Omega Strikers Update 3.01 for October 19 Adds Nao and More in Patch 3.1.0
Omega Strikers update 3.01 (PS5 version 3.001) is out now, and this is for patch version 3.1.0 that adds a new character in Nao, a new map called the Clarion Test Chamber and more! Read on for the complete Omega Strikers patch notes for October 19.
Omega Strikers Update 3.01 Patch Notes | Omega Strikers Update 3.001 Patch Notes | Omega Strikers Update 3.1.0 Patch Notes:
To: All Staff
From: Rasmus – President, Clarion Corp.
Subject: Omega Strikers Patch 3.1.0
Hello my loyal and dedicated Clarion Corp employees! I am writing you all to inform you of a couple changes coming to Clarion Corp.
First, I would like to announce that our very own Director of Special Projects, Nao, will be joining the roster of Omega Strikers. Please send congratulations to her office.
Second, we are proud to announce the opening of Clarion Corp Test Chamber. This new map will rotate between 5 “submaps” each game. We are very excited to observe this new map and monitor the strikers.
Finally, we will be hosting a New Event to help us determine which of the temporary “superpowers” is most favorable among the audience. We will analyze the data with Nao’s assistance.
Also, on a personal note, I recently picked up a new hobby. If you see me, Magician Rasmus, around, let me perform an illusion for you.
Find the details of all the changes below. Thank you.
SYSTEM CHANGES
- Deep underground below Clarion Corp HQ hides Rasmus’ private Corestrike Arena. However, there’s more to this technological marvel than a simple love for the sport. Here is where Rasmus and Clarion Corp’s Director of Special Projects, Nao are testing the effects of Omega energy on humans. They’ve found a way to replicate the magic and technologies of some of the League’s strongest strikers, and now they’re using those powers to push the players to their limit…
- The Test Chamber is an indoor Arena with 5 different ‘variants.’ Before each round, the Arena morphs into a new variant, changing its terrain and incorporating a new mechanic based on the powers of other strikers. After each Set, the variants reset!
- Use invisibility vents to surprise your enemies on Project XENO
- Knock enemies into the crippling auras of Project OBSCURA
- Trigger the cosmic power of Atlas on ProjectEXPANSE
- Use high-speed bumpers to send the core (and enemies) flying on Project BASS DROP
- Fight with your team to secure a massive size buff on Project MAELSTROM
Maps Rotation
Like Awakenings, we’ll now rotate maps in and out on occasion to highlight new options and improve the meta.
Rotated Out: Oni Village, Atlas’s Lab
Active Rotation: We’re reducing the number of maps in the active rotation from 6 to 5. We expect to rotate maps in and out more frequently during future patches and micropatches. The standard rule is that all maps have an equal chance to be selected.
Clarion Test Weekend: In Normal and Quick Play queues, Clarion Test Chamber will have a heightened (50%) chance to be selected this weekend. On Monday, Normal and Quick Play queues will be changed back to have an equal chance for all maps in the active rotation to be selected. Ranked queue percentage will be unchanged and follow the standard rule.
- 7 Total pings!
- KO Them!
- Get Orbs!
- Sorry!
- Use Energy Burst!
- Spread Out!
- Let Me Defend!
- no more “help help help…” sorry.
- Choose lobby size
- Enable/Disable spectators
- Premade lobby codes
- Lobby owner can rearrange teams (drag and drop)
- Map selection
- Game mode selection (Normal, Quickplay, Tea Time Tussle)
- Server selection
- Magician Rasmus
- Neon Soul Zentaro
- SENTRY DRONE [PRIMARY]
- Launch a drone that hits the first enemy struck. At max range or upon recast, it halts and creates unstable energy that increases in power and size over time, hitting the first enemy struck in the direction cast.
- PROXIMITY DRONE [SECONDARY]
- Deploy a drone at a target location that lasts up to 15s and detonates on contact with a friendly player, hitting enemies away. Nearby allies restore 20% max stagger and gain a 50% Haste BUFF for 1.25s. Enemies can disarm the drone by briefly standing on it.
- LIFELINE [SPECIAL]
- Become ELUSIVE and BLINK to a target location near yourself or an ally, restoring 50% of nearby allies’ missing stagger on arrival. Within the next 3.25s, recast to BLINK back to your starting position.
