Lords of the Fallen Update 1.060 Brings Back the Lightreaper, Changes Based on Community Feedback
[summaraize]
HexWorks continues its fantastic post-release support for Lords of the Fallen with yet another title update available this December 5 on all platforms. This brings the Lightreaper encounter back after the change from a previous update, Other than that, this patch improves game inferno progression based on community feedback.
Lords of the Fallen Update 1.060 Patch Notes for December 5
Return of the Lightreaper
In a recent update, we removed the first (of potentially four) encounters with the Lightreper, as the high-difficulty battle just after the tutorial was observed to be confusing for new players. However, it transpired that some of our more seasoned Lampbearers missed the early challenge, and so in response to this, we have added a new option to bring the encounter back. Players who wish to face the Lightreaper earlier in the game (as it was prior to the adjustment) may now do so by enabling the Increased Enemy Density option in the Advanced Game Modifier System, which can be accessed when starting a new game (including NG0) either through the main menu or at any Vestige.
Improved Enemy Encounters
To improve combat realism, we’ve adjusted attack ranges and tracking for some of our enemies. Some enemies could jump unrealistic distances potentially breaking the player’s sense of immersion, while other enemies would occasionally spin mid attack (even mid air) which could feel unfair or frustrating. The level of challenge remains the same following these adjustments, but we hope combat encounters now feel fairer and more realistic.
Early Game Inferno Progression
In response to community feedback, early-game progression of the Pyric Cultist class has been altered. Two Inferno-based spells are now being granted earlier in the game through Damarose, giving players more opportunities to explore pyromancy builds early in their journey.
We’ve resolved a bug where the Lightreaper’s Echoes of Battle was unlocked too early.
While I want to say that this is the last patch of the game for the year, HexWorks has proven time and time again that they are constantly making the game better for all players.. Hopefully, this kind of support is the same when we get the sequel sometime in 2026.
[Source: Steam]
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