King of Fighters 15 Update 2.10 Out This Sep. 12 for Fighter Adjustments

King of Fighters 15 Update 2.10

SNK has released King of Fighters 15 update 2.10 (PS5 version 2.001.000) today for all platforms. This update includes a ton of fighter refinements. Read on for the King of Fighters 15 September 12 patch notes down below.

King of Fighters 15 Update 2.10 Patch Notes | King of Fighters 15 Update 2.001.000 Patch Notes | KOF15 September 12 Patch Notes:

 

■ SYSTEM XXXXXX

BOSS CHALLENGE
・Unlocked Clear Rewards for GOENITZ and OMEGA RUGAL
(costumes, stages, and BGMs).
* Titles will unlock when challenges are cleared, as per normal.

TRIAL
・Changed certain trials in accordance with character balance adjustments.
* Same-level trials that you’ve already cleared in the past will still be marked
as complete (even if they were included in the above changes).

DJ STATION
・Added ”Splendid Evil -KOF XV ver.-” to the following album: THE KING OF
FIGHTERS XV
Other ・Resolved several other minor issues.
Changed Area Description of Change

■ General
Crouching LK
・Changed low profile timing of certain moves (from “before attack start-up”
to “at the same time as attack start-up”).
Applies to the following characters: Iori, K´, Luong, Athena, and Elisabeth.

■ SHUN’EI –
Crouching LP ・Changed attack start-up from 5F to 4F.
Jumping HK ・Reduced hurtbox before attack start-up.
Sky Axe (Cancel Ver.) ・Changed attack start-up from 15F to 11F.
Ground Hammer (Cancel Ver.) ・Reduced all recovery frames.
Thruster Vision・Front (EX Ver.) ・Can now be canceled into Thruster Vision (Normal Ver.).
Thruster Vision・Back (EX Ver.) ・Can now be canceled into Thruster Vision (Normal Ver.).
Specter Extension ・Expanded attack hitbox.

■ MEITENKUN
Sen-Siss Hou (Follow Up)
・Increased active frames.
・Expanded attack hitbox.
(Expanded area for attack can only land when opponent is in a hit state.)
・Reduced follow-up window.
Geki Hou (Normal Ver.)
・Now connects with opponents’ projectile-invulnerable attacks.
・Reduced charge time for the Level 2 and Level 3 version.
Geki Hou (EX Ver.)
・Now connects with opponents’ projectile-invulnerable attacks.
・Changed damage on the first hit from 60 to 40.
・Increased combo scaling value.
Chou Geki Hou
・Can now Advanced Cancel or Climax Cancel on hit.
・Altered opponent behavior on hit.
Hakuchuu Musou (Normal Ver.) ・Now pulls opponents closer on first hit.
Hakuchuu Musou (MAX Ver.)
・Now pulls opponents closer on first hit.
・Expanded attack hitbox.
(Expanded area for attack can only land when opponent is in a hit state.)
Seikaku Meitengyobu
・Expanded attack hitbox.
(Expanded area for attack can only land when opponent is in a hit state.)
THE KING OF FIGHTERS XV Patch Ver.2.10

■ BENIMARU NIKAIDO
Far Standing LK
・Added an attack hitbox for the legs.
・Expanded hurtbox for the legs.
Close Standing HP ・Expanded proximity recognition.
Jumping HK ・Reduced hurtbox before attack start-up.
Inazuma Sandan-Geri (Normal Ver.)
・Can now Super Cancel from the final hit.
・Final hit no longer hits multiple times during a combo.
Rai-Kou Ken
・Increased all recovery frames.
・Reduced knockback distance on block.

■ ISLA
Crouching HP
・Reduced attack hitbox.
・Changed attack startup from 6F to 8F.
Fill-In (EX Ver.)
・Expanded attack hitbox.
・Changed where the projectile emerges.
・Reduced all recovery frames.
Scribe (LK Ver.)
・Reduced Super Cancel window.
・Reduced hitstop on hit and block.
Scribe (HK Ver.)
・Reduced Super Cancel window.
・Reduced hitstop on hit and block.
・Altered opponent behavior on hit.
Piecing C (Normal Ver.) ・No longer causes a hard knockdown.
[In Air] Back to Back
・Expanded attack hitbox.
(Expanded area for attack can only land when opponent is in a hit state.)

■ HEIDERN
Recovery
・Resolved an issue where, in rare circumstances, the character would
switch sides with the opponent when performing a Recovery
at the edge of the screen.
Close Standing LP ・Reduced all recovery frames.
Close Standing LK ・Reduced all recovery frames.
Stinger (HP Ver.)
・Changed attack start-up from 24F to 22F.
・Increased active frames.
・Increased active frames of the projectile nullification hitbox.
Stinger (EX Ver.)
・Removed Guard Point.
・Reduced knockback distance on block.
・Increased all recovery frames on block and whiff.
Heidern Slash ・No longer hits multiple times during a combo.

