Path of Exile 2 Update 1.010 Out This January 8 for Bug Fixes

by James Lara January 8, 2025 8:00 pm in Title Updates and Patches
Path of Exile 2 Download Version 1.013

[summaraize]

After taking a short holiday break, Grinding Gear Games are back again, working hard at bringing some fresh new improvements to Path of Exile 2. To kick things off, they’ve released the first update for the game this year, and it comes with quite a handful of fixes. Here’s a breakdown of everything in Path of Exile 2 update 1.010.

Path of Exile 2 Update 1.010 for Version 0.1.0f Brings Plenty of Bug Fixes, Including Fixes for Crashes on PS5

  • Fixed a bug where Rare monsters could pause Delirium mist for an extended period of time, even before touching the Mirror of Delirium. This could result in opening a mirror and having no monsters spawn, or the mist not expanding fully. In addition, Delirium mist is now paused for 10 seconds when opening a Strongbox (previously 5). Note that unrelated to Delirium Mist, further changes to Strongboxes will be made in an upcoming patch to make them less terrible.
  • Fixed a bug where “increased effect of small Passive Skills in Radius” on Time-Lost Jewels was affected by increases and reductions to modifier effect, such as through The Adorned Unique Jewel.
  • Fixed a bug where if a player changed their maximum life, energy shield or mana (such as through equipping and unequipping items) their current life, energy shield, mana, overcapped mana, or overcapped energy shield would also increase.
  • Fixed a bug where overcapped life from Life Remnants would be erased whenever maximum life changed (such as from levelling up or weapon swapping).
  • Fixed a bug where the projectiles of Zalmarath, the Colossus’ knife attack were incorrectly positioned on top of the player.
  • Fixed a bug where aftershocks of Rolling Slam were not dealing damage.
  • Fixed a bug where Ritual Altars could sometimes fail to activate.
  • Fixed a bug where Xesht, We That Are One could sometimes endlessly throw hands.
  • Fixed a bug where the Mad Wolf of Ogham quest could be incompletable if you travelled to Act 2 by other means than talking to The Hooded One.
  • Fixed a bug where many Precursor Tablet modifier descriptions did not display when hovering over Maps in radius of the completed Tower.
  • Fixed a client crash that could occur after entering Demon Form while fighting Zarokh, the Temporal.
  • Fixed a client crash that could occur with Fiery Death Support in party-play.
  • Fixed a client crash that could occur on PlayStation 5.

There are plenty of fixes, but most of all, crash fixes on the PS5, which hopefully have now been resolved with this update. Besides that, most of the fixes are related to bugs that were rather annoying to experience, such as endless hand-throwing and zero damage.

This update ios the first update for Path of Exile 2 for this year, though we don’t expect Grinding Gear Games to slow down anytime soon, meaning if something wasn’t addressed with today’s update, you can probably expect it in the next few!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.