Lords of the Fallen Update 1.012 for October 26 Released for Halloween Event

HexWorks has pushed out Lords of the Fallen update 1.012 on consoles, and this is for the patch version v1.1.249, which adds new features, bug fixes, and even new content to celebrate Halloween! Here are the full LOTF patch notes for October 26.

Lords of the Fallen Update 1.012 Patch Notes | LOTF Update v1.1.249 Patch Notes:

Season of the Bleak

  • Made sure Mournstead’s old song is true.
  • Added some Halloween decorations in the game whilst keeping player immersion.

Performance

  • Improved performance at Skyrest Bridge to achieve a smoother framerate.

Stability

  • Increase game thread timeout using old quad-core CPUs to fix loading issues when spawning, resting or warping – potentially fixes 2% of the remaining crashes on Sentry.

NG+

  • Now the vestige menu will clearly show both options: either move to NG+1 or restart NG+0.
  • After completing the game once, players can now restart the current NG anytime, even if they haven’t finished the game.

Balancing

  • We have adjusted some bosses’ defenses and lowered their health to balance the effect of NG+ health multipliers. This ensures a consistent experience in NG+ without changing the overall difficulty; it’s simply better tuned for NG+.

Level Design

  • Added a bed flower before the Kinrangr Guardian, reducing travel time between the Windmill vestige and the boss room.

Collisions

  • Improved collisions in two corners of Upper Calrath to prevent players from getting stuck.

Hopefully, we see some significant performance increase with this patch, though something tells us we’ll be seeing a lot more performance fixes in the future. Speaking of which, this is the second patch released this week, as the previous one released a few days ago included a lot more gameplay-related fixes.

In related news, Lords of the Fallen has officially sold one million copies! Congrats to the team, and keep these surprise content drops coming!

Source: Steam

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