■ DOLORES
Close Standing HK ・Expanded proximity recognition.
Hilzuni (Normal Ver.)
・Changed from a mid to an overhead attack.
・Changed attack start-up from 12F to 24F.
・Can no longer cancel into Special Moves.
・Increased combo scaling value.
・Reduced knockback distance on hit and block.
Burj (HP Ver.) ・Changed attack start-up from 25F to 20F.
Burj (EX Ver.) ・Altered opponent behavior on hit.
Qafas Qabl (LP Ver.) ・Changed damage from 65 to 80.
Qafas Qabl (HP Ver.) ・Changed attack start-up from 22F to 20F.
Qafas Qabl (EX Ver.)
・Attack no longer travels outside the stage.
・Altered opponent flight on second hit.
Qafas Khalfi (HK Ver.) ・Changed attack start-up from 28F to 24F.
Nesh (LK Ver.) ・Expanded attack hitbox.
Nesh (HK Ver.)
・Expanded attack hitbox.
・Expanded hurtbox.
Nesh (EX Ver.)
・Changed attack start-up from 11F to 7F.
・Added invulnerability to in-air attacks.
・Expanded attack hitbox.

■ KYO KUSANAGI
Close Standing LK ・Can now be Rapid Canceled into Standing LK.
Jumping LK (Hops, Hyper Hops) ・Expanded pushbox.
Blow Back
・Reduced attack hitbox.
・Expanded hurtbox.
Jumping Blow Back
・Changed attack start-up from 12F to 14F.
・Reduced active frames.
・Reduced attack hitbox.
・Expanded hurtbox.
88 Shiki (Cancel Ver.) ・Changed from a low to a mid attack.
Ge-Shiki・Naraku Otoshi
・Changed damage from 50 to 80.
・Reduced hurtbox.
75 Shiki・Kai (Normal Ver.) ・Increased combo scaling value.
114 Shiki・Aragami
・Increased all recovery frames on block and whiff.
・Expanded hurtbox.
・Reduced attack hitbox.
* Hitbox is the same as before for opponents in a hit state.
124 Shiki・Munotsuchi ・Increased combo scaling value.
Ge-Shiki・Tsurubeotoshi
・Changed attack start-up from 24F to 21F.
・Changed damage from 60 to 80.
100 Shiki・Oniyaki [Follow-up from 402
Shiki・Batsuyomi (Normal Ver.)]
・Altered opponent behavior on hit.
182 Shiki (Level 4) ・Changed from an unblockable to a mid attack.

■ IORI YAGAMI
Close Standing HK
・Can now be canceled into Command Moves.
・Expanded attack hitbox close to the body.
Crouching LK
・Delayed the timing at which a Rapid Cancel from Crouching LP is possible.
・Changed low profile timing from “before attack start-up” to
“at the same time as attack start-up.”
Ge-Shiki・Yumebiki ・Reduced knockback distance on hit and block.
Ge-Shiki・Gofu In “Shinigami” ・Changed attack start-up from 28F to 26F.
100 Shiki・Oniyaki (LP Ver.) ・Increased all recovery frames on block and whiff.
Kuzukaze (EX Ver.) ・Removed invulnerability to physical attacks.
311 Shiki・Tsumakushi (LK Ver.) ・Reduced all recovery frames.
Ura 1018 Shiki・Yashiori (MAX Ver.) ・Changed damage from 290 to 255.

■ CHIZURU KAGURA
Close Standing LK
・Changed attack start-up from 6F to 5F.
・Reduced knockback distance on hit and block.
・Reduced all recovery frames.
Jo Katsu Cong Cong (Normal Ver.) ・Can now be canceled into Super Special Moves and above.
212 Katsu Shinsoku no Norito (EX Ver.) ・Changed damage from 100 to 80.
100 Katsu Tenjin no Kotowari (EX Ver.) ・Changed attack start-up from 9F to 7F.
Uramen 1 katsu San Rai no Fujin ・Clone no longer travels outside the stage.

■ ASH CRIMSON
Close Standing LP
・Expanded attack hitbox.
・Reduced hurtbox.
Far Standing LP ・Can now be canceled into Special Moves.
Close Standing HK
・Increased cancel window.
* Except when canceling into MAX Mode (Quick).
Genie
・Can now perform this move even while another Genie is already active.
When performed in such a manner, the active Genie will explode.
・No longer hits multiple times during a combo.
* The Normal and EX version can hit one time each.

■ ELISABETH BLANCTORCHE
Crouching LK
・Changed low profile timing from “before attack start-up” to
“at the same time as attack start-up.”
Éclair (Normal Ver.) ・Expanded pushbox.
・Changed movement speed.
Étincelle (Normal Ver.) ・Projectile no longer travels outside the stage.
Étincelle (EX Ver.)
・Projectile no longer travels outside the stage.
・Increased follow-up window.
・No longer hits multiple times during a combo.
Grêle (HP Ver.) ・Reduced knockback distance on block.
Noble-Blanche (LP Ver.) ・Changed attack start-up from 11F to 8F.
Noble-Blanche (MAX Ver.) ・Changed attack start-up from 11F to 8F.
Fête de la Lumière ・Expanded attack hitbox.
(Expanded area for attack can only land when opponent is in a hit state.)

■ KUKRI
Close Standing HK ・Expanded proximity recognition.
Shatter Strike
・Reduced all recovery frames.
* Matches that of other characters.
Nessa Senpuu (HK Ver.) ・Reduced knockback distance on first and second hit.

