No Man’s Sky New Update 5.074 Implements Recovery for Players Looking for Teleporters During In Stellar Multitudes
Today’s No Man’s Sky update not only fixes bugs and other graphical issues, but it even makes life easier for players who travelled a very long distance from the first purple system generated during In Stellar Multitudes, who are looking for nearby teleporters to return to (there’s none).
Players on consoles and PC should see this as No Man’s Sky update version 5.074/5.74, which includes a significant number of fixes.
No Man’s Sky Update for July 15 Addresses Player Concerns
Bug Fixes
Technical Issues
- Fixed an issue that could cause low resolution textures on base parts on PC.
- Fixed an issue that could cause owned Settlements to not appear on another platform when using Cross-Save.
- Fixed an issue with audio dropping out when using headphones on Switch 2.
- Fixed a Switch specific issue where Freighter base rooms would not render correctly.
- Fixed an issue that could cause Sentinel Multi-Tools to not appear at Harmonic Camps.
- Fixed a crash that could occur during multiplayer.
- Fixed an issue that could cause parts of NPCs to go invisible when interacting with them on Nintendo Switch.
- Fixed an issue that caused a number of missions to restart on existing saves. We recommend any impacted players resume play from a backed-up save.
- Fixed an issue that could cause the player to jetpack slightly when closing the build menu on Switch.
- Fixed some clipped text in the refiner UI on Switch 2.
- Fixed an issue that could cause marker icons to be placed incorrectly on Switch 2.
- Fixed an issue which could cause flickering planetary objects on AMD and Intel GPUs.
- Update to Streamline version 2.8
Settlement Issues
- Fixed an issue that could prevent the settlement tutorial from progressing correctly when multiple settlements were owned in the same solar system.
- Fixed an issue that prevented settlers from celebrating with fireworks after successfully defending against a settlement attack.
- Fixed an issue that could prevent the Trace of Metal mission from progressing correctly when multiple settlements were owned in the same solar system.
- Fixed an issue that could cause a “Nothing Found” message to appear if more than one owned settlement was in the tutorial stage.
- Fixed an issue that caused Sentinel quads to idle instead of attack when spawned at a settlement.
- Fixed a rare issue which could cause terminals at settlement buildings to be labelled incorrectly.
Gameplay Improvements
- Implemented a recovery for players who had travelled a very long distance from the first purple system generated during In Stellar Multitudes, and had no nearby teleporter destinations to return to.
- Fixed an issue that caused mission markers requiring a target sweep to hide themselves prematurely.
- Fixed an issue that caused the Horrific Flesh-Helmet’s eyeball to render incorrectly.
- Fixed an issue that caused some base parts placed prior to the Beacon update to be incorrectly assigned a weathered material
Expect a string of updates from Hello Games, until we get the next content drop, which usually is sprung without much fanfare.
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