Nickelodeon All-Star Brawl 2 Update 1.000.004 Out – Fighter Balancing, Fixes, and More

Nickelodeon All-Star Brawl 2 Update 1.000.004

GameMill Entertainment has begun rolling out the Nickelodeon All-Star Brawl 2 Update 1.000.004 and this update brings several balancing changes, as well as fixes, and improvements. Read on for the full Nickelodeon All-Star Brawl 2 November 17 patch notes.

Nickelodeon All-Star Brawl 2 Update 1.000.004 Patch Notes | Nickelodeon All-Star Brawl 2 November 17 Update Patch Notes

GENERAL

  • General improvements on loading times for Switch
  • Switch – Performance improvements
  • Tweaks on ultimates against mobs in campaign mode.
  • Training Mode Triple Platform collisions tweaks
  • Characters can no longer slip off platforms without getting hit.
  • SDI value now resets on multihits.
  • Edge roll cancel on frame 5 was removed entirely
  • Fixes and tweaks to reflective hitboxes.
  • Companions no longer count as a death in campaign mode.
  • Flying Dutchman no longer clips on the Flying Dutchman stage during cutscenes.
  • Slime Charge attacks no longer have a knockback multiplier, only damage multiplier.
  • You can now pummel characters with the grab button.
  • Leaving a rank match while in the loading screen won’t change your current rank points.You can now map the movement buttons for keyboard players.
  • Ranked loading and matchmaking improvements.
  • Zoom in camera speed was incremented

TRAINING MODE

  • Training mode frame by frame is now the first option in the menu
  • Training mode pause delay removed.

AUDIO

  • Announcer Fight voice was added to vs matches
  • 3, 2, 1 Game voice line volume lowered.
  • Gir’s voice pitch tweaks.
  • Harmonic’s convergence ambient SFX lowered

ITEM

  • Reptar’s Toy Car rotation on dropped tweaked

UI

  • Random competitive stages button now only randomizes competitive stages.
  • Azula and Reptar Campaign Power Ups description was fixed.
  • Turning hitboxes on and off won’t make the HUD disappear.

PATRICK

  • Patrick can’t get stuck while holding a player during forward special.

EMBER

  • Ember lose VFX was adjusted correctly.
  • Ember edge grab animation time standardized.

JENNY

  • Jenny special up slime now gives you a bit of fuel and has faster speed.

GRANDMA GERTIE

  • Gertie teeter special up is now more consistent.
  • Gertie’s Cooking Pot now deals explosive damage.
  • Gertie’s special forward now clamps the speed after hitting or slime cancel.
  • Gertie’s Special Neutral Tint now disappears after respawning.

JIMMY

  • Jimmy Special Down VFX tweaked so it follows the character.

MECHA PLANKTON

  • Mecha Plankton Charge Forward Air slime cancel now clamps your current velocity.

DANNY PHANTOM

  • Special Up now has a clamp on his velocity after using special up.

EL TIGRE

  • El Tigre special forward can’t slime cancel during opposing character grabbed state

AZULA

  • Charge Air Forward Hold landing lag increased from 20 to 25
  • Charge Air Forward Release landing lag increased from 23 to 30
  • Charge Air Forward Fireball hurtbox and hitbox adjusted to make hitbox smaller and hurtbox bigger
  • Charge Air Forward Fireball speed slightly reduced
  • Charge Air Forward Fireball distance slightly reduced
  • Light Air Up angle changed to 75 for both hitboxes
  • Light Air Up hitbox reduced slightly
  • Light Air Up not reversible anymore

REPTAR

  • Tail hurtbox slightly extended.
  • Jab 1 and 2 active frames reduced from 6>9 to 6>8
  • Jab 3 and 4 active frames reduced from 6>9 to 6>7
  • Ftilt active frames reduced from 10>18 to 10>16. Weak hit starts 1 frame sooner.
  • Ftilt strong hit BKB reduced from 13.5 to 13 & KBG reduced from 16.5 to 16.
  • Utilt range slightly reduced.
  • Fair range slightly reduced.
  • Fair damage reduced from 17/15 to 15/13.
  • Uair adjusted, reaches slightly less forward.
  • Uair early and late hits angle reduced from 60° to 50°.
  • Uair damage reduced from 14 to 12.
  • Bair active frames on 2nd hit reduced from 16>19 to 16>18. Landing recovery increased from 11f to 12f. Auto cancel frame delayed from 31 to 32.
  • Bair damage reduced from 8/8 to 7/7.
  • Nair’s early hit angle was reduced from 45° to 40°, medium from 65° to 55° and late from 85° to 70°. Damage reduced from 16/13/10 to 14/13/10.
  • Special neutral landing recovery increased from 7f to 10f.
  • Special down charge in air now has 10 frames landing recovery.

GARFIELD

  • Neutral Special damage reduced from 5 to 3

KORRA

  • Fire Nair Block stun reduced from 6 to 5
  • Fair KBG reduced from 19 to 17.5

Source: Nickelodeon All-Star Brawl 

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