■ KROHNEN
Close Standing HP
・Increased knockback duration on final hit.
・Reduced knockback distance on final hit and block.
Crouching LP
・Changed attack start-up from 4F to 5F.
・Reduced attack hitbox.
Crouching LK ・Can no longer cancel into Command Moves.
Crouching HK ・Changed attack start-up from 8F to 7F.
Jumping HK
・Changed attack start-up from 7F to 9F.
・Expanded hurtbox.
Jumping Blow Back
・Reduced attack hitbox.
・Reduced active frames.
Emergency Slide (Cancel Ver.)
・Changed attack start-up from 7F to 11F.
・Reduced distance traveled.
Strike Slash (HK Ver.) ・Changed from an overhead to a mid attack.
Calamity Overdrive
・Lowered opponent flight when hit in the air.
・Changed damage from 392 to 430.
* No change in damage when used as an OTG.

■ KULA DIAMOND
Crouching HP ・Reduced hurtbox.
Crow Bite (HP Ver.) ・Altered opponent behavior when first hit lands in the air.
Diamond Breath (LP Ver.) ・Changed damage from 60 to 80.
Diamond Breath (EX Ver.)
・Expanded attack hitbox.
・Expanded projectile nullification hitbox.
Ray Spin (Sit) (EX Ver.)
・Expanded pushbox.
・Increased all recovery frames.
Falling Snowman (LP Ver.) ・Projectile no longer travels outside the stage.
Falling Snowman (HP Ver.)
・Projectile no longer travels outside the stage.
・Changed attack start-up from 58F to 53F.
Falling Snowman (EX Ver.)
・Projectile no longer travels outside the stage.
・Changed damage from 50 (x2) to 70 (x2).
・Reduced all recovery frames.
Diamond Edge (Normal Ver.)
・Expanded attack hitbox.
・Altered opponent behavior on hit.
Diamond Edge (MAX Ver.)
・Expanded attack hitbox.
・Altered opponent behavior on first and second hit.
Frozen Arena (Normal Ver.)
・Expanded attack hitbox for first hit.
・Altered opponent behavior on first hit.
Frozen Arena (MAX Ver.) ・Increased active frames on first hit.

■ ÁNGEL
Rush ・First hit now travels forward.
Close Standing HK ・Expanded proximity recognition.
Crouching HP
・Increased cancel window.
・Reduced all recovery frames.
Jumping HP ・Changed from an overhead to a mid attack.
Jumping Blow Back ・Reduced hurtbox before attack start-up.
Heavy Knee Attack ・Changed attack start-up from 5F to 4F.
Unchain・Step (Normal Ver.) ・Can now be stopped using LP + LK.

■ YASHIRO NANAKASE
Sledgehammer (LK Ver.)
・Changed from an overhead to a mid attack.
・Changed attack start-up from 24F to 21F.
・Changed jump height.
・Reduced all recovery frames.
Final Impact
・Increased damage when charged.
・Resolved an issue where the projectile level was lower than expected.

■ SHERMIE
Standing LK
・Changed attack start-up from 6F to 8F.
・Reduced attack hitbox.
・Reduced active frames.
・Increased knockback duration on hit.
・Increased all recovery frames.
Close Standing HP
・Expanded attack hitbox.
・Expanded hurtbox.
Shermie Carnival ・Reduced all recovery frames on hit.

■ CHRIS
Far Standing HK ・Reduced all recovery frames.
Reverse Anchor Kick (Normal Ver.)
・Changed attack start-up from 26F to 24F.
・Changed damage from 45 to 60.
Carry Off Kick (Normal Ver.) ・Can now be canceled into Super Special Moves and above.
Hunting Air (HK Ver.) ・Changed attack start-up from 10F to 8F.
Hunting Air (EX Ver.)
・Changed attack start-up from 6F to 4F.
・Altered opponent behavior on second hit.
・Causes a hard knockdown on non-final hits too.
・Expanded attack hitbox for both the third and final hit.
(Expanded area for attack can only land when opponent is in a hit state.)
Shooting Dancer Thrust (HP Ver.)
・Changed attack start-up from 18F to 12F.
・Altered opponent behavior when first hit lands in the air.
・Expanded attack hitbox for first hit.
(Expanded area for attack can only land when opponent is in a hit state.)
Shooting Dancer Thrust (EX Ver.)
・Altered opponent behavior on hit.
・Reduced pushbox.
・Second hit no longer hits in-air opponents.
・Changed damage on the second hit from 120 to 100.
・Increased all recovery frames.
Shooting Dancer Step (Normal Ver.) ・Can now Super Cancel from the first hit.
Chain Slide Touch
・Altered opponent behavior when hit in the air.
・Expanded attack hitbox for first hit.
(Expanded area for attack can only land when opponent is in a hit state.)

■ K’
Close Standing LK ・Can now be Rapid Canceled into other moves besides Standing LK.
Far Standing HP
・Changed attack start-up from 8F to 10F.
・Reduced attack hitbox.
・Expanded hurtbox.
Crouching LK
・Changed low profile timing from “before attack start-up” to
“at the same time as attack start-up.”
Jumping HP (Hops, Hyper Hops) ・Reduced attack hitbox.
Blackout
[Follow-up from Second Shell (EX Ver.)]
・Reduced all recovery frames.
・Can now be performed using → + LK or HK.
Air Minute Spike (LK Ver.)
・Increased command input window.
・Changed damage on Anywhere Juggle hits from 80 to 40.
Air Minute Spike (HK Ver.)
・Increased command input window.
・Changed damage on Anywhere Juggle hits from 100 to 50.
Air Minute Spike (EX Ver.) ・Changed damage on Anywhere Juggle hits from 120 to 60.

