-Match (Ready Up) lobby and the After Action Report, in addition to gameplay
  • Spectator text chat so spectators can communicate
  • Command Wheel → chat integration: command-wheel selections (callouts, requests for healing, etc.) post as messages in chat
  • Channel switching with Tab; Party / Public / Team channel separation
  • Controller support: open chat from the gamepad, right-stick to scroll, virtual keyboard on Xbox & PS5
  • Mute and unmute controls in the Social Menu now also apply to Text Chat
  • Customizable keybinds: remappable Open Chat / Team / Public / Command Wheel switch keys on both keyboard and gamepad
  • New Game Settings:
    • Text Chat on/off
    • Background opacity slider
    • Profanity filtering settings (PC Only – Console players can adjust this via their console settings)

Performance Improvements

These performance improvements primarily target the CPU, specifically focusing on optimizing the game thread to ensure smoother execution. Key updates include refined multi-pass LOD bone-pruning for Zed models and more efficient handling of audio component ticking and occlusion services. Additionally, adjustments to VFX spawn counts and UI tick rates further reduce the processing load, minimizing CPU idle time. This should translate into up to a 14% improvement in base frame time (measured on a mid spec machine) in certain scenarios.

There are many more improvements in that patch, which I suggest you read about to learn more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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