- CYBER SWIPE [SECONDARY]
- PVP Damage and Knockback :: 210 (+105% Power) → 195 (97.5% Power)
- Core Knockback :: 1315 (+192.5% Power) → 1300 (+185% Power)
- BARRIER BEAM [PRIMARY]
- Barrier width on her side of the field increased by 10%
- BREAKTHROUGH [SECONDARY]
- Hitbox reduced to better match strike size
- This should make Secondary → Strike combos more reliable
- MOLTEN BOLT [SPECIAL]
- PVP Knockback :: 120 (+60% Power) → 140 (+70% Power)
- Damage and Core Knockback unchanged
- [BUGFIX] No longer spawns behind him.
- As a result, max range :: 900 → 950
- [RENAME] DOUBLE TAKE [SECONDARY]
- Number of pulses :: 1 → 3
- Time between pulses :: 0.4s
- PvP Damage per pulse :: 180 (+90% Power) → 80 (+40% Power)
- PvP Knockback :: 180 (+90% Power) → 160 (+80% Power)
- Core Knockback :: 1340 (+180% Power) → 1140 (80% Power)
- Number of pulses :: 1 → 3
- MISDIRECTION [PRIMARY]
- Missile size Increased by 10%
- Missile speed increased (ability resolves about 10% faster)
- Initial forward speed :: 2900 → 3000
- Minimum speed going forward :: 0 → 500
- Backwards speed :: 6000 → 6125
- [BUGFIX] Attempted to fix a bug where Finii PRIMARY occasionally fizzled out without switching directions
- BIG FINISH [SPECIAL]
- Improved ability to initially capture the Core
- Ability to hold captured Cores unchanged
- Cores that have recently been boosted by Core Burst will more consistently escape.
- Recast lockout :: 0.5s → 0.25s
- Recast channel time :: 0.15s → 0.1s
- PvP Slow reduced :: 25% → 15%
- Improved ability to initially capture the Core
- BLOB BOUNCE [SECONDARY]
- [BUGFIX] Juno can now consistently strike the Core at ALL points of her jump.
- MADDENING DESCENT [OPEN SPECIAL COMBO]
- PvP Damage and Knockback :: 180 (+90% Power) → 200 (+100% Power)
- Core Knockback :: 1340 (+180% Power) → 1380 (+200% Power)
- BARRAGE [PRIMARY]
- PVP Damage and Knockback :: 50 (+25% Power) → 60 (+30% Power)
- Core Knockback unchanged
- UNSTABLE ANOMALY [PRIMARY]
- Pillar duration :: 1.75 → 1.6
- SHADOW SWAP [SECONDARY]
- Pillar duration :: 1.75 → 1.6
- BULL RUSH [SECONDARY]
- PvP Damage and Knockback :: 200 (+100% Power) → 220 (+110% Power)
- Core Knockback :: 1380 (+200% Power) → 1390 (+205% Power)
- Gain 20% Speed for 1.5s whenever you hit something or get hit. Refresh your SECONDARY ability whenever you stagger an enemy or become staggered.
- Gain 40 Power and 30% Speed whenever you’re within 400 range of the Arena’s edge.
- Gain 25% Size. Whenever you destroy or assist in destroying an enemy barrier, your cooldowns are reduced by 8s.
- Core Hit amplifier :: 15% → 14%
- CD reduction :: 35% → 30%
- Max CD refund: 3.5s → 3.0s
- Hit amplifier for second hit within 2.5s :: 30% → 28%
- Core Hit amplifier :: 15% → 14%
- Speed boost during power plays :: 20% → 30%
- Base stagger :: 150 → 100
- Stagger Bonus per spark :: 250 → 350
- Missile Speed :: 1750 → 2000
- Range increased by 75
- Cooldown :: 11s → 10s
Timeless Creator
- Duration increase :: 70% → 65%
- Size increase :: 50% → 40%
- Healing from hitting core :: 4% → 10% of damage dealt
- (Ex: Healing from strike on Core 54 → 135) (Yes striking the Core counts as damage. The core feels pain. Think about that when you play.)
- Kai no longer cancels his PRIMARY when his SPECIAL hits something.
- Strike Shot indicator no longer disappears.
- Sakura Wildstyle Rune now shows correct model when using in-game expressions.
- Finii’s Misdirection projectile will no longer disappear when it reverses course.
- Kazan can no longer hit elusive allies with his Open-Form PRIMARY
- Inky’s Splash Zone water cannon audio will no longer sometimes play indefinitely
- Various other minor bug fixes.
Source: Steam
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Omega Strickers is one of my favorite F2p games on PSN, it’s alot of fun and pretty addictive. Love the anime art style, happy they added the new additional character Nao and new map.