■ MAXIMA
Far Standing HP
・Can now be canceled into Special Moves.
・Reduced all recovery frames.
M-4 Vapor Cannon (EX Ver.)
・Now travels backward on hit.
・Reduced all recovery frames on hit.

■ WHIP
Strength Shot Type A “Code: Superior” ・Increased movement speed while in attack stance.
Strength Shot Type B “Code: Strength”
・Increased movement speed while in attack stance.
・Increased distance traveled by opponent on hit.
Strength Shot Type C “Code: Victory” ・Increased movement speed while in attack stance.
Crescent Swatter “Code: FS” ・Increased active frames of the projectile nullification hitbox.
Sonic Slaughter “Code: KW”
・Increased invulnerability.
・Increased active frames on first hit.

■ ANTONOV
Close Standing LP ・Reduced all recovery frames.
Crouching LP
・Reduced attack hitbox.
・Reduced hurtbox.
Crouching HP ・Changed attack start-up from 11F to 9F.
Whale Stream (EX Ver.)
・Expanded attack hitbox.
(Expanded area for attack can only land when opponent is in a hit state.)
Vertical Macho (LP Ver.)
・Added invulnerability to in-air attacks.
・Can no longer cancel into Bering Wave .
・Expanded attack hitbox for first hit.
(Expanded area for attack can only land when opponent is in a hit state.)
・Expanded attack hitbox for second hit.
・No longer causes a hard knockdown.
Vertical Macho (HP Ver.)
・Expanded attack hitbox for first hit.
(Expanded area for attack can only land when opponent is in a hit state.)
・Expanded attack hitbox for second hit.
Tunguska Bomber ・Expanded attack hitbox for first hit.

■ RAMÓN
Head Butt (Cancel Ver.)
・Altered opponent behavior on hit.
・Increased cancel window.
* Except when canceling into MAX Mode (Quick).
Tiger Neck Chancery (EX Ver.) ・Expanded throw range.
Tiger Load ・Can now follow up with Hoist 1 or Hoist 2 on hit.
Tiger Spin (Normal Ver.)
・Changed damage from 180 to 250.
・Reduced all recovery frames on hit.
Tiger Spin (MAX Ver.)
・Changed damage from 330 to 400.
・Reduced all recovery frames on hit.

■ KING OF DINOSAURS
Crouching LP
・Reduced attack hitbox.
・Reduced hurtbox.
Close Standing HP
・Changed attack start-up from 8F to 6F.
・Reduced hurtbox.
Jumping HP ・Reduced hurtbox.
Rex Head (Cancel Ver.)
・Increased distance traveled.
・Reduced knockback distance on hit and block.
Assault Raptor (EX Ver.) ・Reduced all recovery frames on hit.
Ankylo Hammer (HP Ver.)
・Expanded attack hitbox for first hit.
(Expanded area for attack can only land when opponent is in a hit state.)
Ankylo Hammer (EX Ver.) ・Expanded attack hitbox for first hit.
Dinner of Dinosaur (MAX Ver.) ・Changed damage on the final hit from 100 to 120.

■ LEONA HEIDERN
Crouching HK ・Can now be canceled into Special Moves and above.
Jumping HK ・Reduced hurtbox before attack start-up.
Jumping Blow Back ・Reduced hurtbox before attack start-up.
Moon Slasher (LP Ver.)
・Damage, stun value, and Guard Crush value when hitting the tip
of the slash are now the same as when hit up close.
Moon Slasher (HP Ver.)
・Damage, stun value, and Guard Crush value when hitting the tip
of the slash are now the same as when hit up close.
・Changed damage from 80 to 100.
Moon Slasher (EX Ver.) ・Changed damage from 120 to 140.
X-Calibur (HP Ver.) ・Altered opponent behavior on hit.
V-Slasher
・Reduced combo scaling value when canceling from Vertical Jumping HK.
・Combo scaling for moves that follow on from that V-Slasher will remain
the same as before.

■ RALF JONES
Dynamite Ralf Punch (LP Ver.) ・Reduced all recovery frames when nullifying projectiles.
Dynamite Ralf Punch (HP Ver.)
・Changed attack start-up from 15F to 13F.
・Reduced all recovery frames when nullifying projectiles.
Dynamite Ralf Punch (EX Ver.)
・Changed hit count from 3 hits to 1 hit.
* No change in total damage.
Dive Bomber Punch ・Increased command input window.

■ CLARK STILL
Ultra Argentine Backbreaker (Normal Ver.) ・Changed damage from 205 to 225.
Ultra Argentine Backbreaker (MAX Ver.)
・Changed damage from 335 to 365.
* No change in minimum guaranteed damage.
Running Three (Normal Ver.) ・Changed attack start-up from 18F to 11F.

■ TERRY BOGARD
Close Standing LP ・Reduced knockback distance on hit and block.
Far Standing LP
・Reduced all recovery frames.
・Expanded attack hitbox.
Crouching HK ・Reduced all recovery frames.
Crack Shoot (EX Ver.) ・Reduced all recovery frames.

