Nioh 3 Version 1.04.02 Fixes Gameplay Issues via Update 1.040.020
Team Ninja has continued its excellent post-release support of Nioh 3, as the game has a new title update bringing it to version 1.04.02 once applied.
PS5 players, you’ll be prompted to download Nioh 3 update 1.040.020, and this is a small download that applies gameplay-related bug fixes.
Read on for the official patch notes.
Nioh 3 Ninja Style Martial Art Footstool Jump Bug Resolved in Latest Update
PlayStation®5 / Steam®
Bug Fixes
- Fixed an issue occurring when learning the Ninja Style Martial Art Footstool Jump, where quickly pressing the jump input two times in a row with a sheathed weapon or an unsheathed kusarigama would cancel the jump.
- Fixed an issue that greatly reduced the amount of damage dealt when activating Arts Proficiency.
Steam®
Bug Fixes
- Fixed an issue preventing Martial Art 1 Controls and Martial Art 2 Controls from triggering Martial Arts in mid-air if the player had assigned Martial Art 1 Controls and Martial Art 2 Controls to a single key via Configure Controls (Keyboard/Mouse).
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The patch released earlier this month added new items and a host of weapon balance changes. The feature enhancements and additions include:
Adjustments/Feature Enhancements
- Added the free bonus equipment Thunderous Warrior Armor and Thunderous Ninja Attire to celebrate Nioh 3 achieving one million copies sold and the series as a whole surpassing ten million copies sold.
- Increased the amount of Glory that can be obtained upon completing a mission in multiplayer sessions.
- Increased the probability of equipment with higher +values being dropped upon completion of Shogun’s Journey.
- Reduced the required amount of materials for Soul Matching with an item that is higher than any +value the player has already obtained.
- Made it easier for the Ninjutsu Flame Breath to hit enemies.
- Made it easier for certain Ninjutsu and Onmyo Magic to hit enemies on terrain with different elevations.
- Made adjustments so that pressing the input for Strong Attacks or Quick Attacks right after jumping will still unleash those attacks.
- Made changes so that bosses will no longer focus their attacks on a single player.
- Adjusted the lock-on camera to make it easier to see the movements of Onryoki.
- Reduced the effect of Extended Negative Effects (Melee Attack) for the set bonus Unmatched Warrior, which had a greater effect than intended.
- Increased the probability of Increased Damage Taken on Enemy (Ranged Weapon Hit) being triggered by the set bonuses Unmatched Warrior and Straight and True.
- Made changes so that if a Merchant drops two or more Sudama Soul Cores at a time, the Soul Cores from the second onward will be added directly to the player’s item box.
- Made changes so that a ! mark will appear on tabs with new items that can be created via Forging at the Blacksmith.
- Increased the limit of certain forging materials that can be possessed.
- Made changes so that the player can exchange Daidara Bocchi’s Soul Core at the Merchant after completing the Myth Disaster at Lake Hamana.
- Made adjustments so that Sacred Arrow Amulets will refill automatically when the player prays at a shrine.
- Added system settings to disable the auto-refill of usable items.
- Added system settings to enable auto-lock upon obtaining equipment with rare special effect icons.
- Added system settings to switch between views for Gifts in the Resting Rites and Make an Offering menus.
- Made it possible to Return from Battle Scrolls and Mission Mode Expeditions via the main menu.
- Made changes so that the text showing the conditions for icons to appear on the map will be displayed for all icons.
- Made it possible to display the details of a piece of equipment’s set bonus on the rewards screen for Battle Scrolls.
- Made improvements to the visibility of Soul Cores set in the Onmyo Box.
- Made the player character easier to see when adjusting equipment appearance.
- Added Type 6 to the Pupil Type settings in Character Creation.
Check out the complete changelog to see the balance changes and gameplay adjustments.

