Lords of the Fallen Update 1.018 Rolled Out for Version 1.1.339
HexWorks has rolled out Lords of the Fallen update 1.018, and this is after yesterday’s big 1.1.326 patch that brought in a host of adjustments and fixes. Read on for what’s new in the LOTF update 1.1.339 patch notes for November 17.
Lords of the Fallen Update 1.018 Patch Notes | LOTF Update 1.1.339 Patch Notes:
Update: While there are no patch notes available yet, we do have confirmation of a few things via the community.
- This seems to have fixed the Umbral texture pop-in as it’s no longer flickering. Flickering on environment textures is better, but still noticing it on certain objects like cocoons and bridges. Also noticing increased stuttering and worse performance overall in umbral. (via Pharaoh_Magnetic)
HexWorks has not released the patch notes just yet, though we are expecting it fixes the issue that stemmed from yesterday’s patch.
Here’s the post from Reddit user No_Pomegranate2437:
Ps5 quality settings all turned on same as pre patch.
Umbral in certain areas is completely unplayable and some of them you have to be in umbral to progress so unavoidable.
Fen area where you have to go into umbral to go through lake and bonfire area with umbral ticks the enemies move like claymation and frames skip so bad I had to run past area to hushed Saint .
The game ran perfectly before so my guess is umbral graphics changes don’t work correctly on ps5 . They have to put out a hot fix or roll back update.
Once we have the proper patch notes, we’ll update the article with it, so stay tuned. HexWorks has been pretty spot-on in terms of updating its player base on updates, so we’re expecting clarification on this very soon.
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