■ ANDY BOGARD
Close Standing LP ・Changed attack start-up from 5F to 4F.
Shouryuu Dan (LP Ver.)
・Added invulnerability to in-air attacks.
・Increased active frames close to body.

■ JOE HIGASHI
Hurricane Upper (HP Ver.) ・Increased projectile speed.
Ougon no Kakato (LK Ver.)
・Changed attack start-up from 17F to 14F.
・Reduced distance traveled.
・No longer connects with opponents behind the character.
・Changed hit count from 3 hits to 1 hit.
・Adjusted damage, Guard Crush value, and stun value in accordance
with the change in hit count.
・Increased knockback duration on hit.
・Can now follow-up on in-air hit.
・No longer connects during a combo where Ougon no Kakato (LK/HK Ver.)
has already landed.
・Increased all recovery frames.
Ougon no Kakato (HK Ver.)
・No longer connects during a combo where Ougon no Kakato (LK Ver.)
has already landed.

■ RYO SAKAZAKI
Crouching LK
・Changed attack start-up from 4F to 5F.
・Reduced all recovery frames.
Crouching HP
・Increased cancel window for Super Special Moves and above,
and for MAX Mode (Quick).
Kohou (LP Ver.) ・Increased all recovery frames on block and whiff.
Kohou (HP Ver.) ・Altered opponent behavior on first hit.
Ryuuko Ranbu (Normal Ver.)
・Can no longer Advanced Cancel or Climax Cancel, except from the final hit.
・Expanded attack hitbox.
(Expanded area for attack can only land when opponent is in a hit state.)
Ryuuko Ranbu (MAX Ver.)
・Expanded attack hitbox.
(Expanded area for attack can only land when opponent is in a hit state.)

■ ROBERT GARCIA
Close Standing LP ・Changed attack start-up from 5F to 4F.
Far Standing HP ・Can now be canceled into Special Moves and above.
Ryuuga (LP Ver.)
・Added invulnerability to in-air attacks.
・Expanded attack hitbox for first hit.
・Brought forward the timing at which the hitbox becomes an in-air hitbox.
Ryuuga (HP/EX Ver.) ・Expanded attack hitbox for first hit.
Hien Senpuu Kyaku (LK Ver.) ・Altered opponent behavior on hit.

■ KING
Close Standing LK
・Reduced knockback distance on hit and block.
・Reduced all recovery frames.
Sliding (Cancel Ver.) ・Changed from a low to a mid attack.
Trap Kick (Cancel Ver.) ・Changed damage from 50 to 60.
Air Venom Strike (EX Ver.) ・Changed damage from 80 to 120.
Tornado Kick (HK Ver.) ・Increased follow-up window after first hit.
All Super Special Moves (Normal/MAX Ver.) ・Can no longer Advanced Cancel or Climax Cancel, except from the final hit.

■ ATHENA ASAMIYA
Crouching LK
・Changed low profile timing from “before attack start-up” to
“at the same time as attack start-up.”
Close Standing HP ・Reduced knockback distance on hit.
Crouching HP ・Increased knockback duration on hit.
Phoenix Bomb (Air) ・Increased all recovery frames when performed during a back step.
Psycho Shoot (LP Ver.)
・Expanded attack hitbox.
・Changed damage from 65 to 80.
Psycho Shoot (HP Ver.)
・Expanded attack hitbox.
・Changed damage from 70 to 85.
Psycho Shoot (EX Ver.) ・Changed damage from 45/45 to 50/50.
[On Ground] Shining Crystal Bit
(Normal Ver.)
・Changed attack start-up from 6F to 4F.
・Changed damage from 180 to 200.
[In Air] Shining Crystal Bit
(Normal Ver.)
・Changed damage from 180 to 200.
Shining Crystal Bit (MAX Ver.) ・Changed damage from 330 to 350.

■ MAI SHIRANUI
Walk Backward ・Increased movement speed.
Kachousen (EX Ver.)
・Projectile no longer travels outside the stage after bouncing off the opponent.
・Altered opponent behavior on hit after the projectile bounces off them.
・No longer hits multiple times during a combo.
Hissatsu Shinobi-Bachi (HK Ver.) ・Causes a hard knockdown.
Kagerou no Mai ・Lowered opponent flight on hit.

■ YURI SAKAZAKI
Far Standing LK
・Reduced attack hitbox.
・Reduced hurtbox.
Far Standing HP
・Changed attack start-up from 6F to 8F.
・Moved attack hitbox downward.
・Reduced attack hitbox.
・Moved arm hurtbox downward.
・Reduced hurtbox.
・Increased all recovery frames.
Shien (Normal Ver.) ・Changed damage from 40 to 60.
Shien (Cancel Ver.) ・Changed from a low to a mid attack.

■ BLUE MARY
Close Standing LP ・Reduced all recovery frames.
Close Standing LK ・Reduced all recovery frames.
Double Rolling (Normal Ver.) ・Changed damage from 20/30 to 40/50.
Double Rolling (Cancel Ver.) ・Changed second hit from a low to a mid attack.
Vertical Arrow (EX Ver.)
・Can now follow up second hit with M. Snatcher .
* M. Snatcher has Anywhere Juggle properties in these post-EX situations.
M. Snatcher ・Changed input to LK or HK.
M. Typhoon (MAX Ver.) ・Will now combo from an Advanced Cancel off the final hit of M. Splash Rose .

