No Man’s Sky Update 2.56 Released for Platform-Specific Improvements and More
Hello Games has released No Man’s Sky update 2.56 (PS5/XSX version 2.056), and this is for various fixes related to the game, and even platform-specific improvements as well.
This is a tad longer than your standard No Man’s Sky fixes, so go read on for the complete changelog below.
No Man’s Sky Update 2.56 Solves Various Technical Issues
Bug Fixes
- Fixed an issue that could cause the Boundary Herald starship to have difficulty finding a clear landing site.
- Fixed a visual issues with the canopy animation when getting into the Boundary Herald starship.
- Fixed an issue that could prevent connection to the discovery servers.
- Fixed an issue that could cause the cross-save banner to appear when not relevant.
- Fixed an issue that caused the save spinner to display for longer than necessary.
- Fixed a rare issue that could prevent some saves from loading correctly.
- Fixed a rare issue related to upgrading very old saves.
- Fixed a number of issues with the camera transition when saving at a waypoint.
- Fixed a rare issue that could cause some saves to become stuck while loading.
- Introduced a texture memory optimisation.
- Introduced a number of quality and optimisation fixes for VR.
- Introduced an optimisation to load times on PC.
- Introduced a number of quality and optimisation fixes for PS5 Pro.
- Fixed an issue that could cause crashes on PlayStation 5 when approaching the second rendezvous point of the Beachhead Expedition.
- Fixed a minor memory issue on Xbox.
- Fixed a number of visual corruption issues on Xbox One.
- Fixed a rare crash that could occur when loading Multi-Tools.
- Fixed a rare crash related to loading frigate expeditions.
- Fixed a crash related to planetary rendering.
Don’t be surprised to see another patch released soon.
[Source: No Man’s Sky]
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