■ VANESSA
Far Standing LK ・Expanded attack hitbox.
Crouching HK ・Increased cancel window.
Jumping HP (Normal/Hyper Jumps) ・Changed attack start-up from 7F to 6F.
One-Two Puncher (Normal Ver.)
・Reduced all recovery frames.
* Second hit start-up is now faster as a result.
Puncher Upper [Follow-up from
Puncher Vision (Forward) (EX Ver.)]
・Reduced all recovery frames.
Puncher Upper [Follow-up from
Puncher Vision (Backward) (EX Ver.)]
・Reduced all recovery frames.
Puncher Straight [Follow-up from
Puncher Vision (Forward) (Normal Ver.)]
・Changed attack start-up from 15F to 13F.
・Expanded pushbox.
・Increased follow-up window.
Champion Puncher (Normal Ver.) ・Increased invulnerability.

■ LUONG
Crouching LK
・Changed low profile timing from “before attack start-up” to
“at the same time as attack start-up.”
Crouching HK ・Reduced all recovery frames.
Blow Back
・Changed attack start-up from 13F to 16F.
・Reduced distance traveled.
Tsui (Normal Ver.)
・Reduced knockback distance on hit and block.
・Reduced all recovery frames.
Tsui (Cancel Ver.)
・Reduced knockback distance on hit and block.
・Reduced all recovery frames.
Geki (EX Ver.)
・Expanded attack hitbox.
・Reduced all recovery frames on hit.
Ren (EX Ver.) ・Changed damage from 120 to 100.

■ ROCK HOWARD
Reppuuken (EX Ver.)
・Now travels forward.
・Expanded attack hitbox.
・Altered opponent flight on hit.
・Reduced knockback duration on block for the second hit.
Hard Edge (HP Ver.)
[Buffed] Hard Edge (HP Ver.)
・Expanded attack hitbox for second hit.
Type: Shift ・Increased buffer window.
Shinkuu Nage (Normal Ver.)
[Follow-up from Type: Shift ]
[Buffed] Shinkuu Nage (Normal Ver.)
[Follow-up from Type: Shift ]
・Changed input to LP or HP.
・Altered opponent behavior on hit.
Shinkuu Nage (EX Ver.)
[Follow-up from Type: Shift ]
・Changed input to LP + HP.
・No longer consumes power gauge when following Type: Shift (EX Ver.).
Raging Storm (Normal Ver.)
[Buffed] Raging Storm (Normal Ver.)
・Expanded attack hitbox.
Deadly Rave EXT ・Powered-up state now continues across rounds.

■ B. JENET
Jumping LK (Normal/Hyper Jumps) ・Expanded hurtbox.
Jumping LK (Hops, Hyper Hops)
・Reduced attack hitbox.
・Expanded hurtbox.
Jumping HK
・Reduced attack hitbox.
・Expanded hurtbox.
・Increased active frames.
Jumping Blow Back
・Reduced attack hitbox.
・Expanded hurtbox.
Baffrass (EX Ver.) ・Changed damage when used as an OTG from 90 to 45.
Crazy Ivan (LP Ver.)
・Increased all recovery frames.
・Reduced knockback distance on block.
Gulf Tomahawk (HK Ver.) ・Changed from an overhead to a mid attack.
Harrier Bee (LK Ver.) ・Expanded attack hitbox for final hit of the follow-up attack.
Harrier Bee (HK/EX Ver.)
・Expanded attack hitbox for final hit of the follow-up attack.
・Increased landing recovery frames on first to third hits
of the follow-up attack.
The Hind (LK Ver.) ・Altered opponent flight on hit.
The Hind (EX Ver.) ・Changed attack start-up from 8F to 11F.
[On Ground] Many Many Torpedoes ・Expanded pushbox.
[In Air] Many Many Torpedoes
・Increased movement speed.
・Expanded pushbox.

■ GATO
Far Standing HK ・Changed attack start-up from 14F to 12F.
Chinbreaker (Normal Ver.)
・Now travels forward.
・Changed damage from 45 to 60.
Wind Fang (HK Ver.) ・Reduced all recovery frames when braking.
Wind Fang (EX Ver.)
・Character now faces the opponent when performing a follow-up
after flying overhead.
Backdraft Fang (HP Ver.) ・Reduced all recovery frames when braking.
Backdraft Fang (EX Ver.)
・Character now faces the opponent when performing a follow-up
after flying overhead.
* No change in orientation for Cipher Fang .
Fang of Darkness (Normal Ver.) ・Removed pushbox.
Lightning Fang (HK/EX Ver.) ・Reduced all recovery frames on hit.

■ GEESE HOWARD
Jumping LP ・Changed attack start-up from 6F to 4F.
Fudou Ken・A
・Can now use both the Normal and EX versions (one time each)
during a combo.
Gedan Atemi (EX Ver.)
・Increased the counter’s active frames.
・Changed damage from 180 to 220.
Hishou Nichirin Zan (HP Ver.)
・Altered opponent behavior on counter hit.
・Can now use both the HP and EX versions (one time each)
during a combo.
Hishou Nichirin Zan (EX Ver.) ・Expanded attack hitbox.
Raigou Reppuu Ken
・Final hit now hits knocked-down opponents.
・Final hit no longer hits multiple times during a combo.
Oni Hanmon (Normal) ・Changed damage from 200 to 230.
Oni Hanmon (MAX Ver.) ・Changed damage from 350 to 370.

■ BILLY KANE
Far Standing HP ・Expanded attack hitbox.
Jumping HP
・Expanded attack hitbox.
・Reduced hurtbox.
Jumping Blow Back ・Reduced hurtbox.
Kaen Sansetsu Kon Chuudan Uchi
(Normal Ver.)
・Changed damage from 60 to 80.
Tsurigome Sansetsu Kon Chuudan Uchi
・Reduced knockback duration on hit and block.
・Reduced all recovery frames.
Suzume Otoshi (LP Ver.) ・Added invulnerability to in-air attacks.
Kaen Suzume Otoshi (Normal Ver.)
・Altered opponent behavior on hit.
・Increased Super Cancel window.
・Increased follow-up window.
・Increased all recovery frames.
Ka Ryuu Tsuigeki Kon ・Expanded attack hitbox after counter.
Sui Ryuu Tsuigeki Kon
・Expanded attack hitbox after counter.
・Reduced all recovery frames on whiff.

■ RYUJI YAMAZAKI
Eviscerator (Cancel Ver.)
・Increased distance traveled.
・Increased cancel window.
Slam (Normal Ver.) ・Reduced all recovery frames.
Slam (Cancel Ver.) ・Reduced knockback distance on hit.

■ OROCHI YASHIRO
Musebu Daichi (HP Ver.) ・Reduced hurtbox.
Tsubusu Daichi
[from Kujiku Daichi (HP Ver.)]
・Altered opponent behavior on counter hit.

■ OROCHI SHERMIE
Standing LK
・Changed attack start-up from 6F to 8F.
・Reduced attack hitbox.
・Reduced active frames.
・Increased knockback duration on hit.
・Increased all recovery frames.
Close Standing HP
・Expanded attack hitbox.
・Expanded hurtbox.
Shajitsu no Odori (LK Ver.)
・Reduced all recovery frames.
・No longer hits multiple times during a combo.
Mugetsu no Raiun ・Expanded attack hitbox.
Raijin no Tsue (HK Ver.)
・Changed attack start-up from 32F to 28F.
・Increased movement speed.

■ OROCHI CHRIS
Jyukei no Oni (Normal Ver.) ・Changed attack start-up from 26F to 24F.
Setsudan no koto (Normal Ver.) ・Can now be canceled into Super Special Moves and above.
Taiyou O Iru Honoo (Normal Ver.) ・Reduced all recovery frames.
Tsuki O Tsumu Honoo (HP Ver.)
・Changed attack start-up from 14F to 12F.
・Increased distance traveled.
Shishi O Kamu Honoo (EX Ver.) ・Changed the timing of cancels into certain Special Moves.
Ankoku Orochi Nagi (Normal Ver.) ・Changed attack start-up from 20F to 18F.
Ankoku Orochi Nagi (MAX Ver.) ・Changed attack start-up from 20F to 16F.
Hirameki Kogaretaru Tamashi
・Expanded attack hitbox.
(Expanded area for attack can only land when opponent is in a hit state.)

■ HAOHMARU
Far Standing LP ・Expanded attack hitbox.
Close Standing HP ・Changed damage from 70 to 80.
Far Standing HP ・Changed damage from 70 to 80.
Crouching HP ・Altered opponent behavior on in-air counter hit.
Jumping HP ・Changed damage from 70 to 80.
Jumping HK ・Changed damage from 70 to 80.
Jumping Blow Back (Normal/Hyper Jumps) ・Changed damage from 90 to 100.
Jumping Blow Back (Hops, Hyper Hops) ・Changed damage from 80 to 90.
Iron Flash ・Changed damage from 180 to 200.
Crescent Moon Slash (LP Ver.) ・Changed attack start-up from 7F to 5F.
Cyclone Slash (Normal Ver.) ・Expanded attack hitbox.
Cyclone Slash (EX Ver.)
・Changed attack start-up from 29F to 24F.
・Increased projectile speed.
・Expanded attack hitbox.
・Reduced combo scaling value.
・Reduced all recovery frames.
Earthquake Slice (LP Ver.) ・Changed attack start-up from 25F to 23F.

■ NAKORURU
Annu Mutsube (LP Ver.) ・Reduced all recovery frames on hit and block.
Annu Mutsube (HP Ver.)
・Increased active frames.
・Reduced all recovery frames.
Mamahaha Attack (LP Ver.)
・Changed damage from 30 to 50.
・Increased stun value.
・Altered opponent behavior when hit in the air.
Mamahaha Attack (HP Ver.)
・Changed damage from 50 to 70.
・Increased stun value.
・Altered opponent behavior when hit in the air.
Drop from Mamahaha (Normal Ver.) ・Reduced all recovery frames.
Kamui Mutsube ・Expanded attack hitbox.

■ DARLI DAGGER
Close Standing LK
・Expanded attack hitbox.
・Expanded hurtbox.
Close Standing HP ・Changed damage on the first hit from 70 to 80.
Far Standing HP ・Reduced combo scaling value.
Crouching LK ・Can now cancel into Standing LK.
Crouching HK
・Can now cancel into Surprise Attack .
・Altered opponent behavior on hit.
Sweeping Shave ・Changed damage on in-air hits from 150 to 180.
Serpentine Breaker (LP Ver.)
・Added an attack hitbox to Frame 18 of the Level 1 version.
* Attack start-up has now changed from 19F to 18F as a result.
・Reduced all recovery frames for the Level 1 version.
Serpentine Breaker (HP Ver.)
・Added an attack hitbox to Frame 27 of the Level 1 version.
* Attack start-up has now changed from 28F to 27F as a result.
High Tide (Normal Ver.)
・Now connects with in-air opponents.
・Reduced attack hitbox.
* Hitbox is the same as before for opponents in a hit state.
High Tide (EX Ver.)
・Now connects with in-air opponents.
・Reduced all recovery frames.
・Reduced attack hitbox.
* Hitbox is the same as before for opponents in a hit state.
Lagoon Onslaught (Normal Ver.) ・Changed attack start-up from 10F to 8F.
Lagoon Onslaught (MAX Ver.) ・Changed attack start-up from 8F to 6F.

■ SHINGO YABUKI
Far Standing HP ・Changed attack start-up from 14F to 12F.
Far Standing HK ・Changed attack start-up from 12F to 10F.
Crouching HK ・Expanded attack hitbox.
Jumping HK ・Reduced hurtbox.
All Special Moves
・Increased the chance of a critical hit.
* No change for 101 Shiki・Oboroguruma Unfinished (HK Ver.),
as it’s always had a high chance of doing a critical hit.
115 Shiki・Dokugami Unfinished (HP Ver.) ・Reduced all recovery frames on block when a critical hit occurs.
100 Shiki・Oniyaki Unfinished ・Expanded attack hitbox for first hit.
Shingo Kick (HK Ver.) ・Reduced all recovery frames.
Shingo Kick (EX Ver.) ・Changed attack start-up from 22F to 21F.
Shingo Kick Air (Normal Ver.) ・Can now be triggered from a backwards jump.
101 Shiki・Oboroguruma Unfinished
(EX Ver.)
・Expanded attack hitbox for first hit.

■ KIM KAPHWAN
Close Standing HP
・Expanded proximity recognition.
・Expanded attack hitbox.
Crouching LP
・Expanded attack hitbox.
・Expanded hurtbox.
Jumping LK (Normal/Hyper Jumps) ・Expanded attack hitbox for the legs.
Jumping Blow Back ・Expanded attack hitbox for the legs.
Hangetsuzan (LK Ver.) ・Increased Super Cancel window.
Sanren Geki 1 Shiki (LP Ver.)
・Reduced all recovery frames.
・Increased knockback distance on block.
Sanren Geki 1 Shiki (HP Ver.) ・Increased knockback distance on block.
Sanren Geki 2 Shiki [Follow-up
from Sanren Geki 1 Shiki (LP Ver)]
・Reduced all recovery frames.
Hisen Kyaku (EX Ver.)
・Added invulnerability to projectiles.
・Altered opponent behavior on hit.
・Increased all recovery frames.

■ SYLVIE PAULA PAULA
No changes.

■ NAJD
No changes.

■ OMEGA RUGAL
Dash ・Increased movement speed.
Far Standing HK
・Changed attack start-up from 14F to 11F.
・Reduced hurtbox.
Double Tomahawk (Normal Ver.)
・Changed attack start-up for second hit from 27F to 24F.
・Increased distance traveled on second hit.
・Altered opponent behavior on second hit and on block.
・Reduced all recovery frames.
Double Tomahawk (Cancel Ver.) ・Altered opponent behavior on second hit and on block.
Vanishing Rush (LP Ver.) ・Causes a hard knockdown.
Vanishing Rush (EX Ver.) ・Increased movement speed.
Violent Ray (Normal Ver.) ・Altered opponent behavior when hit in the air.
Desperate Ray ・Expanded OTG hitbox.

■ GOENITZ
Close Standing HK ・Expanded proximity recognition.
Far Standing HK ・Reduced hurtbox.
Crouching LK ・Brought forward the timing at which a Rapid Cancel is possible.
Jumping HK ・Increased active frames.
Uranagi (Cancel Ver.) ・Increased cancel window.
Yonokaze (LP Ver.) ・Reduced all recovery frames.
Yonokaze (EX Ver.) ・Increased knockback duration on block.
Hyouga (LK Ver.)
・Reduced all recovery frames after following up with Stop.
・Reduced landing recovery frames.
Hyouga (HK/EX Ver.)
・Reduced all recovery frames after following up with Stop.
・Reduced landing recovery frames.
Wanhyo: Tokobuse (EX Ver.)
・Added invulnerability to in-air attacks.
・Changed attack start-up from 15F to 8F.
・Can no longer follow up with Stop.
Wanhyo: Mametsu ・Reduced hurtbox.
Shin Aoihana: Seiran ① (LP Ver.) ・Reduced all recovery frames.
Shin Aoihana: Seiran ② (LP Ver.) ・Reduced all recovery frames.
Shin Ya Otome: Yomotsu (HP Ver.) ・Added invulnerability to in-air attacks.
Tokoshie no Kaze ・Resolved an issue where the projectile level was lower than expected.

Source: SNK PDF

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